Israel having nukes isn't news, it has been known to the west since the 1980s.
Israel theatening Iran isn't news either.
What exactly are you revealing to us through your nutjob bloggers that we weren't already made aware of through the mainstream media?
You should try reading the news sometimes. You can find out what's happening in the world so you look less foolish revealing 'scoops' that everybody already knows about.
Well this thread made me check my bank balance online and consider buying another wheel. If the local PC World's got a G27 I might buy one but I'm not ordering one online and waiting for them to deliver it, it's now or never!
I think it's because there's not much to talk about, LFS-wise, so it's become a little cliquey. Those who know eachother well probably don't mind a bit of banter, but I can imagine it seems pretty aggressive to newcomers.
Yorkshire is mostly for riding motorbikes like a dick and then blaming car drivers when you get yourself killed. And there's really only the moors and dales that have interesting roads, the rest of Yorkshire is like the rest of anywhere else - stationary traffic.
I saw a telly thing where they gave a bunch of kids original Walkmans for a week instead of their mp3 players. One of them worked out you could turn the tape over and there was more music on the other side.
Yarr. Kids today have probably never spent an hour spooling crinkled tape back into a cassette with a biro after it all flooded out and tied itself in knots inside the player.
I'm old enough to remember having a stack of C90 audio tapes full of pirated games, spending ten minutes seeking through the tape to find the beginning of the game you wanted, then three or four minutes playing the tape while the computer loaded the game.
You have to bear in mind that the labour market is a market like any other, and in the EU we have a free trade agreement - this of course includes trade in labour. So while it might look like your country is losing out because cheap labour is arriving to do work there, your cost of living is much lower than it would be if you didn't have all that other, less-visible trade going on.
Funny, our dog had a vasopressin deficiency when we got him, which meant he constantly drank and wazzed out water. He's all fixed now but at one point they withheld water from him for 24 hours to see what a sample of his urine would look like, and the next day he looked rough as hell.
I would never want to discourage people from bunging me money but I appreciate that an indie game is a different proposition to a big-budget studio title.
In a way I would expect more from you than from them (because you don't have to profit so you can concentrate on making a fun game rather than a 'SPECTACULAZORZ OMFG LOOK AT TEH SCREENIEZ #PREORDERED' game) but at the same time you've got a much harder job and much less time to do it, so you wouldn't be deserving of the same criticism.
The main thing that irritates me about computer games these days is the way the medium is so slow to develop and the way it's already entrenched in genre because the studios don't have two testicles to rub together. So when I see that several years and millions in development funding have only managed to produce yet another FPS with childish cutscenes and gameplay elements cherry-picked from whatever was the last big seller I get pretty miserable about it.
Especially when you think about what those millions in R&D could achieve in terms of natural language development and other important AI problems. Gaming could be doing pioneering computing stuff too, but it isn't, because the industry is rotten.
I'm struggling to think of a computer game with a good story. And even those that attempt to have a good story usually have it mocked by the preposterous nature of the gameplay.
Gamers aren't interested in good stories, they want shit stories about emotionless superhuman men who save the universe. Or at least that's what they seem to want.
And since when did cutscenes constitute a game? They are short films. I've noticed the proportion of games where no action is required on the part of the player has been rising in recent years. Studios all want to create a 'cinematic' experience - if I wanted a cinematic experience I would go to the cinema, where's the game I paid for? Why am I sitting here watching a hundred melodramatic short films about bull-necked men with massive guns? And this game is rated 18, so why was the dialogue written for 10 year olds?
And quite often - as you've pointed out - the actual 'game' component involves pressing a button when the game instructs you to press it. This isn't interaction, it's subordination.
Yeah but Dungeons & Dragons is a co-operative game where everybody's character improves at pretty much the same rate, and the 'Dungeon Master' can generate opponents to suit. When you've got players taking on other players this mechanic doesn't improve the gameplay experience, it destroys it.