I have not thested this as turough (spelling?) as I would like, but the main goal with this sim should be to simulate reality, right? And so, handicaps and balancing should work as they do in real life, right? Well then...
Has anyone watched the system used by Dutch Supercar Challenge? They use a simple horsepower to weight system to balance out the cars within the classes, and it seems to work like a charm. No complaints what so ever about that system for several seasons now.
If I do the same in the GTR class, and balance out all three cars so they get the same horsepower to weight, I still end up with an FZR that is fast, an FXR that is stable and slow, and an XRR that is still the underdog cause of lower top speed and its handling. This leads me to think that something is missing in the current physics model, or something is plainly wrong.
I'm off now to try the same with the TBO class.