The online racing simulator
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z3r0c00l
S2 licensed
Quote from ajp71 :I watched 7 minutes and it bored me to death!

Lol, ok you're right it's bloody awful, 7 minutes is quite some distance though.
z3r0c00l
S2 licensed
This is my all time favorite racing video.

Watch it for 20 minutes, and you'll be back for more!

http://video.google.co.uk/vide ... 27039&q=rally+crash+3
z3r0c00l
S2 licensed
Just tried out your bf1 sound mod. Ultra impressed, thank you very much
z3r0c00l
S2 licensed
My space is owned and operated by Rupert Murdoch, who also owns a number of UK newspapers. The guy is big, he's got a big influence, and it's getting bigger now he's building an emo myspace army to do his evil bidding.
Tyre Deformation - example
z3r0c00l
S2 licensed
I was just trawling through my jpeg collection and came accross this picture from one of the Rally of Kent's I attended. I've seen a few people asking if the tyre deformation is a little extreme. Thought this might rest any doubts about it. Just to clarify, the car did not strip a tyre at any stage on the rally, cheap road tyres just have very flexible side walls I guess. illepall
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z3r0c00l
S2 licensed
Can't stand Krispy Kreme, I like them when they're deep fried infront of you, dumped in sugar and handed over. Fantastic!
z3r0c00l
S2 licensed
If you like that, buy one of these!!

http://mvagusta.net/gallery/albums/brutale/brutale27_001.jpg



Try shifting your 1st gear ratio slider to the right a bit......
z3r0c00l
S2 licensed
The Prodigy vs. Enya - Smack My Orrinoco Falls.mp3
z3r0c00l
S2 licensed
With well over 7,000 views of this thread, I'm sure I'm not the only person checking back up on this thread every day or so to see if the addon has gone public yet. Does anyone have a rough guide date for this yet? or is it being hyped to buggery and back like the april patch?

refresh.... refresh.... refresh...
z3r0c00l
S2 licensed
2 stroke powervalves, something I actually know about. My motorbike is an old yamaha 2 stroke, stunning the difference it makes with and without that powervalve turned. I want the kit that rotates the valve at 7000rpm so I get some sort of low down power as well as the 20 odd bhp from 7-10 thou rpm.

At the moment I either have a 5 second 0-60 by holding it on the clutch at 8000rpm, or, 8 second 0-60 and bogging out real quick. Embaressing stuff.

If you do end up racing eachother money where your mouth is style, make sure you video it! (I almost said make sure you get the .mpr...... lol)

I know what you mean about the wheel lifting, I tried shifting my weight to get more grip on the outside wheels round the hairpin because they slide real easy on solid tyres and a polished concrete track, the inside rear wheel tried to overtake me!

I ended up doing the whole track at full throttle for the middle 4 laps of my last practice session. Lost a lot of time, so much easier to drift round though, softened the tyres up a bit for my personal best lap too.

My girlfriend's covered in bruises where she got smashed into the pits by a right prat the other day, now she wont come anymore! lol
z3r0c00l
S2 licensed
Update!

So I booked a quiet session this morning, only person on the track, so 3 marshalls jumped on too....

I've knocked a second off my personal best and can consistantly keep it there so they've offered me a place in a winter championship they're trying to get together! Certainly put a smile on my face.

Need to start some weights tho, my arms are killing me....
z3r0c00l
S2 licensed
Those are some stunning photo's!

Smoothness is damn difficult to work on when you've got a yellow flag every 2 laps and a red one every 4!

I'm praying for chassis flex/solid tyres to be doable in LFS sometime soon, I've tried digging around for things that might help the problem, but the CPU requirements seem to be somewhat crazy.

Excited about going tomorrow already, I'm going to nail thair hairpin, cut a lot off my laptime as the section of acceleration up off it is 1:2 at it's steepest up. Crazy, time to loose a stone, get my skinny on!

Thanks for all you're pictures and advice, they're certainly something to aspire to
z3r0c00l
S2 licensed
Hillclimb is the nutz, there's a load of country roads I drive the speed limit up, ahem, locally on my rubbish bike, s'good after work for clearing the brain.

I had hoped you might post here Becky, so thanks for taking the time. I've seen your karting site and yer posts always seem to be informed and sensible. I might as well mention I'm much in debt to your LFS addons as well, that companion is damn good

The exit of the hairpin on this track leads onto a very steep incline onto the flyover.... so if I don't have the momentum up real quick the kart bogs down like a moped hitting quick sand. Thankfully the flyover dismount hits the long str8 (no overtaking.....) followed by the openest corner, the downhill gets you fast enough on 8hp for even the biggest corner to be a challenge at full throttle.

I will look at renting an outdoor kart for an even as soon as I'm on the pace at this indoor thing, as it's bloody cheap for a student there.

Thanks everyone for your advice, learnt a lot, and seen some wicked pictures.
z3r0c00l
S2 licensed
yeah, guess it'll make winnin' all the better tho!

I really wanna read up some more about technique etc, I was improving steadily on the track but I can't wait to get back there so reading is the best I can do while I fix my logitech pedals.... ahem :|

does anyone have any tips on how a racing line differs between the usual and for karts? I've heard a that cock James Allen going on about taking a "karting line" during the wet, is that the going wide and turning in late thing?

*racing widthdrawl*


edit:

those are some awesome pics keiran,

would've loved to seen that engine blowup.... bet that shook a few people up!

I wish I had the cash to do it properly, but I couldn't afford it back when I should have started or now for that matter, bloody studentness, university kills your cash flow, I ride a 16yr old motorbike an hour to brighton and back daily to keep the costs as low as possible, and I still can't afford even a crap car to take to rallies, and definately not a karting career at the same time as owning a car!! got any tips for use on slow karts and small crap circuits?

small bumpers? no, all round wheel covering plastic, perfect for wedging on my inside on a hairpin where they have no chance of getting through, taking me down to minimum forward momentum and some fat ponse wandering round my outside at a dawdlepace making passing him an arse cuz he's all over the track with a different line every same corner......
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z3r0c00l
S2 licensed
Yeah the little kids are a pain, I'm only 5ft11 myself so it's none too terrible, but I almost lost fastest lap to a 14 yr old.... I had to drop a few seconds on the lap after my fastest by not braking for the hairpin after the finish line and getting proper sideways, the .03 seconds was worth it tho! cheeky sod. Less cheeky when I sat 2inches behind his bumper tho, just waiting for his next mistake.....

Really livin' the dream number 12, i'm terminally jelous.
z3r0c00l
S2 licensed
Looks awesome, looks like their west sussex crawley - indoor 250m track. is the shortest one they have, might have to get some driving somewhere to get some distance tracks, although this one did have a flyover into hard left that was bliss if you got it just right... although the lack of any kind of straight did make it exhausting! I'd hoped to find a scale drawing on their site so I could autocross the track on the greatest driving sim on the planet, no such luck tho....
First Karting Experience
z3r0c00l
S2 licensed
Today I had my first karting experience. Admittedly they were only downtuned 160's on an indoor circuit but I have NEVER had so much fun! Naturally the moment I had my overalls off I was in reception booking up another 2 sessions!

No matter how puny the engine there's something about the noise that really puts a smile on your face. I suspect it's because they were running rich to ensure cooler more reliable running, but still, lift off BANG BRAKETURN GAAAAAAAAAAAAS really sets you up for the day.

I'm still 2.58s off the lap record (although I was held up by a lot of other drivers, consistantly fastest driver there thank god, would've been embaressing otherwise!! think I can knock a second and a half off that without any real effort with a clear track) does anyone have any tips for indoor circuits? So damn twisty, and I WANT that track record. I'm having trouble deciding which line to take on the hairpin, I'm fairly confident the high speed entry followed by massive oversteer is slowest, but what's the correct controlled line?

Anyone else got suggestions for good places to go, I went to Team Sport's Crawley Center, student rate 14.80 for two 15 minute sessions, thought they were pretty good there, but then again, i'm a n00b.

Final word, anyone who's never been karting, even the rubbish you can rent at a tiny circuit is amazing fun!

Dave
z3r0c00l
S2 licensed
You're not a customer untill you've handed over some cash, so, you can either spend an hour working out how to make it work for your situation, or, you can spend an hour working somewhere else, send Becky the hours wages, and then you're officially a customer.

more importantly :

that's some really excellent modding, thank you very much indeed
z3r0c00l
S2 licensed
100% fuel on a four lap race at blackwood, interesting tactic...

220mph + ? either lfs tweak or mekanik.

Some real skills getting up to speed in a straight line there, especially with that grass section under your wheels, must really give you some extra speed missing all that grip.
Scripting and development
z3r0c00l
S2 licensed
I was thinking about games I like online, and I thought about counterstrike source, and the timing for how restarts for rounds work etc.

Would anyone else like to see servers having scriptable timings, for example that restart automatically after 2 minutes since the last race? Maybe not track and car rotation because I don't think we have enough players online at the same time to stop everyone chasing configs from server to server. (god knows why, we should have atleast a 50,000 people playing at any given time in my opinion) If you wanted to get really serious, the same way you die in a counterstrike round, if you pit you're stuck there till the end of the race. Although this would only apply to short races, but all the long ones are league organised anyway....

Another point that crossed my mind, a lot of people would like better sounds for live for speed, perhaps a subforum where we can post sound bytes that may be of use, for example I've got a load of footage from various 80s and 90s rallies of backfires, transmission noises with no engine noise, the sound of a small track prepared car landing on its roof, some of these have good quality sound and no background noise, if they were isolated, this could make it a lot easier for the devs to implement new sound, seeing as that's all they have to do (i say all i have no idea... and max respect for everything you've attained scavier) is attatch them to events and physics thresholds....

i've attatched an example sound file of a car landing on its roof as a quick example, obviously i'd do a short fade on the end of the wav to stop the clipping at the end, but you get the idea. you may have to rename it to .wav for it to play.

see you on the track

z3r0c00l
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z3r0c00l
S2 licensed
The racing line is one cars width in the position fastest for the best lap time... how much narrower do you want! Thumbs up

Seriously though, I think the tracks are good widths, although I would appreciate one with the narrow style and changing elevation of bathurst, but there'll always be things different people wish for.

The speed/width thing is really noticable on a drag strip, looks absolutely massive when you're lined up, but once you hit the loud pedal it soon feels real narrow!!
Chassis Flex Maths
z3r0c00l
S2 licensed
I found an interesting truck simulator called rigs of rods, in which the chassis for the trucks flex in what looks like a realistic (with some tweeks perhaps), manner, and I was wondering if the following approach might be of some help, seeing as lots of people want karts and they're dependant on decent chassis flex.

here are the source urls:

post by pricorde:
http://www.ogre3d.org/phpBB2/v ... 50b33838bd1fa145b88f62854

rigs of rods:
http://rigsofrods.blogspot.com/

"Yes, a spring array is a good way to model a vehicle, but the springs must be very, very strong so the integrator must run on very small time steps to avoid instabilities. This version uses a simple Euler integrator, with 100 integration steps per frame, and a capping at 20fps (below 20fps, the simulation is not realtime), so the integration steps are never below 1/2000th second (with several hundred nodes to compute)!!! And even with that, the chassis is not as rigid as I would want.
I hope that with a Runge Kutta intergrator it will require less steps per second.
The good news is that the model is extremely simple : I simulate monodimensional beams connected by ball-joint. The consequence is that I do not have to compute anything that has to do with angles (rotational speeds and moments, ...). I just compute nodes movements, and nodes are dimension-less objects. Also I do not compute anything central (center of inertia) and in fact if you split the truck in two, the two parts move independentely and realistically (I have seen impressive wheels run-offs)...
Yet the simulation is realistic : all the rigid body "laws" emerge from the interaction of nodes. You observe that the truck has a center of inertia, moments of intertia, you name it, but it is never explicitely computed.
Since everything is ball-joint, you must triangulate everything, and you can always obtain other joints by contruction (many extra triangulation beams are masked in trucks).

The Beam engine is not opensource, the main reason are that it is a horrible programming mess, and it does not uses a good integrator yet.

It is not vehicule engineering research : it would be too resource consuming to really simulate chassis parts. I intend to add some game logic someday.
I chosed trucks because everybody does cars The initial objective was to do a "truck trial" game :
http://www.europatruck-trial.c ... rie/bildergallerie_l1.php
with an extremely precise terrain map (~10cm resolution) that deforms under the wheels! But I am afraid the polygon count would be tremendeous...
Meshes are deformed manually. Skeletal would be better since it would allow more complex meshes, but it has the wrong topology for a truck (tree vs mesh)."
z3r0c00l
S2 licensed
According to the pedals bottom right, it was simply the clutch sticking in the inward position, but this seems to have stopped happening with the latest patch
z3r0c00l
S2 licensed
If you want to see the value of TC, check out the first parade lap from the australian grand prix, on of the drivers switches it off to warm up his tyres, and promptly spins out, if someone else hadn't stalled on the grid he'd have been down 8 places from his qual position at the start!!
z3r0c00l
S2 licensed
thanks very much wonderful game, now improved, wohooo
FGED GREDG RDFGDR GSFDG