You need to check your blind spots (even if your mirror supposedly covers them, a car can/motorbike/pushbike can hide anywhere) by moving your head while driving, same way you do when you do a lifesaver turning right off a main road into a minor one with a motorcycle.
When you're driving on a motorway or anywhere at more than 20mph peoples lives really do depend on your observation. A crappy mirror is not a high fidelity enough resource for gauging speed, distance and intent.
When you're parking, using your mirrors allows you to see things you can't see by moving your head, like how far you are off a curb/pillar/chuck norris. You're only going at 1-2mph (unless you're parking on the same spot you do day after day, in which case, you can park very fast indeed!), so using your mirrors is fine because there's no real speed to gauge, and you can take your time working out how far away you are.
Right lane change:
Car infront of you slower than 70mph and slower than you are.
Check rear view for what is behind you
check right mirror
check forward
signal
check forward
lifesaver over right side
move right
check forward
check rear view mirror
stop signalling
check left mirror for filtering motorbikes
pass car
replacement is reverse of removal.
Sometimes, when I get bored, I get white decals printed with red lettering about half the width of an astra/volvo/focus bonnet, that say the t w a you get the idea word. Then I stick them on police cars while they're not looking. It makes me feel big, and clever.
If you want the car to sound more sporty, crank the 1.5th and 4.5th engine order sound pressure levels.
This is why cars with twin exhaust 4-2 manifold into mid muffler with 3 chambers sound more sporty than a single pipe with a simpler 1 in, 1 out muffler of the same literage. Both have a neglectable effect on back pressure.
Look at thse two different frequency maps for exhaust system design, one has a single mid muffler, and produced a sanitized lfs style sound, the other, with more red line towards the top of the engine range, produces louder frequency responses accross the engine order speeds. This second, sportier, growlier trait is what lfs is missing.
The cleanliness needs to be lost by means of the same subsumption architecture the rest of LFS depends on. The effects and realisms are a product of the interaction between lots of lower level simulations.
The Racing line on the track at the corners comes from the tyres slipping the most there, eventually, scratches on the cars, oil stains on the track, creaks in the suspension will all be a product of the simulation, not a design feature.
eg.
engine failure due to engine model detecting over-heated engine and excessive mechanical forces from flat shifting, oil on the track due to track condition simulation in localised area, stain on the track due to track condition simulator rendering, fox spinning backwards into wall and bursting into flames as a result of traction loss when grip calculated from track condition simulation and tyre simulation interacting, collision detection physics crumple the crap out of the fox, which catches fire, because the petrol tank detect more crumpling that it could reasonably sustain while still holding liquid.
Sum all of the above, and you get s3, but you don't have to program "spinning out" you program aspects of grip, momentum etc. and spinning out on oil just happens.
The same goes for the bumpy track. When we have rain, the bumps will determine where the rain settles on the track, which bits are slippier than others, driving on the track in middle-wet conditions will dry it steadily etc. However, they can't code the bumps into the track without knowing how they're going to code the track conditions (wet road, oily road etc) simulation, because they will have to interact so heavily with it.
I loved half life since the original back in the day... I love the story line, and while Alex is bloody annoying, that's ok, because loads of people are bloody annoying in the real world, like Kev.
I've completed the lot, and, I don't have a bad word to say, I like all of it.
Some of you who can't quite get enough of hl since playing hl2, might like to know the Black Mesa Source project is re-doing hl1 for the source engine at immense quality. I wish I could play hl1 through again, but the graphics are so poor, and the interactions comparatively so simple, its not really worth it. This is going to change all that.
A friend has just bought it for 360 so I can't wait to see what it looks like on 40" at HD.
I've got hl1 and ep1 to give away via steam if anyone is interested, best pleaded fanboy case for each gets one.
we need some new variety in our inflamatory topics
next up...
rfactor is better
drifting is great
drifting is crap
spinners
i'm a real racer I don't obey the traffic regulations
lfs savs the planet by keeping real racers off the track
i'm a girl on teh lfsz0rs
and my personal favorite...
lets all go map out the nordschleif using special trained ants reporting directly to the Dev's.