dude has lived the dream for over 15 years. "all good things", right?
after doing some googling, i have to agree with you.
i imagine that the enthusiast press will cover LFS when the incompatible version is released.
it's quite a sensational story.
there was some coverage a couple years ago because of VR, so the ten year patch should be a pretty big deal.
of course there always be a vocal minority complaining. entitled novelty addicts and such.
i feel pretty optimistic about user-generated content, though.
there are plenty of people interested in the sim racing space.
the fia has an e-sports championship ffs.
online racing with high fidelity physics is not what drives sales, i guarantee it.
i just checked assetto corsa, and about 300 of the 1300 people playing are playing online.
assetto corsa has sold over half a million copies, btw.
from where i stand, physics is not what differentiates LFS. flexibility is what differentiates LFS.
insim, layout editor, controller setup, vr setup, vehicle setup, commands/scripts... most of this stuff was years ahead of its time, and is still better in LFS than everything else i've spent time with.
my opinion, in shooting game terms, is that the vehicle sim market doesn't need another counterstrike. it needs a garry's mod.
When admins/mods are asleep, the social dynamics on any given server can deteriorate.
Maybe have a setting that allows an admin to tell their server to enable voting when no admins/mods are online?
We can already map view rotation to steering, mouse, etc.
I'm curious how useful it would be to map view rotation to the direction your vehicle is travelling.
I think this would be very useful for folks that are intentionally sliding their cars sideways.
Assuming they don't run out of money and/or go all Captain Ahab with the perfectionism, LFS will continue to fill a role that no other sim can.
For the haters and newbs, here is some more text:
LFS is a passion project. Its course is determined by the whims of the dudes making it.
They are doing it because they like doing it.
They don't owe you anything.
Unless your equipment won't run Assetto Corsa et al, the answer is no.
My experience offline is easily surpassed by other products, and my online experience has been full of shitty little brats running the most popular servers.
edit: seriously, if you can't run AC, LFS is the only viable option I know of
From what I read: Eric's tools, DX9 tech, and tire physics. My wish is for better FFB, as it is a deal breaker for me atm.
I think it's worth exploring how the content could better be organized into products. For instance, selling each class of vehicle as an individual product. The bottom line is that people have found a lot of success with different price structures, and LFS is probably too expensive.
As an aside: We should probably think kind thoughts about Scawen and Eric if we want more LFS. Talking shit about their styles is only going to bug them out.
What is the lesson here, Scawen? Maybe it's that releasing stuff when it's Good Enough™ is a valid way of generating interest in your product. I'm just thinking out loud here.
I think Assetto Corsa uses force feedback effects to telegraph tire behavior. I've locked up the tires on a number of cars, and I have never experienced the severity of wheel shaking that Assetto Corsa has.
At the end of the day, whether or not Scawen completes his tire model, the LFS team is too small to do what other teams can do. At least, they can't do the same things in the same amount of time. Fortunately, there are things that LFS can do that other products will never be able to do (unless manufacturers stop caring about how their products are presented in games).
Back on topic... well, I think my point was that the tire model is largely irrelevant if the rest of the product is not up to contemporary standards.
I really appreciate your sentiments, and think that you're on target. The thing is that it's been almost three months since Scawen posted this TODO:
- render mirrors in 3d
- chromatic aberration correction
- allow head tracking and wheel button instead of mouse
- replay cameras (TV view) may be put on a virtual monitor
- include object selection buttons in SHIFT+U mode
I have a hard time believing that someone of Scawen's caliber would need this much time to complete those tasks.
Maybe the changes he wants to make involve modifying a load of old code.
Maybe he completed those tasks weeks ago and is working on some other juicy stuff.
Your argument is that Scawen should not make changes that would improve the UX for thousands of people because of the subtitle the devs chose.
That's a pretty myopic perspective. Drifting has an international following.
Lfsdrift.net has over 15000 members. Assetto Corsa has drift versions of some cars. People are still putting on drift events in LFS on a regular basis.
It would take Scawen mere minutes to change the maximum steering angle for a couple of cars. Maybe he'd take the additional two minutes to allow street tires on the XRR.
The last thing that LFS needs is a large contingent of people that have an elitist or exclusionary attitude when it comes to (virtual) motorsports. It isn't good for business, it isn't kind to people that want to drift more than they want to race, and it causes pedantic flame wars.
I think Scavier should change the subtitle to "Online Motorsports Simulator".
Yeah... it's been a month since a test patch.
If I was a gambling man, I'd bet that LFS is going to see some good updates this year. I'd be surprised if they substantially change the online situation, however.
LFS has a twitter account.
Naturally the last post is from January.
Scawen's team is too small. I don't know, but I've been told that you should never allow your income growth rate to exceed your production growth rate.
Scawen needed to invest S2 money in S3 development by hiring people. Job creation is the holy grail of contributing to your community as far as I am concerned. Unfortunately he decided to float a fools-errand project for five years.
Maybe when the business finally bites the dust (or doesn't), someone on the inside will write a story for Gamasutra.
"Live For Stalled Development -- The 12 year journey of Live For Speed"