The online racing simulator
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XCNuse
S3 licensed
Moderator
Never thought I would see the day.

I am never around anymore, but I do hope this will bring in an entirely new generation to the sim that made me a good driver!

Thank you Scawen and team, for continuing on the dream, all these years later!
XCNuse
S3 licensed
Moderator
prescription glasses; my eyesight sucks.

Well, another interesting note I will add is really really good force feedback.

On Raceroom, at Laguna Seca, I felt more bumps than I have in any other game, not to mention it affected the steering like it should too. So that certainly helps gain some muscle memory on braking points as well.
As far as Gs go.. not much you can do, but steering feedback certainly helps.

I mean, remember back when when you had a wheel with no FF?
And then try to go back to that now? It'd be really really awkward, and you'd probably be quite slow and have to concentrate quite hard on hearing how the car is reacting.

I just think, all of the small details that make a sim more realistic, allows you to react more properly.
The further you distance yourself and mind from reality, the more it becomes a "game" of action, vs reaction.
XCNuse
S3 licensed
Moderator
I do still have GPL sitting around somewhere, if not on my desktop already lol.
I haven't tried game stock car yet, that'll likely be next, seeing as awesome as RaceRoom is, the content isn't.. really what I want (I want more US tracks really is all), which PCars does offer, and I know game stock car doesn't at all.

Which has stirred an interesting debate in my head.
Why are there so few americans interested in sim racing?


The real reason I've made up my mind to finally move forward on some sort of simple DIY setup; yesterday during time attack on raceroom, the way I was sitting, I have no head support, so after about 15 minutes I was in serious pain!

I'm definitely not a teenager anymore haha!

I'm not aiming for anything crazy, probably just the stock seat out of my car, and a solid base my wheel and pedals can attach to (so everything stops moving).
XCNuse
S3 licensed
Moderator
Well after another solid focus for two weeks on ProjectCars specifically focusing in GT3 and Formula C at Brno and Watkins Glen, I had very consistent splits, and fairly consistent laptimes, but it still feels a bit weird.


However, today, I introduced myself to RaceRoom.
Holy crap.. I didn't know a sim game could feel so realistic. Torque jerk from transmissions? I've never seen such a thing in a "game" before. I think it's time to forget what I've memorized in PCars lol..


One can be consistent, it's true, and it does turn into "muscle memory," but on a track, IRL, that doesn't quite exist. With sensory input from all directions, and self limits, you become hugely consistent without any practice. I mean none.
Sure you get faster typically over time, but that's not "inconsistent," that's just learning as you go and gaining confidence.


Yes, you do lose the whole risk factor playing a sim because your life and car etc. aren't on the line, but unless I get a bit too into it and get focused, I leave lots of barrier zone, as I'm sure a lot of people do, to be safe, specifically during online races.
Hotlapping on a sim of course is a different story; everything on the line.



I think I'll skip on the triple monitor, as wonderful as it sounds, it'd be a ton of money. I'd rather begin to finally make a DIY sim seat or something and keep my tv and just shove it in my face, than spend the hundreds of dollars on monitors, stands, and a new expensive graphics card.

I'm coming to the conclusion that it isn't that I'm NOT consistent, it's that due to the lack of sensory input, it makes it a bit more difficult for me to be consistent. I have to really put back to memory my brake points and lines; at a visual point.
Whereas IRL, you can recall a bump in the road, or something along those lines; same with throttle on points.

It's all very interesting of a subject though to be honest.
XCNuse
S3 licensed
Moderator
Again, it's not practice. Yes I agree it will help, but there is something larger at play here.

I can post up laptimes from my first trackday, and show each lap is heavily consistent, and that's the first time ever driving on a track, along with a rather consistent line.

It doesn't make sense that IRL I can run on a track and put down consistent times, on a track I've never driven around, and gradually get faster yes, but still have insanely tight lines.

But then put me on a track I know extremely well in a game, and within 10 laps have times that are separated by over a second at a time.

Practice doesn't explain that one to me. I'm not disagreeing, I'm just saying... practice can surely make me put down faster times, but that doesn't necessarily make me more consistent.


I was in the zone last night on PCars with Formula V8 at Spa, after like 15 or so practice laps, went into a race after putting down the 2nd fastest time in practice. 1 second off leader, but was put on the inside on the start of the race, so I had the lead down the straight, and he made a mistake of braking too late trying to pass on lap one.
(On a side note, I have learned to become more patient in races, I'm definitely less pushy than I used to be.. unless I want to be Tongue)
Anyways, I believe 8 lap race, after driving this setup for easily 45 minutes now, so a bit tired, had a fairly consistent race until the lap before final lap where I made two massive mistakes that nearly cost me pole, but had made a large enough gap to save me.

While in said zone I noticed I was very comfortable and not really wearing myself out. Easy car, easy track..

Lap times were good. Splits were a bit all over the place lap to lap. I would make up time, but that's my point about being so inconsistent. I can put down a fast laptime, but that doesn't mean my line is consistent as the lap before. My splits each lap were upwards of 0.3s off each time.
My laptimes were still 1:21s, but my splits were wack.
XCNuse
S3 licensed
Moderator
yep, still in GA, definitely not making skins haha, I don't get on LFS that much anymore.

After a bit of research it looks like going triple monitor is a far better setup than a single large screen (wrap around is the effect aiming for).
So I guess, that is what I will be aiming for next I suppose. Wrap around screens would be awesome (the curved panels), but since those became more of a trend item as opposed to actually well sold items, they're just too expensive.

Likely will be aiming for 23" widescreens, just don't want to spend more than $100 each.

I think what I may try today is scooting my tv closer to me (hurts my eyes a bit more), and resetting the FOV, and giving that a shot.
Again, it's just hard when I do that, because then I lose the ability to see mirrors etc, and thus hard to see when someone is next to me.
XCNuse
S3 licensed
Moderator
hah, going slow is certainly not the issue, my line is far too inconsistent compared to what I can do on track. Especially if my first time ever on a track was as consistent.


I'm thinking it's something to do with my setup as well, or at least I'm sure isn't helping. Standard desk with a 32" tv about 3ft away from me, and more often than not, a wide angle.

I recently started trying a lower FOV using one of those online calculators, and while I had a hard time judging where things are, and am limited even still by a 32" screen, I noticed I became more consistent. But am incapable of using that view since I literally cannot see or know of anything around me (I lose reference to cars on my side, coming up from behind, etc.), making it too 'dangerous' for anyone around me.

As cheap as TVs are these days, I've been considering going up to a 42" tv for a while, but unsure if that will honestly help.

I really should borrow my friend's Oculus DK2 and actually try it in a game Tongue Played with it before going out to Barber Motorsports Park last year, but we only could watch youtube recordings since he had no software set up for it. Other than the rather IMO poor resolution, it was certainly an interesting experience. Waiting on VR to get to a solid-out-of-beta before getting into it though.
Enthusiast seeking simulator advice (consistency)
XCNuse
S3 licensed
Moderator
hello to all that are still active around here! Actually, it's impressive to see how many long time active people are here.

Anyways, I'm seeking advice.
I've noticed over the long term of playing racing games, I pretty much am average/quick, but hugely inconsistent.

I'm blaming it on tactical feedback. Seriously.

I am looking for advice on how to improve my consistency when it comes to driving line, and thus lap times.

Now of course, the easy answer is "practice makes perfect!," however this is not at all the response I'm looking for. Why? Out of the several track events I've done, even from the very first time, my lap times (and line) are typically anywhere from <0.1 to 0.5 seconds (including traffic, surface conditions, etc.) per event.
Even my very first trackday I was under half a second gap during clean laps.

However, when it comes to racing games, my times are all over the place, and my lines are far worse; at least until I get into 'the zone,' which even then, I get worn out after an average of 3 laps when in the zone, and begin to go all over the track and it becomes a mess.

I'm assuming the best thing I could do to get me to something real would of course be a multi axis setup, however that is... well, obviously out of any budget range still lol, and also I don't do it all that much, just whenever I have free time. No leagues, etc. just having fun gaming.
My setup is a completely stock G27, stock pedals, and just wondering if anyone has any advice on what to maybe try or buy that would help hold me in the zone longer, than tunnel vision.
XCNuse
S3 licensed
Moderator
Project was put on hold as I was offered a semi paid 3d job.

This is what's come of it, well.... a small part at least.

XCNuse
S3 licensed
Moderator








XCNuse
S3 licensed
Moderator
It's got a long ways to go, but I want to be very serious about finishing this project and making sure that it's "top quality," for being something coming out of a nobody name in any game.

The model in those previews is at 30,660 triangles, and I have a long way to go.

Believe it or not though, games nowadays the "recommended" value for A/C is 60,000 triangles for the outside, and another 60,000 for the interior.

That's too rich for my blood.

I've grown up with LFS, looks are only skin deep, but I want it to be pretty, but I also want it to be accurate.
Anyone can shove a good model into A/C, but it isn't accurate. Same goes for this.

But this is also deeper than that.

You can see out of these 20 some odd pages in this thread I've never actually finished a project.
I am going to finish this project.
XCNuse
S3 licensed
Moderator
Quote from Rodrigo-Kaiser :PS. I learned to drive IRL thanks to LFS and rFactor, they have all my respect!

And believe it or not I still go over a few things with it before I attend trackdays for any last minute changes to see what sort of effects will cause.

Unfortunately, the whole mcstrut setup in LFS is far from accurate, particularly the whole angle of the control arms having an effect of camber gain on a mcstrut (hint hint, there is no camber gain, but in LFS there is)
XCNuse
S3 licensed
Moderator




XCNuse
S3 licensed
Moderator
Things are coming along very well.

XCNuse
S3 licensed
Moderator
How about that Rally Pack Smile
XCNuse
S3 licensed
Moderator
I recognize a few names in here Smile

I'm working on a 2016 Mazda MX-5 model to be put into the game, only a few hours in though.

Otherwise... Hi guys Smile

You can add me on Steam if I'm ever around I'll join ya: XCNuse is the tag.
XCNuse
S3 licensed
Moderator
look at this old dusty thread!

I've purchased Assetto Corsa and have been playing it a little bit. But since I've always wanted to get into modding, I've started a project.



XCNuse
S3 licensed
Moderator
WOA! The forum.. looks.. so clean. A bit cheesy but it looks good!
holy crap.. MRT just slid of the screen lol!

Right.
Trackday last weekend.

TONS has been changed on the car, literally just about everything actually since the last track event. Even more will change again for the next one in Spring, but so far the car is really starting to prove its point, just need to tweak quite a bit more and get it to want to turn juuust a bit more. It's proving to be quite dangerous on the road, but on track it felt fantastic.

`IMG_0045 by theotherSawyer, on Flickr

`IMG_1062 by theotherSawyer, on Flickr

PA190269 by rightcoastmovement, on Flickr

PA190552 by rightcoastmovement, on Flickr




Fastest lap video:
https://www.youtube.com/watch?v=Yqi8kACK-DE


Friend went for a ride because he wanted to test out his new GoPro 4 at 4k/30p
https://www.youtube.com/watch?v=wTuxt_VBUBo
XCNuse
S3 licensed
Moderator
Very much so haha; been playing around in 3d the last two weeks again after dicking around with a body kit I made up for a mazdaspeed3.

Realized how amazing HDRis (good ones) are haha.
I haven't done any 3d stuff .. in one year, but before that it's been quite quite quite a few years to say the least.

Man what a time consumer it is!
XCNuse
S3 licensed
Moderator
Well hasn't this thread quite grown up lol.

Then again so has my equipment, unsure if these pictures will be visible, if not let me know!
I don't get out much anymore.. then again I guess I never did lol





XCNuse
S3 licensed
Moderator
*waves*

XCNuse
S3 licensed
Moderator
oh man.. talk about the rally pack and LX8?

That brings back memories...
XCNuse
S3 licensed
Moderator
Actual mods to the game are not permitted nor discussed on the main forum, but I figured everyone here has already displayed that for you.

thread closed.
XCNuse
S3 licensed
Moderator
It's changed a little bit.

got on track again this past weekend as well with it.







I also haven't made many videos this year so I made use of gopros

http://www.youtube.com/watch?v=TSc0Ay1m5FQ
XCNuse
S3 licensed
Moderator
Quote from Amynue :Hopefuly not the same way as LFS does.

Indie games are doing really good these days for whatever reason, I have a feeling this one will do really good once it hits the right group of people that buy licenses for it.

A current huge success story would be Kerbal Space Program right now; thanks to its modability (it is important in most games) and following interest it's doing fantastic.
FGED GREDG RDFGDR GSFDG