Which version of LFS and which benchmark? The more recent benchmarks are a lot more demanding, you cannot compare results like that. You would need to run this benchmark on your P4.
I upgraded from a P4 (3.2 EE) to a C2D 8500 (dual core) and my minimum frame rate was higher on the C2D than the average framerate of the P4
That's not how it works at all. Anyway, I am able to turn off HT to test this, it gives me a few fps improvement but nothing like 40%.
Your results are totally inconsistent with everyone elses. If they were 40% slower than they should be, I could believe it was a driver quirk or similar.
I'm sorry but it's impossilbe for a slower computer to put in so much faster results, impossible! The only explanation is the testing or recording method was wrong or broken somehow.
Taavi(EST)0.6B 2500K @3.3G 4096 Win7 x64GF GTX 560 - 160FPS - slower cpu and gfx card, 40% faster. errrr no
There are several Intel cpus running at around 4.4ghz and they all have similar results, your results are WAY off what they should be and cannot be explained by an anomoly!
I wonder if it's lack of hyper-threading, I'm going to turn it off and re-test with my 2600
For me, it's all worthless if you don't convey the feel. Looks are very much a "nice to have".
If you go for the looks without proper physics simulation, you have NFS.
Have you seen the simulators that the F1 teams use? They are probably the most technically advanced and realistic driving simulators available but the graphics are nothing to write home about.
The reason is because to do the job of correctly simulating driving a car and making the feel of driving as close to real life as possible, it's all about the physics and accuracy of the simulation. Fancy graphics are not needed. Sure, they don't hurt but they aren't the key to a good sim.
Agreed, graphics might apeal to the wider gaming community.
For me, the graphics are fine as they are and I want to see improved physics, more realisim (more track detail, marbles, changing conditions etc) and some more car types.
I think that if graphics were a really a problem with LFS, it wouldn't have the following it does. The sense of realism, physics simulation and multiplayer performance are what makes it better than the rest, but for how long???
The problem that LFS is going to have now that progress is so slow, is that it will eventually be overtaken by rivals and potential customers will go elsewhere.
Once it has lost it's crown, with such a small development team, it will be extremely hard to ever get it back. Will the devs be able to justify their time developing something that is always going to be behind the competition?
While there is nothing better, LFS can afford to take it's time with development but the competition is catching up fast. I have not played iRacing but rFactor2 is coming soon...
Users will quickly go elsewhere when a better sim arrives and that will happen. It's up to the devs whether this happens in 1,2 or 10 years time!
I agree but there is a big difference between track days and racing.
A racing driver will destroy a road cars brakes in 1 lap, I've been in a ford focus with a stig round spa and I can assure you by the smoke and smell that they made, they were dead! New pads and fluid aren't enough to prevent this for long.
If you make that concession towards modifiying the brakes, then isn't it wrong to ignore that the geo will be knocked out and suspension failure can occur very quickly in unmodified cars if they hit the kerbs hard at racing speeds, just like people do in lfs?
If the devs aim is to create an alternative reality then fine but otherwise I think there's a contradiction somewhere.