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southamptonfc
S2 licensed
Quote from hp999 :My age old Pentium 4(3 ghz) machine with a Club 3D Radeon X550 and Win XP could run LFS at 40-60 fps constantly after replacing the thermal paste on both the GPU and CPU. Comparing that to DANIEL-CRO's specs it was pretty unbelievable to me considering it's a 7-8 year old rig. I would assume it's because Pentium 4 is single core.

Which version of LFS and which benchmark? The more recent benchmarks are a lot more demanding, you cannot compare results like that. You would need to run this benchmark on your P4.

I upgraded from a P4 (3.2 EE) to a C2D 8500 (dual core) and my minimum frame rate was higher on the C2D than the average framerate of the P4
southamptonfc
S2 licensed
Quote from Taavi(EST) :Which in turn means that LFS is using half of the physical core 0. With the 2500K, LFS gets to use the whole core 0. Find someone else with a 2500K and you'll see.

That's not how it works at all. Anyway, I am able to turn off HT to test this, it gives me a few fps improvement but nothing like 40%.

Your results are totally inconsistent with everyone elses. If they were 40% slower than they should be, I could believe it was a driver quirk or similar.

I'm sorry but it's impossilbe for a slower computer to put in so much faster results, impossible! The only explanation is the testing or recording method was wrong or broken somehow.
southamptonfc
S2 licensed
Quote from Taavi(EST) :Nothing's faked there, i can assure you. It's down to how LFS has been optimized. Newer hardware will always cause anomalies on older software.

Compaing your result to another with a similar system:

7Specht770.6B 2600k @3.5G 8192 Win7 x64GF GTX 560 Ti - 112FPS

Taavi(EST)0.6B 2500K @3.3G 4096 Win7 x64GF GTX 560 - 160FPS - slower cpu and gfx card, 40% faster. errrr no


There are several Intel cpus running at around 4.4ghz and they all have similar results, your results are WAY off what they should be and cannot be explained by an anomoly!

I wonder if it's lack of hyper-threading, I'm going to turn it off and re-test with my 2600
Last edited by southamptonfc, .
southamptonfc
S2 licensed
Somebody should delete the top 2 entries in the max and min lists by Taavi(EST), they are clearly faked or user error.

Also, the GTX480 isn't in the list of graphics cards.
Small improvement suggestion
southamptonfc
S2 licensed
All the faggy people on the faggy cruise servers learn to drive and do some racing.
southamptonfc
S2 licensed
Who runs this thing?

My benchmark has been deleted from the top (user boola)!! I will re-upload it later...
southamptonfc
S2 licensed
Insults are all you fanboys are good for. I'm not going to argue with you anymore, you are clearly too stupid.
southamptonfc
S2 licensed
Quote from Castor Troy :Since there is pretty obviously a high number of reading impaired individuals in here, I figured I would quote directly from the website:



So, for all intents and purposes, they could have taken the graphics, sound, and network code from duke nukem 3d and it would have as much to do with the rfactor game as it does now.

You are pretty obviously mentally impared if you think there is no common code between rfactor, rfactor pro and rfactor2
southamptonfc
S2 licensed
Quote from Shotglass :you do realise where he pulled that fact from? do you really want to see the proof?

oooh you are so clever and funny

http://www.rfactor-pro.com/

twat
southamptonfc
S2 licensed
You have to modify rFactor pro because it is an API into the rFactor physics engine, it is not a game you can load up and play.

To say it has nothing in common with the retail rFactor is simply untrue.
southamptonfc
S2 licensed
Quote from Xenix74 :Try one think on rfaktor, Stand on the Curb and look how the Tyretemps go higher and higher (Standing not driving) . Timescaled tiretemps, is absolut not akzeptable. The best think in Rfaktor is the option to play with 32 KI in Multiplayer an Lan, and some nice mods. But for Semi Acarde its Funny.
But its not compareble, with a Simulator like Lfs. Lets see in wich way rfaktor2 will work..

now Amen

I tried this and it doesn't seem to happen as you say, the car had been sitting there for 5mins.

Are you are implying that the LFS tyre model is perfect?

Are you aware that over 50% of F1 teams use rFactor in their SIMULATORS?
Last edited by southamptonfc, .
southamptonfc
S2 licensed
Your instead of you're is a worthy lifetime ban offence.
southamptonfc
S2 licensed
Yes it's dying, it's not terminal yet but emergency treatment followed by a long course of rehab is required.
southamptonfc
S2 licensed
For me, it's all worthless if you don't convey the feel. Looks are very much a "nice to have".

If you go for the looks without proper physics simulation, you have NFS.

Have you seen the simulators that the F1 teams use? They are probably the most technically advanced and realistic driving simulators available but the graphics are nothing to write home about.

The reason is because to do the job of correctly simulating driving a car and making the feel of driving as close to real life as possible, it's all about the physics and accuracy of the simulation. Fancy graphics are not needed. Sure, they don't hurt but they aren't the key to a good sim.
Last edited by southamptonfc, .
southamptonfc
S2 licensed
Agreed, graphics might apeal to the wider gaming community.

For me, the graphics are fine as they are and I want to see improved physics, more realisim (more track detail, marbles, changing conditions etc) and some more car types.

I think that if graphics were a really a problem with LFS, it wouldn't have the following it does. The sense of realism, physics simulation and multiplayer performance are what makes it better than the rest, but for how long???
southamptonfc
S2 licensed
Yes, sadly I think if it hasn't already happened, it is in the process of happening and LFS may have had it's day.
southamptonfc
S2 licensed
The problem that LFS is going to have now that progress is so slow, is that it will eventually be overtaken by rivals and potential customers will go elsewhere.

Once it has lost it's crown, with such a small development team, it will be extremely hard to ever get it back. Will the devs be able to justify their time developing something that is always going to be behind the competition?

While there is nothing better, LFS can afford to take it's time with development but the competition is catching up fast. I have not played iRacing but rFactor2 is coming soon...

Users will quickly go elsewhere when a better sim arrives and that will happen. It's up to the devs whether this happens in 1,2 or 10 years time!
southamptonfc
S2 licensed
Why wasn't the the same flaw detected with the FBM, BF1 and MRT? I wonder if the VWS rolls just like the UF1 does...
southamptonfc
S2 licensed
When is S3 out?
southamptonfc
S2 licensed
Quote from piggy501 :What could maybe be filtered are the license/registration plates that have F**KF**K on the back. Not nice to follow.

I find your username offensive because it reminds me of your mum
southamptonfc
S2 licensed
Quote from ajp71 :Sorry but this just isn't true, many entry level race series only allow the friction material and fluid to be changed. Standard brakes work fine if they are driven properly

Quote from Alric :
I agree totally. I race in the Toyota MR2 Championship and we are only allowed to upgrade pads and fluid. I've done several 2 hour races without any brake issues what-so-ever! One set of standard Toyota discs and Carbo-tech pads has lasted me 2 seasons.

Brake fade and warping is normally down to driver trail braking. If you brake properly on track most standard brake setups are fine, you really don't need "million" pot calipers.

fair enough, this guy is a pro and wasn't practicing car sympathy
southamptonfc
S2 licensed
I agree but there is a big difference between track days and racing.

A racing driver will destroy a road cars brakes in 1 lap, I've been in a ford focus with a stig round spa and I can assure you by the smoke and smell that they made, they were dead! New pads and fluid aren't enough to prevent this for long.

If you make that concession towards modifiying the brakes, then isn't it wrong to ignore that the geo will be knocked out and suspension failure can occur very quickly in unmodified cars if they hit the kerbs hard at racing speeds, just like people do in lfs?

If the devs aim is to create an alternative reality then fine but otherwise I think there's a contradiction somewhere.
Last edited by southamptonfc, .
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