The problem is that installation programs with integrated 7z archives often lead to false positive results more frequently than other installation programs. The normal installation programs in the Patch Test Forum could simply be renamed from .exe to .7z and then unpacked with any packer and manually synchronized. This did not work with E13. Why don't you just give up on 7z? I think that most of the false positive reports are related to 7z. I couldn't even install 7z without taking a detour through Universal Extractor.
I installed now Universal Extractor and the extracted folder i used for sync with my lfs folder via beyound compare. maybe i should also use the 7z software.
The "LFS_PATCH_7A_TO_7E13_setup.exe" was blocked by my AV F-Secure. Usually, I rename these file extensions from exe to 7z. But with this file, I couldn't use the 7z archive for the update because it obviously isn't one, so I can't install E13 because the exe is being blocked.
The turn signals can only be operated with the keys 7; 8; 9; 0. This is very inconvenient to use, and I therefore never use them. On Cruise servers, however, the turn signals are needed, and I would like to be able to set the keys for them myself. The same applies to other keys that cannot be changed. And in the new LFS for Light on and windshield wipers.
It seems that the standard setup for the BF1-AIs is better. With my personal setup, where TC is also turned off, they take three seconds longer for AS Historic than with the standard setup that is loaded when "Misc> AI use player setup" is turned off. I geuess they have problems to drive without TC and ABS, because they are not sensitive enough.
The BF1 AIs are really fast in the Pro Mode. Fast enough for me. But i drive not much at time, maybe when i have more training i will be faster than the First Position AI..... I start always in the last position. And using the slipstream for taking over means not that i am faster.
I play Single Player with AIs. I drive the BF1 with 4 AIs. The AIs sometimes crashed before the update and they also crash after the update. I have smooth graphics in single player with a FreeSync Monitor. This doesn't work in Multiplayer. The players in multiplayer have very high skills. I guess to get these skills, you need training in the single player mode. I need training in the single player mode.
Rename the file extension to 7z and extract it with Beyond Compare or your favorite extractor. The AV think only its a virus because the exe file contains a 7z archive.
No. By 300 fps are this whole numbers. every 6th for 50 Hz and every 5th for 60 Hz and with 1000 fps are this every 20th for 50 fps and every 16th or 17th for 60 fps.
No. I made it with "Virtual Controller" now and give the release trigger with the joystick button 2. A Mouse Wheel is like a Axis and have no release trigger. With VC can u change a axis in a button, but then works the release not and without release LFS think that the button holding and it works not. If using Iverted Button you need 2 mousewheel raster for one shifting.
Anyway. it have nothing to do with the time of holding, because it works also when i press my release-button (Joystick2) permanent and then use the MouseWheel, the virtual Button will just be pressed very short, extremely short.
Edit:I use now again the Joystick Buttons for shifting, because i dont want press always the Release-Botton and it worked sometimes not properly. My old Logitec extreme 3d was broken and my new joystick have not enough buttons, but i use anyway this 2 buttons on top. The Joystick is for me only throttle and brake and watch out. In an other driving simulator i use the mouse wheel for shifting and this 2 buttons need i there for watch out.
When i use the mouse wheel for shifting, i have to release the throttle or the shifting will be impossible. When i use buttons instead of the mouse wheel, i can shifting with full throttle. Accelerating is very much more effective when shifting with full throttle is possible and the Mouse Wheel is just the best shifter if you dont have a wheel. Is this a bug or a feature?
And will be V and W sometimes united again or will be there always a Mod-Version? I want a Tractor with a Trailer with steered front axle for learning driving backwards with this
i was testing the Oculus Rift (bad HMD with extremely bad resolution, but it works) and have to say: The stereoscopic Mirrors are amazing. It run not smooth because of 100 Hz Tickrate, but Head Moving is smooth and for example ETS2 (bad physics) have Mono-Mirrors. Please keep this.
But until the HMDs having Freesync is it maybe not relevant.
A good sim (not a arcade sim) like LFS can maybe not having a Frame-Rate which is not influenced by the tick rate, this works maybe only with arcade like simulators.
Now i know how to run LFS smooth like butter, but this works only offline and not online. It seems online are very much more GPU Power needed. The AMD Vega can only be used with full power with DirectX 12. Euro Truck Simulator run not 100% smooth because the GPU run only half power with DirectX 11. Creating alot of pseudo-Frames for heating the Graphic Card is not the right way and make it de facto not smoother.