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Aleksandr_124rus
S3 licensed
Thanks to meaowboi19, he noticed that on some skins the tailligts behaves incorrectly, I fixed it.


Fixed tailligts.
Added Race timer.
Aleksandr_124rus
S3 licensed
Make some more mod optimizations. Removed hub subobjects for wheel nuts and added them to spokes.
Combined another ~15 textures into one 512x512 texture. And make some others fixes.

Changelog:
Removed 2 Hub subobject for optimization.
Make some textures optimizations.
Fixed some mesh holes.
Changed some mappings.
Added some textures.
Changed default setups.
Aleksandr_124rus
S3 licensed
Thanx to MRc s4rd, found out some info about Cayman GT4 RS CS steering rotation.

Changed vehicle class to GT.
Changed steering rotation to 800 degrees.
Changed steering animation.
Changed lod3 geometry for better colisions.
Changed engine rotation to anti-clockwise for testing.
Changed some mappings.
Aleksandr_124rus
S3 licensed
Digital dashboard changed.
Rear lights changed to brighter.
Chrome material changed to less shiny.
Some mappings fixed.
Aleksandr_124rus
S3 licensed
Quote from RealistAdam :Scawen is one of the most different people I have ever met. His only priority is...

Уou are welcome. There are no demands on my part. And I have no desire to take time away from the developer either, just waiting creates questions. And if they find it necessary to answer it, I think it will be useful to know not only for me.
Aleksandr_124rus
S3 licensed
Scrolling through the forum came across this forgotten thread.
I'm wondering if a something has changed since then.
I see Scawen is still doing test patches of LFS Editor and minor test patch in game. Although the previous patch seemed to end that would work on the tire physics. I'm not sure if there is time for that now or still working on the Editor and the new LFS test patch. Also there hasn't been an update from Eric in about a year. I wonder what has been done in that time, it would be great if devs could share some info on this.

I also have an idea that if there are only minor changes and testing left in the physics of tires, maybe it’s just better to do a public test patch, where many people can test it and give their feedback, rather than having one person test it?
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Changed aero again to balance that to poscher GT4.
And changed wheel size according to the new info.
Aleksandr_124rus
S3 licensed
Many thanks to Martin18 for providing information on the length of the lower arms, he was able to find and the current wheel sizes that he noticed in the photo. And information on aerodynamics, but with a road version and bit different version of the body kit. I also managed to find the 2022 GT4 Tire Use Specifications. Martin also tweaked the engine a bit.

I also found an interesting article on body aerodynamics, it turns out that almost all road car bodies create a lifting force (except for those that do not have a rear slope of the car as in station wagons or vans ). Adding a little spoiler helps with that, but not completely. https://www.drive2.ru/l/4655805/ The article is in Russian so you may need a translation app or something. Since I have a spoiler installed (which is on the body and not from the GT4 version) I made a small lift for the body. But the spoiler, splitter and underеtray are quite sufficient to create enough downforce.

Mod was updated:
Changed wheels size.
Changed suspension.
Changed frame.
Changed aero.
Changed engine rpm values and redline.
Fixed brake calipers.
Changed some mappings.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Some early previews
Aleksandr_124rus
S3 licensed
Updated aero.
Updated default setups.
Aleksandr_124rus
S3 licensed
Updated default setups.
Updated aero.
Aleksandr_124rus
S3 licensed
Mod was updated:
Updated skin template.
Added 2 new default skins.
Updated 2 default skins.
Added some mesh (plane in side vent, welding in visible roll cage from pov, front bumber holes cover, etc).
Updated default setups to more racier and added 2 new ones. (Sport setups removed)
Some mappings fixed.
Aleksandr_124rus
S3 licensed
Modern racing digital dashboards have changed a lot, and they contain a lot of different information.

It would be great if the texture on the digital dashboard had data on the best\last\ lap time, sector time, time to the next driver/chaser/leader, position in the race, rpm, selected tires, tire pressure and temperature, as well as indicators of pressure on the throttle pedal and brake pedal (maybe in one bar), and enabled ABS and traction control in the setting.

In addition to the dashboard these indicators will also help to display them on the car itself, as it happens everywhere in motorsport, for example in some GT series position indicators are displayed on the windshield, or in drift competitions pedal indicators are also displayed on the windshield.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
First Post-Published Update.
Added new default skin.
Fixed some geometry.
Aleksandr_124rus
S3 licensed
Mod published! Thanx you all for support!

Now I'm making some nice skins for mod.
Aleksandr_124rus
S3 licensed
Update 6.
Skin updated.
Lod 2 skin mapping fixed.
Lod 3 skin mapping fixed.
Gear ratio updated in default setups.
Suspension updated in default setups.
Aleksandr_124rus
S3 licensed
Update 5
Added default skin.
Added one more default color.
Changed skin template. (added spoiler and side vent to skin)
Side vent and spoiler added to color slider, removed hood from color slider.
Changed transmission to 7 gears.
Fixed some holes in skin template.

I would like to thank Superlame for the feedback and pointing out mistakes for improvement in pm, which he's been doing almost since I started working on mods.Thumbs up
Aleksandr_124rus
S3 licensed
Gocha new livery, new skin coming soonBig grin
Aleksandr_124rus
S3 licensed
Update 4
Engine power changed to 500hp at 8400rpm, torque to 465Nm at 6230rpm.
Weight changed to 1330kg.
Lod2 Skin Mapping applied.
Lod3 Skin Mapping applied.
Vichicle Class changed to GT.
Default setups changed.
Some mappings changed. Removed black plastic parts from color slider.
Added hood to M2 mapping. (color slider)
Aleksandr_124rus
S3 licensed
Make some updates while mod on review.

Update 1
Changed engine sound (thanx to iiiiil)
Added pitlight.
The wheelbase has been changed to a more realistic one.

Update 2
Engine sound changed. (thanx to iiiiil)
Added pitlight led on dash.
Fixed internal mirror.

Update 3
Added skin templete.
Added more color sliders.
Added more mapping for small details.
Last edited by Aleksandr_124rus, .
Aleksandr_124rus
S3 licensed
Mod is submitted for review, please support it🙏
Now the mod is required for testing, whoever wants to please test it and give feedbackSmile

https://www.lfs.net/forum/thread/107832-POSCHER-CAYNAM-718-GT4
Aleksandr_124rus
S3 licensed
Update posted:
Fixed internal mirror.
Added pit limiter light.
Fixed aero to balance with porsche GT4.
Aleksandr_124rus
S3 licensed
The final touches took a little longer than planned, so I made a video.
Aleksandr_124rus
S3 licensed
Researchers from the University of Illinois at Urbana-Champaign recently published a study in which they proved that OpenAI's GPT-4 artificial intelligence model is capable of independently exploiting vulnerabilities in real systems after it receives a detailed description of them.

The study selected 15 vulnerabilities described as critical. The results showed that the GPT-4 language model was able to exploit 87% of these vulnerabilities, while the other models were unable to do so.

Daniel Kang, one of the authors of the paper, argues that the use of LLM can make exploiting vulnerabilities much easier for attackers. According to him, systems based on artificial intelligence will be much more effective than the tools available today for novice hackers.
Aleksandr_124rus
S3 licensed
interior preview
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