I use a second monitor and a separate desk for mine. That way I can have it mounted at all times, the seat in the good racing position and all the good bits where I need them. I have a wireless mouse and keyboard, so I just take them with me. Switching monitors via desktop is a 5 second thing and no hassle. Works great for me.
Also, the BHP/tonne is PEAK values. One car might have a very wide powerband and be able to accelerate much more evenly than a car with the same peak power, but a narrower band, where acceleration would come in burst. Power is area under the torquecurve, not peak horsepower, in my book.
It's weird, cause it sounds just like mine when it picks up a stray light source. have you tried light filtering? What about turning the lights off altogether, just to test? I have a light in my room that affect my TIR, and I can't see it in the tracker window. Once I learned to switch that off before using the TIR I was all right.
Regarding centering, just map a key to your wheel or keyboard, I need to center quite often, and everybody else does too.
Totally useless post: Just wanted to let Scawen know the 6DOF works very well, and the limits seem decent. I can lift my head out of the car, though. Maybe set up a 'box' or some limits for the view to move? This could be applied to the g-force movement as well, unless you want to model broken windows.. Good job, Scawen!
I really think that's down to the developer to decide. I've seen ship sims where trackIR can move you from one end of the bridge to the other, and flightsims where you move a few centimetres. It would also depend on you individual profile sensitivity and acceleration settings. Maybe a master sensitivity slider? The units would largely depend on the distance from the TrackIR sensor to the trackhat as well. If your reflectors are close to the sensor, a large movement to the sensor should transate to a smaller in-game movement. I think the developer will have to make assumptions, and trust his users to make a working Profile.
To me it feel just 'slow'. If I'm in a slide and have the wheel turning into the slide like I should, and feel grip coming back I need to 'unwind' the wheel in a real hurry. In LFS I let go of the wheel and it sorts itself out. In rF I need to pull the wheel the right way, and it feel like the wheel is damping this motion. Ther might be a setting for this somewhere...
Edit: Found the setting, now it feels great!
It was pretty obvious, though, so I'm kinda embarassed about it...
FFB steer damper coefficient="0.07500" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0
I set the damping to 0.0000 and it felt almost like LFS, only canned..
I'll have a go. I have got my FF to a point where I'm comfortable with it. I still need to fight it a bit when in a slide, but it's a lot better than stock.
I've never driven a C6 though, so I don't really have a reference...
Yeah, that's the way I use it too.
I even tried it in the BF1, without great success. Taking your hands off the wheel doing 280 through a corner is not recommended!
I'm using an open case and a small table fan to get air circulating in there. Helps ALOT for me, and virtually silent. My harddrives make more noise than my fans, and my components develop a lot of heat ([email protected], 7900GTX SLI, a stack of harddrives and an Asus P5N mobo that runs hotter'n hell). My system runs at just over room temperature at idle, and about 10C over under heavy load.
We will try to gather 32 racers tonight 22:00 CET for server testing purposes (Click the time for your local time).
Please locate the 'GURU test' server tonight so we can give it a run for the money.
GURU are planning a 2hour race with road cars this coming weekend, sunday 20:00CET (Click the time for your local time).
We will race several classes of cars, and hope to fill our server.
We plan to allow XRT, RB4, FXO, LX4, RAC and FZ50.
A 30minute qualifying session will precede the race.
We hope to get a real 'trackday' feel to this, and hope you would join us. Anyone is welcome, no matter what skill and experience you may have. Just remember that we don't allow resets on our servers, so a crash means limping back to the pits.
You think you got what it takes to keep your concentration for two hours? Why not prove it!
The 'GURU trackday' server will open shortly for practice and testing purposes. We need to organize a massive test to test server, client and connection stability under heavy load. I will announce these tests in a separate thread on the forum.
Last edited by atledreier, .
Reason : Local time link
I think the relative volume of the sound change too little with load on the engine as well... It should change with revs of course, but also more with load and also the character of the noise should change. Your mix sounds a good step in the right direction. With even more dynamics it should be awesome.
Scawen obviously took most of the B&W code with him from Lionhead back in the day! I wonder when we'll get creature racing. Some times I wish we could slap the AI here too. And put them on an agressive leash and take them for a spin. That's be cool!
The minimum was very very short, in T1 after almost all the AI crashed.
This was measured from incar at the back of a 19AI field at blackwood. We were all in RB4s. I can definetly handle more AI..
I'm talking about you saying you're not leaving enough of an edge in your driving for unforeseen events like a car rejoining the track. Very very often these events are avoidable. I can't remember the last time I hit someone like that. Then again, I can't remember the last time I was anywhere near the front of a race either. Might be a connection there..