I really can't tell if you're intentionally being thick, but I assume you still haven't read a single post in the thread over at the iRacing forums... I will try one last time, after that you're on your own...
Locked wheels means torque has long since been applied. It also means it's the strongest force and cancels out any other coming from either road or driveshaft. The fact that it overpowered the tractive capabilities of the tyres also means it's quite constant. As I said, propulsion force would be immediately negated if you tried to apply it (and your engine would die), so the only reaction of the suspension could be to bumps and undulations in the track.
It can't shift weight to the back like it does in iRacing. That weird behaviour has also been linked to the effectiveness of heavily rear-biased brakes and subsequent throttle braking...
Hyper: So what? If the rear tyres are rolling they have more tractive capability than the sliding fronts in any case... In any normal setup the fronts would lock a split second before the rears, and in this short time span I doubt the diff would make much of a difference. Anyway, NOBODY but the overzealous defending fanboys had any issue with that behaviour, as that IS realistic... But thanks to them reiterating and playing chinese whispers we have one sim racing news site thinking that's a/the story here.
And: Locked. wheels. Doesn't get more steady state than that. Throttle input couldn't possibly introduce any torque because the wheels ARE NOT MOVING. (Engine wouldn't to if we hadn't a mandated auto-clutch.) And yet iRacing's cars squat down. WRONG. PROVEN BY TELEMETRY. WILL BE FIXED.
You make no sense. Which torque do you want to transmit with locked wheels?
There can't be a weight shift, and yet in iRacing, there is... Again, everything already discussed in the original thread, with valuable contributions by no other than Stefano and Todd (I did look again: page 6,7 and 11 are the crucial ones). Even has pretty telemetry pictures!
May I say your post is exactly what I was advocating not to do? It's yet another theory to explain the realism of a fault that has already been found and will be dealt with...
It's week-old explanations why a car with ridiculous front bias rights itself.
What iRacing is doing wrong is apparently losing too much lateral traction with longitudinal slip (confirmed by Eric Hudec) and shifting weight to the rear with throttle even though the wheels aren't moving, therefore speeding up the yaw correction instead of halting it. This last has been found out via telemetry output LAST WEEK. It's somewhere between page 10-12. Any further discussion is pointless and only confusing people, hence why we get "news" about a problem that has its cause found already... iRacing knows and it will get fixed (in time)... It certainly isn't newsworthy this late in time (and twice at that!) can we please let this die before more people with the wrong ideas start screaming "wuh, but it's in every sim/realistic!!!!!1111oneone"...
I don't know why this issue is still being discussed... The culprit has been found via telemetry, it's up to iRacing to fix it...
And no, the video doesn't show 2FMSH... Everyone half knowledgeable agreed that locking the front tyres would cause them to wash out, thus decreasing the yaw angle... But for that to work the rears would have to roll... Now in your video, the BF1 didn't have enough brake force to lock the rear wheels and nKpro and rF2 lacked any perspective to see whether the rear wheels were locked too... I didn't see the rears lock up in the iRacing bit, but the pCARS part showed that the car stopped correcting itself as soon as the rears were locked and skidded along with the same amount of yaw angle...
I don't believe that a Canadian who presumably encounters snow at least once a year has never experienced understeer, unless a) you don't have a licence or b) you never sat in a car without (or a good) power steering...
I'm impressed with the NTM on the V8... I too had the problem that this thing just would not turn in no matter how flimsy the bars were... Then I read in the forums to really control your braking to keep weight shifting smooth... Lo and behold, it turns!
Baseline is still shit, just managed to get into the 1:37s with that (doesn't help that I'm slow either)...
I never had any problem with braking in any sim, so the fact that it does make a difference and I now have to look out for that too is a huge plus for iRacing in my book...
It's a radio controlled clock that's checks back every night if it still has the right time so the chance of it wrong is nil unless you're living in a bunker... Additionally, it's solar-powered, storing the excess in a rechargeable battery... Even two days stuffed in a bag didn't empty the battery completely...
A comment by BlueFlame, how nice... As always no proper thought went into it... If you alter your "tool" deliberately in a way that it will destroy itself in the foreseeable future just so it looks cool you're a fool, plain and simple...
What happened? I thought your friend was buying a license for you? Half an hour later you want to win one...
Either you're trying to scam your friend because you can't come up with the money or you're trying to weasel yourself into a license here with equally questionable methods... Either way it's hard to decide if you're even deserving one... :twocents:
OK, took a look into the text... What I make of it:
- It revolves completely around the term cyber threat, which according to their definition ranges from just checking for vulnerabilities (in government systems) to gaining access to extract information and/or disrupt service.
- National intelligence can establish "cybersecurity providers" in the private sector and can grant them security clearance to share information - this is even encouraged by the bill.
- These providers may use "cybersecurity systems to gain cyber threat information" (basically hacking themselves), but can't be prosecuted for it - wait, what?
Yes, obviously... URL redirects to scoring immediately...
Apparently, ESPN3 streams the race - good for them, doesn't help me one bit... At least my TV provider carries MotorsTV... I'd be pissed if I had to miss the whole race because they are incapable of keeping a server running...
And yet it still pales to the experience you get when you're there yourself... The earth is literally shaking every time one of these beasts passes by at full chat... The Z4's are amongst the loudest and most intense of the GT3s... Only the Mustang that ran for a couple of races two years ago was more brutal...
Well, it's old (posting date 2007 gives away as much). He mostly talks about Pacejka, which as I understand is a formula pretty much every sim worth its money (and the term simulation) is moving away from... Consensus from the developers seems that Pacejka just goes haywire when the speed goes to zero and messes up the slip angles after peak in some way... This is of no importance to tyre manufacturers who just want a nice normalized graph to show how good their tyre is, but for us who spend many a time over peak and subsequently at standstill it's less than ideal...