Doubt that's the case to be honest. Some cars you'll never see in offline. Generally something has to trigger the type of cars that are spawned. Depending on the area you're in at the time and/or the cars that are being spawned at the same time.
Eitherway I'm generally disappointed with Grand Theft Auto : Online as I'm sure most other people are. It really isn't as fun as it promises to be, that said I'm sure having a server with just inviting friends would be where most of the fun will be.
In this instance its for once Danish that's more normal. As it is Knep dig selv. Which translates literally as **** yourself.
Faen isn't used for the verb f0ck. That's knulle. So it is wrong in the sense that it doesn't mirror the English meaning of FU although it may well have the same effect. You can translate phrases to mirror the same meaning, or the same effect.
If you've not noticed input latency changes between 20-∞ FPS then I guess you lack some kind of awareness.
FPS changes are something people notice very easily.
Doesn't matter how stable the frame rate is. Anything lower than 60 is unplayable to a competitive level.
If you have 20fps per se, that means you only have 20 updates of imagery per second. On some games more than others this can actually slow down the input in games even to things that are beyond input such as your run speed in various shooters e.g. Counter Strike.
Which when holding W, you'd think would be exactly the same between players. Wrong. FPS can alter the speed of these movements dramatically in extreme cases [if you have a low FPS it's visible to other players because you're unable to run as quickly as everyone else as essentially your frame rate is choking your input/output updating.]
TLDR
When gaming there's more to 'FPS' than 'wot ur eyez see'.
Certain jump heights and lengths in CS and Call Of Duty could only be attained with a minimum amount of FPS, that incidentally, in both cases it was above 60 fps. The reason for this is as I mentioned above. With low FPS you're physically choked by the systems frame rate.
Essentially to an extent your FPS is also you input rate. Not just from the fact that you are receiving less information per second, but you're basically reacting to something that already happened.
I think it's a simple case of Vettel making teh 2 stop work by driving slowly for the first stint and a bit. Webber had the more difficult of the two strategies but got borked by Grosjean at the start. Grosjean probably cost Webber the race overall, and not just because of the final stint. If Webber could've ran teh whole race in clear air he would've been able to make the gap he'd have needed to come out ahead. Even with 3 stops.
When you get round to having children of your own, you'll know that if someone was to come between, or even threaten to come between you and your children you'll do all kinds of crazy psychotic shit to protect them without even thinking about it.
Untrue. Your eyes do not see a difference but when you have an interactive image that ultimately you dictate you notice a big difference in control input latencies etc.
Well it makes sense. Out of all teh F1 teams, they have problem had the most Kers failures in the past two years. Kers isn't even working fully on Vettels car in some races.