Wow.. that's like watching the crash for the first time all over again
There was only the one angle I'd ever seen of this incident, which was the one I mentioned before. I honestly thought that was teh only angle... After years and years of seeing the video in related on youtube etc there was only ever the one angle.
Well my point is Villeneuve when he crashed in Qualifying in 82 was deliberately filmed where as Ratzenberger some 12 years on was barely even caught on camera seemingly by accident. It was some shitty cctv camera that by luck, captured SOME of the tragedy.
Now-a-days if action surrounds a car it gets televised and that's great but in those days they barely gave a shit unless you drove a Ferrari or your name was Gehard Berger.
If I cover your eyes with thick black paper. You become blind.
Except your not blind but the result is the same.
The track temp in iRacing is completely undynamic. Meaning it's just a static decrease or increase in grip depending on the numbered value. It's the same coding that gives grass different grip values to tarmac.
It really is not as complicated as YOU think it is.
Well of course but to an extent it's not filming in a permanent sense if you have no intention of showing it.
In those days they wouldn't bother showing the drivers at the back. There's almost no footage of LIFE car, or the Coloni flat-12 subaru for instance. They just didn't care about it.
Even for the races where they qualified they'd much rather show Mansell or Senna at the front than Oscar Larauri dithering at the back in a euro brun. Even if he'd had a massive crash.
I mean the footage they have of Ratzenberger is dire compared with the Gilles Villeneuve footage for instance. Two drivers in qualifying, but one in a Ferrari and one not.
Because it's iRacing that's why. It's impossible for them to actually build proper track temp or tyre wear on that particular game engine. It's just a GPL engine with better GFX. That's literally all it is.