I was under impression that Conficker and it's variants communicate through port 445, so why not just close it if you don't need it for anything else? (Some LAN services use it, afaik)
In general 99% of them are just random texts or penis pictures and most importantly, it's not your property. Doesn't matter if you find nice clean wall boring, it's not yours to "decorate".
How would you feel if someone sprayed graffitti all over your car just because they through paintjob looked boring, that is already happening with tards spraying vans.
Draft makes a major difference on ovals, especially when you're drafting with other fast guys. On Lowe's with Silverado I got my PB on practise session aswell, just cruising under Dale's draft
Looks pretty good, scene could use something to spice it up tho. You could try adding some kind of environmental lighting, even simple gradient material with repeating white stripes and increased RGB Level would probably work fine, just slap it on large sphere object.
HD online broadcasts are just marketing BS anyways, quality is not "High Definition" by any standards. Blurriness and compression artifacts are quite clear, unlike the picture.
It takes some time to encode video using high quality compression, but when streaming live video you really have to just do quick compress and much more crude filtering techniques.
Threw away the setup I've been working for past few days after downloading some random set from forums which gave me 25.690 on first session and without draft... My set was capable of running just 26.0.
I think there's difference between believing in things that you've observed and things that you haven't. I'm not sure I'd call it "belief" if you're anticipating events by having ability to recognise patterns. I know the order in which traffic lights are light up by observing their behavior as I know the direction where sun is going to rise up next morning. Believing on the otherhand is little different, I believe that I have little bit of juice left in fridge but I'm not sure until I go and find out, after that I know.
As for thought processing, it's not made possible by belief/faith and it's actually the opposite way around. You can imagine things that you have not seen or even know to exist.
Damn, that's so clumsy compared to Maya but I suppose it's really made for very simple geometry. Noticed that it doesn't really like curvature without going completely ballistic and throwing lines all over the place.
Looked through the whole thing and turns out I actually like his approach and attention to details. Maybe waxing springs and removing small pencil marks from body panels before laying sound proofing all over them goes just a little bit too far, but he put a lot of care into tuning it and didn't go overboard with glassfiber. Especially sound system is well throught out and it's not the usual "plenty of bass with nothing else" and sound proofing makes sense to get most out of it.
Wheel paint looks good, white alloys just pop out too much and it looks better with some shades of gray in there to balance out the overall contrast.
Looks like he didn't go crazy after getting his new car, he was certified nutcase even before that.
"The Nurburgring Edition named after the car’s spiritual home"...
That car's spiritual home is at parking lot of your nearest grocery store with all other shopping carts.
Thought I'd have a quick go at rendering one LFS car just to kill some time, two hours have passed and I've just been spending time fixing material IDs and smoothing groups to actually get model prepared. Also nice to find out that scenes don't include textures they require and since DDS Converter does not work on Vista, had to go hunting for alternative app. Even after all that is done, I still have to replace all brazil materials since I prefer using Mental Ray, which would be easier if they were named to indicate which material is for tires and so on.
So if global warming is just a big hoax and climate ain't changing, then where is all that extra water coming from that keeps contributing to raising sea levels. Past 100 year average is roughly 2mm per year and while it may not cause major problems during our lifetime, sooner or later life gets a whole lot more exicting down there in Netherlands.
Another thing to keep in mind is that dark sea absorbs a lot more energy coming from the sun compared to white snow and ice that reflects most of it back.
Maybe bit too much, looks like some pimped out car from NFS. I'd definately use black/gray headlight box and probably try with two lamps per headlight with larger on the outside.
In real world, tracks change a lot depending on temperature, humidity and how clean the surface is. On racing sims we have fairly static track conditions, GTR2 had some "dynamic" features but those really seemed to follow set pattern.
While racing sims can nowdays be used to learn layout before going to a new track, driving is totally different experience on real car and you can't really build setup for a real car inside sim. It can give you some tips on what to look for such as braking zones with elevation changes and how translates to brakes and suspension setup, but it doesn't replace driving the real thing and then getting your hands dirty back in the garage.
Sidenote about costs, I don't mind paying monthly fee for ongoing development but tracks and cars are bit expensive
I was under impression that they've been using Calspan Tire Research Facility (http://www.calspan.com/tire.htm) located in Buffalo for some time already? Even if there's no fresh tire data implemented lately, it doesn't mean that current model is not based on actual information gathered from licensing partners. Benefit of simulating real cars is that you don't have to guess what kind of tires car should run on and for most part reading what people who have professional backround seem to be quite satisfied with current model even if there's few things missing, like flatspots. I'd rather trust a development engineer from Goodyear than random simracer when it comes to these things.
According to post you referred to, tires differ from track to track in terms of compound, on road courses COT runs with road tires and probably different type of oval tires for various oval types.
I have no problem pointing out what flaws there are, but let's stick to facts and not make stuff up.
Ps. Whatever it says in url, doesn't mean they're named that way or would you say that offtopic forums here are called "forumdisplay.php?f=42"
Like SamH said, it brings up interesting discussion and the point is not even trying to convince others to change their mind. Being someone who is not religious at all and likes to sit back and figure out how stuff works, it's interesting to hear how people adjust their beliefs into modern society.
Oh and those old cathedrals, they're amazing. Just considering the amount of small details you can find, today's architectural masterpieces seem so bland in comparison.
I've also been spending a lot of time in "iRacing Member Forums" (as they're titled, I haven't noticed the word "iforum" anywhere on the page).
From what I've seen most cars have really no issues, both Mazda and Silverado got a whole lot better after physics update, leaving Radical as the source of most valid complaints. With Radical, front end just doesn't feel quite right but it doesn't make it undrivable, just slightly more difficult. As for topic that is often debated on all racing sims, tire slip angles are pretty much different on cars with different tires. There was a lot of debating going during beta about aliens drifting Skippy but on "Going Faster" Skip Barber himself mentions that tires have optimal slip angle between 7-9 degrees, which is roughly what you see on Huttu's replays.
Curbs I don't have an issue with because I make my own setups with reasonable ride height so there's enough suspension travel to soak in the "bump" as you ride over curbs. I agree that they have much less grip than tarmac, but most complaints come from situations where curbs have high profile or just do not follow road's curvature (road has slight camber but curb is level to the ground).
I understand what you mean and ofcourse one shouldn't believe everything marketing department says, but it's pretty bold claim to say that there's no actual data behind tire model. (which would also make tire testing facility just one big expensive marketing tool)
As for tire data, is that a fact or your opinion?
Kaemmer wrote about the tire physics some time ago and made it pretty clear that they have plenty of data but it has proven to be quite challenging implement all of it into the sim.
Problem is the amount of actual data you have available and implementing it. I don't think dev team is just going to tweak in some numbers until car feels nice because it could produce very odd results on different setups in different situations. iRacing has the advantage here of having much more connections to get some hard data on tires.
While I agree that LFS tire model has more features such as deformation, tires feel very generic and not all that different between each car, mostly just different amounts of grip.
Gnomie: You certainly can make bumps and dips manually, but it is very time consuming to make them natural. There's always reason behind road surface imperfections and they are further shaped by cars racing over them.