My playtimes are little different but there's usually 1-2 fields per Silverado race, but it's mostly europeans and some americans who prefer early in the morning/day. But having that gap between races seems to serve it's purpose, on quiet hours it would just suck to have two half grid races running at the same time, second one starting just before first ends and so on.
Usually 10-30GB, but Premiere is just awful for compressing video, we're talking about hours for encoding high quality video when you can get much better quality in smaller filesize with Virtualdub. Compressing that 17GB raw avi into just 45MB took roughly 5 minutes.
First I record it with fraps full resolution (1280x1024), then do what I need to do in Premiere and export it as Uncompressed avi which I open up in Virtualdub to crop it into Youtube widescreen format and use FFDShow (still within Virtualdub) to compress it using h.264 compression with 2000 bitrate.
You could probably use little higher bitrate too but since Youtube does recompression anyways to roughly ~2k, there won't be major difference in quality to make it worth having much larger filesize that takes even longer to upload.
Radical's understeer can be cured, but I think there's something going on with front suspension that isn't quite right. I haven't driven it in a long time but it seems that people are still having major problems getting setups dialed in and sounds like DP is actually much easier car to drive.
Rookie seasons are 4 weeks long and licence promotions only take place once season ends, so technically you can get promoted quick if you join late in the season and quickly gain enough SR to not miss your promotion. Standard season lenght is 12 weeks however.
Some guys run only one race per week, some run a lot more. They're still equally able to compete for championship since it's the weekly average that counts. After 12th week, your points from best eight weeks are count towards final standings, so least amount of racing you need to do is just 8 races on separate weeks during 3 months long season.
Races are running all the time on fixed schedule, for an example Silverado races start every two hours and it doesn't matter which one you join. Check the following link to see how races are scheduled to get better idea: http://www.sportscores.de/iracing/
Could be, I haven't used 3dsmax in a long time and not really that much into animation to explore those options in Maya which is my program-of-choise nowdays.
Just to answer couple questions you will have:
-You can only compete in Solstice and Legends as a fresh rookie until you reach 4.0 Safety rating. You can select serie to compete in from Series page, Select the one you want and click Sessions to see the schedule and pick event you want to join.
-Rookie series are full of rookies, so keep that in mind and just staying out of trouble is enough for good finish.
-Radical you can only drive in offline practise mode since it is B class car. You can do that by switching to Test tab on upper-right section of the webpage. On default setup car feels quite understeery mainly due to large wing adjustments.
I believe Havoc comes a default for calculating physics inside 3dsmax. It's not simple "plug it in and you're done" however, you still need to rig everything, add forces, correct weights for each object and then set up quite many parameters.
Yup, I never could figure out how to make setups but now it somehow fell into place and I'm really enjoying that aspect. I spent last weekend making Mazda setup from scratch and it was so rewarding to score a solid finish in first race filled with super fast guys, car handled beautifully and it didn't slip away even once, just got 1x inc for "incorrect parking" after race.
While it was "just" 5th place finish, it gave me 155 points for that...
Silverado needs some tweaking in setup department to fit different driving styles, it's probably the same thing for Impala. Almost every Silverado defaultset has huge amounts of corner exit oversteer which I cut down first, not all of it however because car tends to get little tight as time goes on.
Impala I haven't really been driving that much yet, but initial impression on Phoenix was that it pushes like hell. Was pretty fun car around Lime Rock Part though, too bad it has piss poor brakes which makes T1 entry "exciting".
Ehm, isn't ESC or equivalent pretty much standard on most cars already and by end of 2011 I'd imagine you'll have hard time finding car not equipped with such system.
And notice that it only affects cars manufactured in Canada after September 2011. Sounds like it's just going to make imports that much more popular around there.
Mine has been updating just fine, have you tried if it happens on other browsers too? You could also try contacting support, they've been really helpful in resolving all kinds of issues.
Setups you see posted are probably from last year, COT is still quite new and it takes some extra effort to figure out what works on each track. Even with Mazda, you can run same setup for almost every track and be quick; softest springs with softest dampers and just adjust camber once you see how tires heat up.
I'm going with little different approach for Silverstone set, so I've been messing around with it for past couple days already.
Simracing community in a whole is quite small and every attempt to get the word out and bring in new people gets "thumbs up" from me. LFS has zero presence outside the community and Simbin products fall into sequel loop where previous game is forgotten soon as new version comes out.
Before someone points it out, yes I know LFS is being by MTV3 (finnish channel that broadcasts F1 races here) for the competition they have going on, but "LFS" or "Live for Speed" are not actually mentioned anywhere on the webpage.
Fresh promo video has been released along with official iRacing channel on Youtube. More videos will surely follow as drivers have been submitting race footage for past few weeks.
Looking pretty good for beta, corkscrew did look little weird but hard to tell if it was just due to very high FOV setting that made it really difficult to estimate distances.
I have noticed using it occasionally to balance the car on medium to high speed corners, but that really depends so much on car, track and setup. When running a soft set, it's probably safer way to stop oversteer in high speeds because countersteering could result in rapid weight transfer and bigass tankslapper.
On iRacing, I didn't use it much on Skippy because it's rather forgiving when it comes to small slides, but Formula Mazda snaps back so fast when you countersteer that I'd rather saw the steering a little to keep rear in check.
Modeling ain't hard, it's a lot of fun and much less waiting than rendering.
(and ofcourse there's the fact that you don't have to rely on stuff that others make)