The online racing simulator
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Crommi
S2 licensed
Currently, we don't have "internet tax" here but it's only inevitable once "television tax" (224€ per year) is expanded to include computers with internet access. I doubt it will have any benefits for users, as two channels that have been funded by this tax have been showing same shows for 15 years now, or just old news.... in swedish.


Quote :Lord Carter's report is expected to push for a merger between Channel 4 and either Five or BBC Worldwide to create a viable non-commercial competitor to the BBC.

This line really struck a nerve, there's no competition when user is forced to buy (both) products.
Crommi
S2 licensed
Use thumbnail option or resize that pic
Crommi
S2 licensed
Stay away from korean MMOs unless you like mindless grinding.

Some "free" games are also free to play, but have other ways to get your cash. Believe it or not, people are paying real money for upgrading their character's equipment.
Last edited by Crommi, .
Crommi
S2 licensed
Here's my California beach cruiser

Crommi
S2 licensed
17/21 and missclicked on two, it was pretty tough with many cars that are not really seen outside UK.
Crommi
S2 licensed
Quote from S14 DRIFT :Muscle memory?!

Stuff that you do automatically without putting any thought in it, like using steeringwheel, pedals and shifter while actually concentrating on stuff that's happening ahead of you on road. Another example would be typing using a keyboard without taking your eyes off the screen.
Crommi
S2 licensed
Quote from hrtburnout :Mind you, sim racing did really help me with my driving lessons.
When I took my first lesson, I could drive off easily, shift gears without looking at the gear stick, and use three pedals properly. It does help. That's about it though!

Pretty much same deal for me, having muscle memory already in place meant that I could focus on observing surroundings and learning to drive in traffic. I had never driven actual car before driving lessons and after 15mins I was already driving in traffic, my sister spent two days with instructor on that carpark before getting hang of it.

Driving simulators don't make you better or worse drivers, that's entirely up to person and his attitude. However, they can be used as a tool to smooth out the learning curve and experience how car behaves in different situations.
Crommi
S2 licensed
Never taken a loan, bought first car for 400€ and drove it for few years until it couldn't pass annual checkup due to rust and bought next for ~1000€ and again drove few years without any problems, ditched it the day jack sank into body as I was changing tires. Currently I don't have a car since it's little bit too expensive to keep paying insurance and tax for something you need maybe couple times a month.
Crommi
S2 licensed
Quote from Jakg :So your saying that having to stop to even adjust FFB settings and start the race again is a good idea?

Wouldn't it make more sense to find settings during practise session?
It's pretty irresponsible to join a race without having any experience on the track first.
Crommi
S2 licensed
Quote from Speedy Pro :Alien T. - so you're saying that if I were to renew my iRacing subscription, I would still "own" the SR8 and Silverstone? That's a pretty good deal, IMO. And if you subscribe for a year, its $8/mo. after discounts. That's less than most people pay for Netflix here, and I've got no interest in the latter.

You also get part of the monthly fee refunded in credits that can be used for purchasing new content. Division championship for all series apart from rookie category can also be handy way to cover some of those expenses, even 1st place on season time-trial standings net you 15$ worth of credits.
Crommi
S2 licensed
Quote :Please fill in the form below to register your interest in a virtual test drive of a Radical SR8, courtesy of iRacing.com Motorsport Simulations. You will be sent an email which will include one unique promotional code, a link and instructions to redeem the code for a free one-month trial subscription to the iRacing.com service, including basic content and the Radical SR8 and Silverstone.

Basic content includes:

Cars
Pontiac Solstice
Legends


Tracks

Lanier National Speedway
Lime Rock Park
Oxford Plains Speedway
Summit Point Raceway
South Boston Speedway
Lowe's Motor Speedway
Mazda Raceway Laguna Seca


Basically that's all content you need for full rookie season on road and oval, including "Advanced Rookie" level that allows changing setups and unrestricted (faster and more awesome) version of Legends Ford.
Last edited by Crommi, .
Crommi
S2 licensed
Visa Electron works just fine for me.
Crommi
S2 licensed
What I like about iRacing driving experience is a sum of many things, it's not really possible to point out just one thing and say "that's why it's worth the money".

-Much more limited setup options, you can't tune brake pressure and gearing to exactly match every track. Another LFS setup issue I have is that most WR sets are designed for weird driving style such as curb-jumping, dipping into grass for quicker turn-in or just shortcutting much as possible. I'm doing ok and I'm only few tenths slower than fastest guys while using very stable setup that I've adjusted to my own driving style.

-Track surface detail adds more challenge in finding the optimal line, Lime Rock Park is prime example with it's bumps, camber changes and concrete patches. It's much more difficult to run consistent laptimes and pushing over the limit tends to have bigger concequences, cars are not that easy to drift around the corners if you enter too fast.

-Fuel and tires, you can't see tirewear and temperatures while driving and even fuel estimate is just an estimate. In LFS I always drove with tire info visible to adjust my pace so temperatures stay within optimal range, but in iRacing I have to pit in to update the readings on temperature and tirewear. On ovals it has major effect when you're wondering if you should go in under next caution or not while you still have plenty of fuel on board and so on...


Then there's the whole system how race seasons are set up and so on, but it's not directly related to driving feel although I like it very much, much more so than closed leagues.
Crommi
S2 licensed
Argh, LRP can be such a pain in the arse. Been trying to improve my TT all day long, only need to improve it by 0.014 to take the lead in division standings for this week. Had a sweet run with mid 46's including new PB of 46.3 but messed it up on 6th lap by touching grass :banghead:
Crommi
S2 licensed
Feffe85 is absolutely right, posting personal information along with death threats can have serious consequences if someone actually goes and attacks him. Also, encouraging to commit a crime is also a crime in itself and can lead to jailtime depending on situation, especially when it's about physically harming another person.
Crommi
S2 licensed
Quote from th84 :Go have a look around the CTRA section. Just read a couple of those closed threads. You may want to have a barf bag handy.

That is really disappointing and will no doubt have an effect on public racing.

I'm just wondering, could it have worked if CTRA and the whole web structure with statistics and whatnot was turned into service that could be offered to server hosts for a small fee? From those posts I got the feeling that hosting and administrating something that massive like CTRA is not really an easy task, so this would basically let Sam to focus on developing the software while server hosts who are buying the service will be handling the day-to-day server management such as getting through reports. Probably some host could use the system with all it's statistic tracking to set up an open-league like in iRacing where anyone can join in and compete for season championship and have all that easily trackable through web-UI.


But... I don't know a jack shit about coding or running servers, I just like to release some brainfarts once in a while.
Crommi
S2 licensed
Quote from Ovidiu23 :New screenshots: http://www.virtualr.net/need-f ... ed-shift-new-screenshots/

Tiny screenshots but as far as I can tell most of them seem to be ingame shots or slightly touched in photoshop. Looking at that screenshot of Corvette, graphics engine seems to be same as in previous games.

If the game is actually fun to play on wheel, I might buy it. Those city circuits appear to be actual racetracks and not just some street-racing with big floating arrows to mark the way.
Crommi
S2 licensed
Quote from StableX :yeah, I've done one race at LOWES and I lost 0.6 of my SR due to crashes but I love the racing.... pace car is cool and the system

Yeah, I'm loving it. Second race I actually made it to finish even if I took plenty of incident points due to wearing out my tires. Going to do one more race for tonight and hopefully third time is the charm

Edit: It wasn't, went from good to bad really quickly but I still had fun.
Last edited by Crommi, .
Crommi
S2 licensed
I found the texas setup to be little too loose for my taste, found a decent and safe set from club forums and going to try my luck again in second race. First race got ruined during pace lap when someone lost control of their pickup while heating up tires
Crommi
S2 licensed
Damn, just as I bought pickup truck and Impala, maintenance kicks in :cry:
Crommi
S2 licensed
I didn't think much of spotter before as I've never tried it in any game, but I have to agree that it's a really good for ovals on bigger cars.
Crommi
S2 licensed
It looks... ricy
Crommi
S2 licensed
Quote from SpyDa-LV :Crommi, nice model you got there did you make it all by your'e self or did you get the model from somewhere and then modify it?

I feel little uneasy using something that I haven't created myself, so car exterior is made following Maya Modeling Techniques: Automotive, by Digital Tutors when I started practising Maya. Interior plus engine are being made from scratch using reference photos.
Crommi
S2 licensed
Quote from okijuhans :http://pes.pri.ee/mitmesugust/RB26DETT1600_1200.jpg <- The render is not mine !!!

Glass ruins the effect, but try to work like that on a engine. The chrome is kind a different on parts etc.

Yep, that's the plan. Detail level of interior models is down to small pins which speedo and rev-counter needles sit on, so I don't plan on sparing polygons when it comes to engine department

Hardest part is trying to figure out each individual parts and components from photographs and then trying to understand their shape and location. I currently have main components in place including basic transmission and differential to have easy reference points for scale and placement of additional stuff like radiators on both sides, dry-sump system's oil container above differential and all that piping for space-frame chassis to get me started....

And that's not even half of what's in there, can't really leave stuff out either because it's visible right through that big window
http://myweb.tiscali.co.uk/sow ... 0S7%20Twin-Turbo%2010.jpg
Crommi
S2 licensed
Thanks, it's still unfinished as it needs lots of detail works of parts that I can't even name. Making all pipes from airfilter through turbos all the way to exhaust tip was a real pipe bending hell that will be barely visible :S

Car model itself is little older that I made when switched over to Maya and bought few cheap tutorial DVD's from ebay.
FGED GREDG RDFGDR GSFDG