As a headphone users, I really dislike this "loudness". It makes music experience very dull and in some case exhausting as volume stays at the same level nonstop without any variations. Without even realising it, I've started to move towards older music and those in general have very rich sound.
Here's an old song that has been remastered the right way:
Dire Straits - Brothers in Arms (from 2002 compilation cd)
Last edited by Crommi, .
Reason : Whoops, too wide picture
That's what you get when you try to copy something you don't really understand. Those racecar bodykits have very simple and straightforward shapes that still work to well enough to produce downforce but are also very easy to patch up and repair. For a showcar, that's not really a primary objective and car should be made to look good, not butt-ugly.
Basically, you have currently set your secondary display to extend your screenspace. This will give you a wide resolution but it's not really useful for gaming purposes.
If I understood you right, you want both displays to show the same image?
Go to Nvidia control panel, somewhere under display settings there should be option to choose secondary display act as a clone instead of extension. This will copy the image from primary display onto secondary display, basically showing the same picture on both.
Unfortunately I cannot give you step-by-step instructions on how to do it due to different operating system.
Examples to show the difference, red line illustrates the cut between two displays.
1: Secondary display in extended mode
2: Secondary display in clone mode
Ugh, that endurance event with 30 laps around figure-8 track is so bad. It quickly becomes a full-on destruction derby and trackside objects like those big and heavy sandbags get littered all across the track making every lap different as you're trying to find a clean line through all that.
It's not simple as "right or wrong". They don't have tire-o-meter that feeds out the data that your coders can copy&paste and add into game. Sounds like they've learned something new and are looking to implement it, but by adjusting just one car at first they want to be absolutely sure it doesn't just fix one problem and create two new ones. Their internal test team is probably pretty good, but they can't really anticipate what happens when cars are driven to their absolute limit by some of those aliens.
I'd rate the driving wheel even higher than NFS Porsche which has it's own flaws, such as physics engine's inability to deal with tight, cambered corners. Also the steering feel is just as vague, works fine for old era Porsches but not for modern race versions.
Try stiffening ARBs and rebound. There's some weird bugs with handling but setup options seem to work pretty well to fix some of those issues.
Tuning seems to work fairly well in general, I bought Merc for tier-3 races and it really needed some differential adjustments to make it driveable. It's really twitchy by default, especially under braking. Pretty nice car though, has some DTM feel to it.
Try demo, it seems to be pretty much love/hate with this game. If you can get over the fact that driving physics are quite not up to sim-standards, it can be a lot of fun.
I've found BMW M3 E92 to be one of the best handling cars I've tested so far, very fun car to toss around the corners and with upgrades it's also damn quick for a tier-2 car.
Speed sensitive steering and lower steering lock in profiler are the big things that improve it a lot. Also worth experimenting with FFB settings in profiler, Usual 101/0/0 and 0 centering spring doesn't feel too good with this.
Nah, the one with a tunnel. Probably some fictional track, doesn't look like a race track at all.
Speaking of Laguna Seca and other familiar tracks, "racing line" is so wrong in some of the corners. Take Road America for example, on multiple places racing line wants you to enter corner in middle of the track and then miss the apex by a carwidht, take proper line through and you won't "master the corner".
Tried drifting too, differences between cars seem to be quite huge. Nissan 200SX felt way too grippy and was actually difficult to get sideways but BMW M3 E36 takes it to the other extreme and doesn't really like to go straight forward. Doing burnouts on 6th gear from standing start, that's drift mode physics for you :P
There's just something about Radical that doesn't quite feel right, it's fine on flat tracks like Laguna Seca but it doesn't like bumps at all. Even if setup options are limited to mimic the real car, with little tweaking you can make it bounce around in completely unrealistic manner.
Mmm... I found it ok on G25 after messing around with profiler. Not up to sim standards but good enough to keep me playing.
AI is bit frustrating however, I think they've tried to make it feel bit more lively but at times it feels like you're racing online on a server full of crashers. Occasionally they will not bother to brake into corners at all and use your car instead, they also block a lot which is good but they can't really tell difference between "clean block" and "push off the track".
The US desert circuit is damn annoying, there's at least three spots that make your car go bouncy-bouncy-into-wall.