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Crommi
S2 licensed
Sabbatical needs you guys, hop in your Radicals and let's go racing.
Updated my setup and managed to lap 1:46.7
Crommi
S2 licensed
Armin, liked my demonstration on how to do barrel-roll with Radical in first corner?
Crommi
S2 licensed
Quite large part of road racers are coming from GPL, so that might explain the positive feedback Skippy has got. I'm not too big fan of it either, I prefer modern single-seaters with decent grip and downforce. And don't get me started about the open diff

I still drive it, I enjoy every bit of racing. It's just the car that I don't fancy..
Oh well, waiting for Radical Serie.
Crommi
S2 licensed
Grid sizes on road races really depend on how they sync with LM races.

About the suspension, I've found it pretty durable and there's plenty of trading paint when going side by side into those tight corners. That bit extra rear wing also glues the rearend into road, making car very stable even when getting bumped and banged from behind. It's getting rather late so I'll continue tomorrow, watching Nascar Sprint Cup race atm.
Crommi
S2 licensed
Quote from Jertje :I was having a very fun race at Silverstone until I had to leave to watch a movie - I'll go again the next time I can, it's such a blast

I looked at your stats and that's not fair, you almost made it into 1:47 range already in your first race
Must be the "one click too much" rear wing that's making me slow....
Crommi
S2 licensed
I've found it best to check club forums for setups and try to find a person who's driving style and setup fits you best. I've had much success with Ross McGregor's road setups and Huttu's oval sets (his road setups are rather oversteery but usually softening rear-ARB does the trick)

Found quite cool example of how far they've gone with all the little details, on Silverstone T1 "Copse" runoff area there's these little rows of water drain holes textured into tarmac which you can actually hear when you drive over them. (Yes, I have sometimes trouble staying away from those runoff zones)


Edit: Still have to add that I've never felt such an excitement in racing sim that what I've had racing Radicals with big grid. First lap in middle of 20 car pack is scary as hell, especially the section from T1 to T6. There's cars everywhere and you need 100% focus, fast reflexes and truckload of good luck. On last start I went dropped to ~12th on first corner but was already 3rd in middle of "Maggots". No idea how it happened, tho
Last edited by Crommi, .
Crommi
S2 licensed
Make sure that you don't have any Firefox addons causing problems, such as anti-malware scripts.
Crommi
S2 licensed
Quote from jasonmatthews :Thanks for the set Crommi. Got 1.41.74 but no idea if that is good as there are no stats to compare against

Is that for Laguna Seca, if so that's damn quick.
Crommi
S2 licensed
Quote from jasonmatthews :That set says SK? Not legends?

SK = My initials, helps to separate setups from many different people, such as avoiding those with "GH" infront when I'm already struggling with oversteer
Crommi
S2 licensed
Here's the Radical Silverstone set.
It's still bit "work-in-progress" but much better than default set, I think. (atleast for me)

Here's a video to go with it, didn't push too hard but gives you some idea of the driving lines.
http://www.youtube.com/watch?v=mZzJiVP5Mg0


Edit: Updated and now it's much more loose without being difficult to drive.
Last edited by Crommi, .
Crommi
S2 licensed
Radical is just unbelievable, it's just so rewarding to drive on the limit and makes awesome racing too. Just finished a race on 2nd position and clocked a new Silverstone PB of 01:47.784

For radical, drop rear wing by 1-2 clicks, increase rear tire pressure, increase rear bump damping and soften front suspension just a bit.
Crommi
S2 licensed
Quote from PLAYLIFE :Please post setups for

latemodel @ Lowes

skippy and legends @ laguna and summit point phlease

Here's my Legends Laguna Seca set, I used the road setup as a base and balanced it out quite a bit. Brakes could some tweaking but should get you started.
Last edited by Crommi, .
Crommi
S2 licensed
40 cars + no rating penalty = http://www.vimeo.com/1414564

So, I think we can all agree that Safety Ratings are a good thing?
Crommi
S2 licensed
To me it seems very accurate compared to that video, but I've also added little bit more caster and messed around with front suspension to kill some of that understeer. It does feel weird at first, but I think it's because the driving style is so different compared to Skippy.

Edit: Promotions!
Last edited by Crommi, .
Crommi
S2 licensed
I'm not 100% sure but 1.49 on Silverstone and 1.48.2 on Daytona.
Daytona T1 is kinda scary....
Crommi
S2 licensed
Could someone explain what the hell does corner weight actually mean?
Raising suspension increases the corner weight on that tire, but I've always thought that if I raise front-end for an example, it moves the center of mass towards the rear and vice versa.
Crommi
S2 licensed
I know the feeling, I'm constantly placed in +2k rated races where people are lapping way faster times than me. Earlier this week there was races for my level but now it's just alien-nation.

Also noticed that there's barely anyone running Adv. Legends.
Sure, it's not a highspeed oval this week, but it's damn fun and quite challenging compared to other tracks. It's like oval version of Jefferson course.


For Radical, drop rearwing by one click for Silverstone and you should have a good starting point for tweaking.
Last edited by Crommi, .
Crommi
S2 licensed
Well, that race didn't go too well. I just realised that having a fast setup doesn't really do no good if it takes 15 laps to get used to it.
Crommi
S2 licensed
That was one short testdrive, could get one full lap done before I had to stop because it felt like my ears were about to bleed. Mazda sounds are just horrible, it's even worse than BF1 in LFS. It sounds really bad quality with all that crackling noise in higher revs.

Edit: Posted the issue on iRacing forums, I hope I find some solution to this.
Last edited by Crommi, .
Crommi
S2 licensed
Just bought Radical and took it for a spin around Silverstone GP.
That huge rear wing sure is not just for the looks, it adds HUGE amounts of downforce and even small adjustment will have dramatic impact on corner behavior. I loaded baseline setup and took it down by one click and also fiddled around with ARBs to kill some of that understeer. It's still completely different beast than Skippy and you must avoid going on throttle too early or you're going to understeer off the track. But do it right and it's amazing how fast it changes direction and way it flies through Maggotts is just incredible.


Now... off to testdrive Mazda
Crommi
S2 licensed
Didn't go too well for me either, embarrassing mistake on T1 and my front wing touched rear wheel of a car running ahead of me. Impact wasn't hard but sent him off the track anyways. I thought, "oh well, shit happens when you're racing" and decided to sort it out after racing but the guy got furious and started spamming on the chat. Sent him a PM after the race but apparently I now have protest filed against me.

I understand that it's easy to get upset about stuff like that but really....
Crommi
S2 licensed
Haven't bought Radical either, but been working on Legends Ford setups for Laguna Seca and Summit Point.
Crommi
S2 licensed
It's up and running again, go go go!
Crommi
S2 licensed
From what I can tell, you lose a bit on the left-right combo (T3-4?). Being fast through lefthander is not as crucial as getting good line for the apex over crest. Your speed dropped somewhere ~110km/h on top of the hill where good entry should give you smooth line through at 120-130km/h. You got bit loose there due to having to take so tight line over the hill, your car was in center of the track. I just do a very soft tap on brakes to hit late apex on lefthander, allowing me to position the car right on leftside of the track. That let's me take the righthander flatout with little to no wheelspin.

I was quite suprised how easily you can take first corner flatout, I just can't do that without going off the track.


As for Fraps issues, it just started happening last night and It's been working just fine until now. Settings I use are "Half-size", 30FPS, No-sync unselected.
I did some testing with ZD Soft Game Recorder but it doesn't seem to be too reliable. Either it stutters like hell or it records 10-30seconds and then stops.

Specs: C2D E6750, 2GB ram, X1950Pro@XT, Samsung Spinpoint T166 501LJ (500 GB) HDD.
Crommi
S2 licensed
Patch notes:
Quote :Release notes for 2008.07.23.02 Build

Graphics

Added a new graphics option, RefreshRateHz, to renderer.ini (located in “My Documents/iRacing” on XP). This setting overrides the full-screen refresh rate used by the simulation. The default value is 0, which allows Direct3D to select a safe refresh rate. Use extreme caution if manually overriding this setting, as an invalid value may cause the simulation to fail to initialize or result in other problems.

Relabeled “Your Card’s Video Memory” advanced graphics option to now read “Utilizable Texture Memory.” In most cases the correct value is 30-100MB less than your card’s video memory. It is almost always a bad idea to increase this value from the original auto-detected setting, as setting it too large often results in a large performance loss.

UI

Mini Chat on Replay screen, Chat Tab now accessible from button in Mini Chat

#42(NP) Chat messages now show full names instead of inscrutable abbreviations.
Chat colors tweaked a bit

Adjusted F3 black box colors, it should be easier to distinguish your car from cars lapping you. The colors are:
Gold: Your car & the pace car
White: Opponent on the same lap as you
Red: Opponent that is lapping you, or has lapped you
Blue: Opponent that you are lapping, or you have lapped

F2 and F3 black boxes now show car numbers as “#123” rather than just “123”

Track length now shown to two decimal places

Several small display errors fixed on the Replay screen


Race Control

Pit lane popup UI was not showing in oval qualifying sessions.

The time limit for "slowing down" after cutting a corner is increased to 20 seconds from 15 seconds.

Fixed the bug where resetting while under the "slow down" condition would result in a lengthy black flag.

Fixed the bug where drivers could get pit entrance penalties when reconnecting to a server.


Physics

Fixed Silver Crown ride height issues for remotes (shouldn't bottom as much).

Changed tallest differential ratios for Late Model so doesn't redline at Lowes.

Brake lights are now transmitted to remote cars for Solstices and Radical (there is of course a delay due to the communications latency, so don't follow someone too deep!)

Engine revs and gear are now transmitted to remote cars, should sound much better.

A correction was made to the aerodynamic forces due to drafting--the cars in front will generally get less of a speed increase from cars behind.

A fix was made to the tire wear code which was causing too much wear on lightly loaded tires.

The Formula Mazda and Radical tires have been reworked; they were not quite correct after the camber fixes in a previous build.

There is now no delay when shifting from Neutral into gear with sequential shifting mode, it is now the same as H-pattern (no advantage at starts).


Tracks

Barber Motorsports Park is now available for purchase

FGED GREDG RDFGDR GSFDG