It is indeed problem with the track, but rules are rules and they cannot just give impression that in Singapore it's fine to do something like this just because it's track's fault.
By the way, penalties in F1 don't seem that harsh after watching some other races. On Koni challenge race I watched last night, driver got "stop-and-go + 60 seconds" for driving over a hose that his mechanic didn't pull out of the way, thus dropping him from 1st to last.
Why not put this into already existing Singapore F1 thread?
With Avast, something you really want to do is turn off that VRDB and disable taskbar icon animation. But otherwise I can't really find much to complain about it, works well in Vista x64 with Comodo.
Considering ~50% of playerbase is from US and that's where dev team is located, it should be obvious that there will be some US bias. On ovals it's definately not going to change, good luck finding a major oval serie that's not located in north america.
Most likely it's template for texture you'll see on edges of the windscreen, those small black dots that smoothen the transistion from transparent to black.
Deejayyaj: You could tone down the reflectivity for FBM paint, now it looks alot like chrome. There's also some noise in tire tread and sidepods that could probably be fixed by adjusting rendering settings.
As for XFG, you're missing textures/materials from thin strips on both sides of windscreen, mask badge, metal hooks wich lock bonnet and trunk, centerpoint tape on steering wheel and outer edge of alloy wheels.
Cheap plastic gray doesn't really fit well on mirrors, try black or deep purple similiar to body color.
Singapore
Race Date: 28 Sep 2008
Number of Laps: 61
Circuit Length: 5.067 km
Race Distance: 309.087 km
Lap Record: n/a -
Weekend schedule
Fri 26 September 2008
Friday Practice 1 12:00 - 13:30 GMT
Friday Practice 2 14:30 - 16:00 GMT
Sat 27 September 2008
Saturday Practice 12:00 - 13:00 GMT
Qualifying 15:00 GMT
Sun 28 September 2008
Race 13:00 GMT
Championship standings
Drivers:
1 Lewis Hamilton McLaren-Mercedes 78 2 Felipe Massa Ferrari 77 3 Robert Kubica BMW Sauber 64 4 Kimi Räikkönen Ferrari 57 5 Nick Heidfeld BMW Sauber 53 6 Heikki Kovalainen McLaren-Mercedes 51 7 Fernando Alonso Renault 28 8 Jarno Trulli Toyota 26 9 Sebastian Vettel STR-Ferrari 23 10 Mark Webber Red Bull-Renault 20
Teams:
1 Ferrari 134 2 McLaren-Mercedes 129 3 BMW Sauber 117 4 Toyota 41 5 Renault 41 6 STR-Ferrari 27 7 Red Bull-Renault 26 8 Williams-Toyota 17 9 Honda 14 10 Force India-Ferrari 0
Please, could you at least write a decent first post with trackmap, point standings, weekend schedule and maybe few useful links such as live timing? Topics with zero information are waste of time.
You'll get demoted if SR is under 2.0 but promotion requires +3.0 SR. Last time only one person got demoted, so I don't think it's too hard to avoid it.
None of you mention the resolutions you're using to capture. If you're running LFS at very high res, you should switch capturing mode into "half-size" which will make it much faster and output the video in half resolution of the original.
Now only if I we could get that ancient formula and I could get 20% discount for rest of the stuff....
BigShox: Sorry to hear that you didn't like it, but just to correct one statement. Cars are definately not low polycount, interiors are fully modeled including switches and other accessory, openwheelers with visible suspension geometry is properly modeled as well with shocks and springs moving as they should and so on. Solstice interior maybe even little troublesome on most systems especially with shadows on.
Hyperactive: Could you show a video or something because I just don't get it. I tested steering into slide on Skippy and it does anything but straighten up, I can't even notice any of that stuff on Luke's hotlaps which are right there on alien zone.
It's just calm before the storm, we don't know all the stuff that's in the pipeline. Even if there's no other big improvements in "Scirocco patch" once it comes out, it will have impact on online activity just like FBM had. Most people are just getting impatient waiting for it, but you can't expect Scawen to sit in his coding cave 24/7 until patch is out or his fingers fall off.
Definately get just one graphics card that is fast enough for your needs. SLI and Crossfire do not double the performance even if it effectively doubles the price.
If you're going for 4850, look out for models where reference cooler is replaced with better. Gainward and Sapphire atleast have those, I'm using Sapphire's 4850 and it stays under 75'C for most of the time while not sounding like a jetplane. It's little bit louder than my old EAX-X1950Pro but it's not really distracting since it's rather low hum and you won't notice it during gameplay.
Sounds like you're too aggressive coming onto brakes and locking up, that will increase your braking distance. On the beginning, you don't need to go that far to the right, it makes entry into T2 little difficult and you also had to lift just before the bridge. You had a little slip on exit and lost couple tenths there, just be nice with throttle until you've made it over the hill.
T3: I lift just slightly and keep it to the left. This way I can get much better radius over T3A and can take quite a bit of inside curb without unsettling the car too much. Basically you went in fast and then had to slow down a alot to avoid running wide in T3A.
Looked good through T4 and T5, I would recommend keeping it inside through T5 as there's plenty of camber there to stick your car into road. On T6 you had to avoid car ahead but if you look at where he was, that's the driving line. On entry you can lose some time by braking much later but don't worry about it too much. Ideally you'll want to be full throttle next to the inside curb, it will stay there really well once you get it right.
On next corner you got little rough entry but T7A was beautiful. For chicane try turning in sharp and get wide radius over lefthand side curb, should give you plenty of exit speed. Also try using 1st gear out of last corner, 2nd is little bit too tall for that.
I wonder if other teams will copy McLaren's torque control paddles for next year. Hamilton is just so fast out of corners where as Ferraris especially are really twitchy, kinda like they were in Silverstone.