You're probably too rough on entry and/or not being smooth with throttle. Good entry means you can get back on gas sooner.
Common problem for those cars is overheating or wearing out RF tire which causes bad understeer, but fast guys counter it by using little bit of apron to loosen up the car and turn it that way without having to use plenty of steering. This really helps preserving your tires and getting low like that also does good for laptimes.
Btw, you should try unrestricted Advanced version too, rookie version hits rev limiter right where the fun is just about to start
It's hard to say which is more fun, initially I'd say Skip Barber car but that's probably down to the fact that I'm just only starting understand Mazda which seems to be far more difficult car to drive fast. Also on you really need to get into setups with that thing, unlike Skippy that you can run one set for whole season.
If you're even remotely insterested in road racing, Skippy is definately worth it. It can be quite handful at start but it's very good for learning tracks.
First crush I had was on girl from my class back in 5th grade or so, last time I saw her few years ago she was still just as hot. I'm not a creepy internet stalker so I won't go hunting for pics.
Edit: Damn, she has put on some weight and got pregnant...blah.
First "celebrity" crush was probably on Ferrari Testarossa, I had huge picture of that car hanging on my wall, with frame and everything. I got excited when I found out it was included in TDU Carpack that I bought. By the time teen pop era came with Britney and Christina, they were just hot chicks with good voice but crappy songs.
Yes, G25 is very quiet as new but especially force feedback gets really loud as time goes on. Mine has a noticable FFB gap in middle where it makes awful noise when you hit rough bumps or rumble strips. Noise from turning wheel itself isn't too bad tho, unless it's been out of use for week or two and then it makes really bad noise for first few laps.
Option that I've been considering is Fanatec Porsche 911 Turbo Wheel with G25 pedals. Clubsport pedals seem really good but 200€ just for pedals is little bit expensive, although much cheaper real high end pedal sets.
Potentiometers have certain coil-thickness that contributes to number of steps it has. G25 pedal pots don't seem to have very thin coils that would give you 1024 steps, also they're not even being used for their full range (try turning pots beyond pedal movement limits and input is still linear).
Simply increasing output resolution to drivers does not magically make pedal pots more accurate.
On outside, there's few situations where you could gain some time by going too wide on either entry or exit, using driving line beyond the white lines to carry more speed through the corner. On Aston Historic Reverse there's one corner where fastest line through is to actually take car all the way to "green surface" beyond curbs and as an real-life example there was similiar issue with some F1 GP last year where drivers were using extremely wide exit onto mainstraight from last left-hander, left tires just riding the whiteline or curbs located on right edge of the track.
On iRacing this is currently an issue with Sebring where some drivers actually dive through cones onto pit exit road just to gain wider entry into T1.
The way I see it, receiving small slap on the hand when you cut corners too deep is ok. It also keeps the times more in line with real laptimes, on Infineon IRL layout you could probably gain almost a second if you could just curb-jump through that chicane.
I hope they can actually make multiplayer properly, random slot system with 8 player limit made online experience pretty dull because you couldn't choose who you were driving with and often you had those 7 other players spread across the island and never see them.
Render is good enough, so you can just do some final touches in Photoshop. It's bit more efficient that way since you don't have to wait for render to finish and hope that changing few settings have improved the quality.
Here's how it looks after just adding couple gradients to tone down the backround and bring more focus to the car itself. It only took 10 minutes, probably shorter than what it took to render in 3dsmax
Ratings are not affected in any way under practise sessions. However, sounds like he was intentionally trying to cause trouble, next time grab a replay and send a protest even if it's a practise session. That kind of behavior doesn't need to be tolerated.
I'm paying subscription for both iRacing and WoW at the moment
In any case, it's really up to personal preference. I don't have an issue paying small monthly fee for using product that I find to be better than it's alternatives.
Edit: Anyhow, there's that huge iRacing topic for price discussion and everything else. Let's keep this one on topic
Edit2: Rating one product higher does not mean that other is bad, LFS is still fun to drive around autocross layouts and just unwind.
Nope, you advance licences one level at the time, but you can race next level already if you have +4.0 SR. This means you can race Mazda and Silverado with D-licence if your safety rating is high enough.
About force feedback, it just takes some experimenting to get them right, even different driver versions can have slightly different feel.
50% on topic: Don't you also hate it when they're spamming you with messages written in black or dark blue so you can't even see what it says against dark backround (roof line)? Especially "blue flag" binds like this are really, REALLY annoying...