I always wear shoes, especially since getting a G25. The stiffer springs and metal pedals almost mandate wearing shoes. I also am very picky about the shoes that I wear. My Adidas "sorta-driving-shoes" would be perfect, except that the pedals on the G25 are so far apart. So, I wear a pair of well used Nikes with very thin soles. I can feel pretty well what the pedals are doing, but they're still wide enough that I can heel/toe fairly easily.
Understandable. However, I think you're going to have a hard time convincing most of the GTR lovers to trade in their cars for one with 40% less power.
You seem to have slowed all three cars substantially. It would seem like you should be able to remove ~30% of the intake restriction from all three cars and have them still run very even (29% is the least restricted of the three), without slowing them too significantly.
I also would like to see use of the driving aids penalized more. A driver using aids needs to be no faster, and preferably slower, than someone who is doing everything manually.
I'd like to see shifts take longer when using auto clutch. Turning on auto-blip should increase shift times even further (only slightly, but enough to offset the benefit). Maybe even something where shifting too quickly causes a mis-shift into neutral? Missing a shift or releasing the clutch too soon is quite easy with an H-shifter. Something should be done to even things out.
Auto-cut is harder to address. If you force auto-cut on for people using auto-clutch, you slow them down a bit, at least. But, in addition to slowing them down you also prevent possible engine damage that they would sustain from leaving the throttle to the floor during shifts. Seems like you either have to not allow auto-cut at all (it's not necessary, no matter what controller you are using), or you have to make it quite a bit less effective and/or slower since it reduces the risks so much. This will be doubly true once engine damage is made more realistic.
Even if you managed to get the cars behaving closely, with those sorts of severe restrictions you're going to be looking at much slower GTRs. Any idea how much the lap times have fallen off? It would have to be a lot, I'd imagine.
That's what I'd like to see. One would think that the actual modeling itself would be the hardest part of adding a car. However; none of us really knows how much work Scawen and/or Eric has to put in, defining suspension hardpoints, determining tire size, figuring out texture mapping, etc. Also, any model that is submitted would have to have a fully modeled interior (something that most guys don't bother with), multiple poly models (for LOD reduction), an exterior skin that's easily editable, interior textures, etc. Another possible hold up that I can foresee would be the car selection screen. It's pretty full and would have to be changed for more cars to fit. I used to think that the devs were leery of including the work of others, or that they didn't want to have to deal with the legal paperwork of getting rights to the content. But, I think most any fan of LFS would be happy to sign away the rights to their car, just for the chance to see it in the game. Also, it seems like Don, Kid, and now Dave WS (sound pack) have gotten stuff into the game, so I would think that any possible legal hurdles would have long since been resolved by now.
Unfortunately, this has been suggested many, many times and the devs have never so much as commented on the possibility, one way or the other. So, I think the chances of this ever happening are slim to none.
I have a feeling that Eric makes the tracks using non-specialized tools. I would guess that something like 3DSMax is used, with some other specialty tools for track smoothing and maybe texturing. If this were the case, tracks could potentially be handled similar to the way cars would be in the paragraph above since anyone with the desire would be able to model a track in 3d Studio or Blender or whatever.
But, again, we don't really know anything about the process, what tools are used for track creation, how long it takes, what has to be done before the track can be used in-game, etc. Until the devs give us some details, we're all just guessing.
I'm using the word anarchy, just as it is meant, and as it is defined in the dictionary. Anarchy is absence of government, and absolute freedom of the individual. This means that everyone is free to do anything they wish, whether or not those acts infringe on others. I would be free to shoot my neighbor, with no lawful consequences. He, on the other hand, would be free to shoot me. Again, with no lawful consequences (though, we would both face possible consequences from the society around us, since they would be free to avenge either of those acts. And so on, and so forth).
The point I am making is that the more free you are, the more risks you take, and the more responsibility rests in your hands (I believe this is what you were saying, as well). It seems to me that many people in the world are unwilling to accept that responsibility. People like myself believe that the reward of being armed outweighs the risk. Being unarmed does nothing to decrease the risk, and causes the populace to depend on the government for protection, thus becoming subjugates of the state.
The question becomes, how do you prevent them? Do you address the underlying issue of what would drive a person to commit such an act, or do you take away one weapon, which others lawfully use, knowing full well that other weapons are just as easily available, and even more destructive? I vote for the former.
Nobody is complaining. We are just offering our thoughts along with possible ways to address the problem so that everyone is satisfied. It's called constructive criticism. If the changes make us happy and are just as easy as the current system, then why not discuss them?
I think Scawen is smart enough to listen to his customers. The end decision is his, but we want to be happy with the product, and I think he wants us to be happy with it as well.
Exactly! If we don't make our opinons known, how is he supposed to take them into account?
I seem to recall that he said the same thing about skidmarks...
Now, please stay on topic and quit with the rants and personal attacks.
I'm sorry to inform you, but you are blatantly incorrect. Most police officers (it varies by jurisdiction) are only required to have a few hours per year of target practice time. Me, and many of the people that I know, go to the range once or twice a month for two hours at a time. So, in essence, we are better trained than the police at how to use our firearms. Mykl already did a good job of addressing shotguns and home defense.
One more thing I'd like to point out, that none of the anti-gun crowd seems to acknowledge and that is, that a gun does not have to be fired to be useful. The sight of a pistol grip or the sound of a shotgun racking are MORE effective than a gun being fired. Guns are used as crime deterrents thousands of times a day, without ever being fired. How many other tools are just as, if not more, effective without even being used?
You watch way too many movies. AK47s and M16s are collector guns. They are already regulated and virtually never used in gun related crimes. Anti-gun legislators like to throw around the word "assault weapon", but it's totally meaningless. Approximately 2% of gun crimes in the US are caused by such "assault weapons". Anyone who thinks that fully automatic firearms are a major problem has been seriously misled.
You have to take into account not just whether or not guns are legal, but the disposition of the society as well. Japan is a good example of a relatively peaceful country that has no firearms. Switzerland is an example of a country that has more guns per capita than almost anywhere else in the world, yet is still peaceful. So, you can see that it cuts both ways. The only way you can truly compare is to take a society that allows guns and remove them, or vice versa. If you study these scenarios you'll find that in virtually every single case crime rises when guns are removed and drops when guns are reintroduced.
Isn't it possible that if heavy armament was required for peace, then the problem isn't the presesnce of guns or not? Isn't it possible that this is due to some deeper fundamental problem that strikes the people of that area to the core?
I'm not quite sure what your point is here, or who you are trying to convince. I've already said several times in this thread that poverty and mental health issues are the reason for crime. But that is a totally separate issue than gun rights.
I think we're all quite familar by now. Perhaps you'd like to explain this concept to our asshat of a president?
For reasonable people, the threat of violence is not necessary. Unfortunately, people rarely use reason when they act. If these people are made aware that their actions could have serious consequences (such as getting a bullet in their ass), they generally stop, think a moment, then decide maybe it's best to let it slide and go on with their life. The fear of getting shot only comes into play when someone is doing something they shouldn't be in the first place, such as attacking another person, robbing a house, carjacking, etc. Don't do those things and you generally don't have to worry.
True freedom is anarchy. In the case of an anarchistic society, you can bet your ass that EVERYONE would be armed to the teeth, because there would be no police force or government to regulate the behavior of their fellow citizens.
Will "shifter type" and "clutch type" fields be added in patch X, since the whole InSim system is being redone, or will that be added later? I know that several of us are looking forward to this, and thought now might be the time to do it since you're revamping.
I don't drive Aston all that often, especially not in the open wheelers. Even in the slower tin tops, that damn chicane ALWAYS ends up biting me in the ass.
If you look at the pictures of my setup at the end of the vid, you can see that I found a way to have my cake and eat it too. I setup the screen in the closet of my office. If I need the extra room, or want to make the office look "tidy", I just push my seat into the closet, close the curtains, and that's it.
Edit: of course, I'm now planning a full-on cockpit to be kept in the basement. But my current setup is reasonably stealthy and wife-friendly, all things considered.
It's an InFocus ScreenPlay 5000 front projector, running 1280x720 (720p) resolution. I bought it, oh, about 9 months ago, I suppose. It was retail $1,000 at the time, but I got it on sale for $600. You can probably find them for around $4-500 used on eBay, I'd wager.
Yes, but it would be much more helpful to see "Winds out of the Southwest at 10mph" or something along those lines. Also, eventually LFS will have track temp, air temp, etc. modeled (at least, we all hope so). There's no way to tell how warm it is just by looking at the track.
Because there are so many different layouts for each track, it can become quite confusing. I've been playing this game for something like two years now, and I still don't know which layout is which. It would be very helpful if we could easily see that we're on Aston National Reverse at any time, so that if we change cars we can easily pick the right setup. It's not practical to expect users to remember every single track layout. This will be especially true when/if we get more tracks or additional layouts.
I would not want to see this. I would really like to see this information displayed on a tab or overlay instead. To me, LFS will be best when it gets to the point that nothing is displayed across the screen unless you specifically want it to. For instance, getting rid of the "Yellow Flag" text and putting in track marshals waving flags would be a huge first step. Removing the lap times that pop up, and substituting them with a virtual pit board of some type would be another improvement. I think we need fewer things popping up on screen, not more of them.
By your logic then, police also should not have guns either, since they are obviously completely useless. I think perhaps you need to rethink your argument.
No. We Americans know that most criminals are cowardly. We know that they like living and breathing, and that the one thing they are most afraid of is a bullet. It's been shown that jail sentences, three-strikes rules, mandatory minimum sentences, etc. do virtually nothing to deter crime. The one thing that has proven, again and again, to drastically reduce crime is when normal citizens exercise their right to carry. This has been shown many times in many studies. I would be happy to cite sources if you'd like.
As I've said before in this thread, guns are available whether or not the public at large is legally allowed to have them. Guns are illegal in Great Britain. Other than antiques, private citizens are not allowed to own firearms. And, Great Britain is surrounded by water, with no porous borders for the smuggling of arms. Even despite these huge obstacles, guns are in the hands of criminals and gun crimes are committed. Please explain.
You can't punish a person for what they are thinking, or for what they *might* do. You can only punish someone for doing or attempting to do something illegal.
And if someone snaps and decides they want to kill a bunch of people, there are plenty of ways to do it that don't rely on a gun. In Iraq, Israel, Palestine, and many other countries, suicide bombings are a part of daily life. Dozens or even hundreds dead without a single bullet fired. On September 11th, terrorists pulled off the most destructive, and highest death toll, terrorist attack ever on US soil. They didn't use a single gun. In 1995 several people were killed and hundreds more injured when toxic gases were released in a subway station in Tokyo. In 2001, Timothy McVeigh was able to kill 168 people and injure hundreds more when he bombed a building in Oklahoma City. And what did he use? Manure!
The fact is that anyone who is determined to hurt people will find a way. Making guns illegal doesn't stop these things from happening. The only thing that outlawing guns accomplishes is to disarm the people who are already law abiding. Criminals have no problem with stealing, raping, and murdering. Why should they give a shit about a possession of firearm charge?
Some things about the US are quite messed up, I agree. But the right to bear arms is not one of them. I would venture to say that 90% of the problems we have in this country are due to either intolerance or poverty. Luckily, the large majority of people live happy lives with no real issues. And, despite the problems, despite the idiot who is currently in charge, we still live in the best country in the world and enjoy more freedoms that anywhere else.
I think you have been watching too many episodes of CSI or something. The right to bear arms does not give you the right to indiscriminately endanger those around you. I'm not sure if it's movies, or TV, or what, but people from other countries seem to think that we all walk around shooting each other for no reason. It's just not so. If I were checking out someone's car and they decided to shoot me, they would be going to prison for murder. Simple as that.
Heh. I figured someone would mention that. I usually turn the HUD off, but had *just* joined the server when the race started. I didn't have time to really do anything unless I wanted to sit out the race while I messed with my settings. So, I just said "screw it" and went ahead.
Make sure you max out your LOD reduction and see if that helps, as well. The cars will look like bricks on the starting line, but things should be much smoother.