The online racing simulator
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Cue-Ball
S3 licensed
Quote from bbman :You forget one thing... After you bought all those computer parts, you (only) have to pay electricity and internet fees... Paying the price to own a real car, that's only the beginning of your real expenses...

Not to mention that I can't race at Pacific Raceways at 11pm...in December....while it's raining....in my underwear.

Sim racing is not only MUCH cheaper (and this is coming from a guy with a G25, a projector, a real car seat, etc), but it fits any schedule and runs all year round, no matter the weather.

I'm trying to get a car for part time track duty, but sim racing will always be much cheaper, easier, and less dangerous.
Cue-Ball
S3 licensed
Ticket filed with ATI.
Cue-Ball
S3 licensed
I recently built a new system and am having the same problem. AA and AF don't work in LFS no matter what I try. I've got an ATI X800 GTO2 running Catalyst v7.4. I've tried setting the AA/AF manually to multiple different settings, and also tried using the "quality" slider. None of those fixed the problem. I tried changing my resolution in LFS using the menu and using the F9-F12 keys. That didn't work. I tried going to window mode and back. That didn't work. I even tried Alt+tabbing, and that didn't work either. AA and AF do NOT work, at all, no matter what.

Does anyone know of a driver that DOES work?

edit: This is a clean install of Patch W.
Cue-Ball
S3 licensed
I don't really care about getting the LX8 at all. The LX6 is plenty of car, already. I definitely don't want to see an LX GTR in the GTR class though. The Lotus/Caterham is basically an open wheeler, and really shouldn't be run in a tin top class, IMO.

What I'd most like to see is the LX6 with a proper roll cage and slicks.
Cue-Ball
S3 licensed
Quote from aaltomar :Say S2 Final is released by the end of this year....

I'd say you are being VERY optimistic.
Cue-Ball
S3 licensed
Quote from DEVIL 007 :Yeh converting would take some time but Scawen will have to do that soon to support effects and other things.

How about we let him finish S2 before we start demanding that he begin work on S3, hmmmmm?
Cue-Ball
S3 licensed
Quote from danowat :TBH, all this seems rather more complex and painfull than it need to be, is there really that many people who require higher res multiplayer skins, that don't already do it the way I do? (download hi-res skins and place them in skins_x), I just wonder how this got to be priority for a patch, as it offers nothing we can't already do, increases bandwith, and messes with an already working system, AND you have to pay for it.

I totally agree that this has gotten out of hand and way more complex than it should be. However; I think it's gotten complex because of YOUR request.

Personally, I think it should be as it was before: the "skins" folder holds your own skins, which you use on your own cars. the "skins_x" folder (which really needs a new name, btw), should hold downloaded skins. If you want high res skins, you pay for it. You don't pay, you don't get high res skins. And that's it. If you want to have high res skins of your teammates, you pay for the high res skin option. Period.
Cue-Ball
S3 licensed
Quote from MAGGOT :The storefronts are low-res; that doesn't mean the track needs an overhaul. All it needs is some higher res storefronts and more people around the track, along with some garage detailing.

You wouldn't consider all new textures, additional textures, and detailing to be an overhaul?

All I can say is, while I love LFS, I'm really glad we have people in the community who have taken it upon themselves to "fix" the game's textures. With decent AA and AF enabled, and new textures installed, LFS can look quite good. The default stuff, on the other hand, looks quite sloppy.
Cue-Ball
S3 licensed
Quote from MAGGOT :I seem to recall reading somewhere that LFS is not a full-time deal for Eric; he has another job. Don't quote me on it, but I remember reading it somewhere.

Please don't spread this kind of information if you don't know that it is true (which it isn't):

Quote from Scawen on 29th December 2006 :Eric is working on S2 things. He obviously will not work on S3 specific things until S2 is finished. The only thing I could have said about Eric not working full time is that for some time this year he was moving house.

Quote from Maggot :I personally don't think SO needs much in terms of upgrading; it already got it just before the origional S2 Full Alpha was released, why again already? It looks great. Fern Bay needs the upgrade the most imho.

Are you serious? SO looks horrible. When you're blasting along, it's not that bad. But if you stop to look at the storefronts, it's pretty bad. Luckily, some people have already made texture packs which make South City look about 100 times better. We really need new crowd textures though. I keep telling myself I'm going to do them, but never get around to it.
Cue-Ball
S3 licensed
Quote from boosterfire :
I think it's just too soon to tell. We have no idea what Eric has been doing in the past year. We're just assuming that he's not done much because we never heard of it, but we might (I hope) be surprised and actually get quite a lot of content in patch Y.

We can't get new interiors or tracks and still have the patch be compatible. So, you can pretty much forget about getting either.
Cue-Ball
S3 licensed
Quote from 510N3D :Yeah, i think those people are still in the minority and therefore a "optional pack" like devil suggested would be a good idea. Or just a option to switch in game. Dont get me wrong, i really appreciate your effort and the qualify of your work and i can understand that you could save alot of time if you would know which part of the content of lfs will be updated with the next patches. Just in case there is an official statement once about these kind of things in this forum, please PM me or something, i dont want to read it

cheers

I don't think that people who can handle better textures are in the minority. LFS doesn't use that much video memory, and textures that are 16X as big as the in-box versions cause no slowdown on modern machines.

I think LFS really needs to double the dimensions of all the default textures. The default ones look pretty bad, IMO. Anyone who experiences slowdown can always use the "half size texture" option to regain any speed loss.
Cue-Ball
S3 licensed
Quote from Speed Soro :Dear Scawen,

When will you stop lingering and do something substantial?

Like physics improvement... :banghead:

The things he's doing now ARE substantial. And he's already said many, many, many times that after patch X is out he'll begin work on physics stuff for a later, incompatible patch.
Cue-Ball
S3 licensed
I do have one question about the high-res skin payments. How will we know when we've reached our limit? Once we download 2000 skins, will we get some sort of message, or will the system just throttle down to low-res again? I'm guessing this will be handled the same way as the SMS messages that were implemented, but I honestly don't know how that's currently handled either.
Cue-Ball
S3 licensed
Quote from mr_x :is this a bug in the new skins 'feature'?

see the 2 screenshots, the FE track is W the AS track is W20. the conversion in W20 seems to downgrade the skin quality quite alot. Especially if you compare around the bonnet.

That is very odd, and quite noticeable. I'm going to take a guess that the W screenshot is using a high-res skin that you put in the skins_x directory manually, and that the W20 is a lower-res version, following conversion to the new compressed format. Is this correct? If so, you're comparing apples and oranges. You need to compare the same skin downloaded from LFSworld in both patches.
Cue-Ball
S3 licensed
Quote from Termi :I have read the first post, but i dont understand why the devs go to pay-dl-hires-skins, thats to commercial for me... just my

High resolution skins require FOUR TIMES as much bandwidth as the current skins. Server bandwidth isn't free, so they need some way to cover the cost. If you don't want to pay, you aren't forced. This isn't like World of Warcraft where you have to pay $10/month just to play. If you don't pay the fee, everything is exactly as it was before. You've lost nothing.
Cue-Ball
S3 licensed
Quote from JamesF1 :Well, show me any conflict in the Bible that can't be resolved by context and perhaps I'll have to rethink my beliefs

http://www.submission.org/chri ... bible-contradictions.html

Knock yourself out. That's just one quick link I googled up. You should read "From Preacher to Atheist" by Dan Barker for a better source. Of course, every Christian always claims "context" when shown black and white contradictions.

Quote :As for the ten commandments... they're not called that by God or Moses, no. But guess what... they're commandments, and there's ten of them. Can you make the mental link? If you want to be pedantic, there are hundreds of commandments in the Old Testament and the New Testament... so maybe it's time to stop being picky for the sake of it?

I'm not being picky. I'm pointing out a glaring contradiction between what the bible says and what supposedly religious people teach. The ten commandments are exactly where I listed them, in Exodus 34:11. In Exodus 34:1 it reads "And the LORD said unto Moses, Hew thee two tables of stone like unto the first: and I will write upon
[these] tables the words that were in the first tables, which thou brakest." Moses gets two tables (stone tablets) and goes up the mountain. God then says, "Observe thou that which I command thee this day," then goes on to list ten things (which include never boiling a kid in its mother's milk, keeping a feast of unleavened bread, etc). "And he wrote upon the tables the words of the covenant, the ten commandments." (Exodus 34:28). The oft quoted "ten commandments" (thou shalt not kill, etc.) listed in Exodus 20 are never called commandments in the bible, and were never engraved on stone tablets.
Cue-Ball
S3 licensed
Quote from wien :Determining visibility is an extremely complex problem, and there is no (good) algorithm that will cull each and every invisible polygon. That's just way too inefficient since you'd spend more time checking for visibility, than it would take you to render those same polygons.

I think you are probably right. But it would seem to be logical that you can't see the wheels in dash view (in the tin tops, at least). Making such a change could be good for a 20fps increase, judging by the difference between in-car and wheels view, and wouldn't require any intensive culling.
Cue-Ball
S3 licensed
Quote from wheel4hummer :The actual Ten Commandments do NOT say that you are not allowed to kill. You can kill all you want, but you cannot murder.

Actually, the ten commandments don't mention murder, killing, adultery, or any of the other stuff that most people think (unless you work on the sabbath. In that case, you are to be put to death. Gee, thanks, God). The actual "Ten Commandments" are listed only once in the bible, starting with Exodus 34.11: "Observe thou that which I command thee this day." My personal favorite is the tenth commandment: "Don't boil a kid in its mother's milk."

The ten commandments that preachers refer to, and that everyone thinks they know, are never referred to as the ten commandments by Moses or by "God". God simply says that he will re-write on the stone tablets what he had written before Moses smashed the first tablets. But, the two writings do not match, and they do not match the ten commandments given in Exodus 34.11.

The bottom line is that the bible is a hodge-podge of conflicting stories, and that anyone who is looking for morality in that book is condemned to failure.
Cue-Ball
S3 licensed
Quote from Burnzoire :I'd say you'd be guessing wrong there (I am a programmer tho this isn't my area)

My guess is that tracks are designed in a linear fashion, instead of one big area. Therefore, view distance denotes which bits of the track are rendered in terms of distance ahead of and behind the player's car.

The tracks are linear (at least, that's what we believe based on what Scawen has said), but that does not explain why two views, looking down the same track, from the same exact spot, have such wildly different frame rates. And it certainly doesn't explain why the view that has fewer visible polygons, and no moving polygons, has a lower frame rate than a higher poly view.

There are some pics in the screenshots subforum that show a wireframe outline of the cars. You can see through the cars and look at the polygons of the cars and objects that would be blocked from view if it weren't transparent. That would seem to indicate that things are rendered, even if they are not in view (blocked by another object). I'm not positive this is the case, but it seems logical.

Here's a good example of what I mean: http://www.lfsforum.net/attach ... id=27341&d=1175121846
Cue-Ball
S3 licensed
One thing to note, that nobody else seems to have mentioned, is that LFS could probably be optimized quite a bit more, once Scawen gets the chance. Take, for instance, the difference in fps between in-car view and wheels view. Even though there are fewer polygons being shown in in-car view (just the dashboard, no wheel, no arms), the frame rate is much lower than wheels view, where you can see both tires and wheels, the brakes, etc.

I'm not a programmer, but my guess is that LFS is calculating polygons that are not visible. If this is true, and if it can be fixed, we could likely see a HUGE increase in frame rates at the start, or whenever lots of objects (cars) are visible. Hopefully this is the case.
Cue-Ball
S3 licensed
Quote from 5th Earth :Or you could just make 1st gear higher. This is LFS, we've got continuously-variable gear ratios for free. It's not the physics, it's your setup.

It IS a physics issue. Longitudinal grip is not correct in LFS and Scawen has said as much. Rather than working around the issue and using a band aid on the symptom, we need to address the cause.

Not to mention that we shouldn't have such variable gears in the first place.
Cue-Ball
S3 licensed
Use the replay analyzer to compare your best lap with the world record lap. You should be able to tell right away where you're losing time (my bet is the chicane, and the two big braking zones).
Cue-Ball
S3 licensed
Quote from dev :Sometimes when there are a lot of racers, you can bump the car infront... but thats due to lag...

Do you have a replay showing this? So far, nobody else I've talked to has been able to hit another car because they are spectated before they can touch.
Cue-Ball
S3 licensed
Quote from wien :I'm not sure if this is even a valid way of testing this, since the stutter may be recorded into the MPR somehow, but it might provide some insight into the problem.

I agree, which is why it would be nice to have people who see this often try to reproduce it on a live server under controlled conditions.
Cue-Ball
S3 licensed
Quote from wien :If I play the replay back again without shutting down LFS, the stutter is gone, presumably because the RB4 model is already in memory.

This adds ammo to the theory that loading a model that is not already in use causes the stutter. We really need to do some tests to confirm that this is actually the problem.

Perhaps a few of you who are seeing this a lot could try a test to confirm that this really is the problem. Join or host a server where only one car is in use, but multiple cars are available for use. Drive a few laps, then have a friend join the same server, but using a different car. If the theory is correct, you should get a stutter. If the person in the new car pits and rejoins again, there should be no stutter. Rinse and repeat for several cars and this should be easy to pin down.

Once we know for certain that the loading of the car models is causing the problem, then we can either try to narrow down why some people have a problem and others don't (or maybe we just don't notice it), or we can see if Scawen can fix the problem.

Edit: I just viewed the replay and also can see the stutter. I don't think I've ever seen this before, but I usually join TBO servers that are fairly full (and all three available cars are already in use), or single-car servers (ie: FOX on South City).
Last edited by Cue-Ball, .
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