Don't say this until you've actually tried it. I have a pair and have spoken to a lot of others who do too. Using them with anything other than a CRT and nVidia card is asking for disappointment.
It's pretty simple. You just have to install the regular nVidia driver, then install the additional 3D nVidia driver. You'll see the options in the Display control panel applet. The regular and 3D driver usually need to be matched, so make sure you install the matching versions.
The only extra hardware you NEED is some red/blue glasses. If you get the hardware shutter glasses, it's even better because the colors don't lose their saturation like they do with red/blue glasses. If you have an nVidia card and are at all interested, you owe it to yourself to pick up some red/blue glasses for $5 and check it out.
This really needs to be done by ATI, not by the LFS devs. If you have an nVidia card you can play almost any game in 3D stereo. This is not something Scawen should be spending his time on. It's something that ATI needs to address.
I agree with what some others have said. The MRT can be fun, but only on the very short, very twisty tracks or autocross circuits (what it was designed for). So, it makes for a nice diversion but can get boring in a hurry.
I would much rather have a Formula Ford than the MRT. Still open wheeled, still no downforce, still relatively low horsepower, but a longer wheelbase which makes it a more stable and predictable car. Such a car would be at home on more tracks and would probably get driven quite a lot. It would also be the perfect newbie vehicle.
The resolution is 1280x720. Sitting so close, it looks fairly pixelated, but still very usable. Chat messages can be read very easily except for the fact that I have to make an effort to look up in the corner to see them. To be quite honest, I don't really watch the chat messages when I'm racing. I only look and respond when the race is over, unless someone hits me or something.
I didn't even notice that. It's just a coincidence. The original video was ~13 minutes long. I had to cut two laps out of the middle since YouTube has a 10 minute time limit.
I don't really drive the BF1. Ever. But I'll see what I can do. You might have to settle for the FZR or FOX instead.
The screen is just a big sheet of semigloss, foam-core tagboard from office depot. It works fantastic and cost about $10. Since it's stiff and holds it shape, I didn't have to bother with making a frame or anything like that.
I just used a MiniDV cam to capture video over my shoulder. The camera is placed approximately where your head would be if you were a back seat passenger sitting in the middle.
Yeah. It was a little boring, but there were only like 8 of us on a track the size of Aston National. I had some good footage on South City, but the server was full of people crashing, and I wanted to get a clean race (this was not on the STCC server). Don't worry, I'll post up more videos as I get the time.
It's really not a problem at all. The projector is mounted on the ceiling and shines over my head easily. I'm 6'2" and my shadow never interferes. See this link for more info on how to ceiling mount a projector. It's really quite simple.
I've considered doing a two projector system, now that prices are falling. However; that adds a lot of complexity, wires, etc. I find that 16:9 mode is adequate most of the time. A second projector would only really be useful during close passes and on very tight hairpins.
After I posted my first video, several people asked to see more footage. It took me a while, but I finally managed to get some more racing on tape and upload it. This time it's the RB4 on Aston National. This race was run yesterday on the STCC Silver & Gold server. As always, I'm running the G25, three pedals, h-shifter, and no driving aids - as you can tell when I try to find 6th gear in the RB4
Most people don't seem to understand this simple concept. I was on a server last night running on South City (long reverse, I think). Even starting out at the back of the pack, I was able to get a podium finish. We were only running 6 lap races, but most everyone would retire before the race was finished. Half the field would take each other out by the third turn, and most of the other half of the field would overdrive and hit a wall before the last lap.
I somehow doubt many sanctioning bodies would be okay with a 180mph open-roof car competing in their race series.
The hardtop version that Linsen linked is hot though. I'd like to see that running around with the other GTRs (maybe in a lower class, similar to how the Lotus GTR is in a different class than the Porsches and Ferraris).
Such a program really would be nice to have. It would be great if my wife could be my crew chief, watching the race and my car on a second machine. She could let me know if my lap times are going off the pace, if I need to stop for fuel soon, how my tires are doing, etc. Like LFS Companion, but a real person.
It would be even better if that person were able to decide how much fuel would be added and whether or not tires are changed during a pit stop. That would leave the driver to do the driving, instead of doing the driving and managing the pit stops.
I find these circumstances to be quite easy to replicate in a real car, and have done it in my car many times, trying to train myself NOT to let off the gas too quickly, specifically to prevent this from happening. In fact, you see it quite often, even on shows like Top Gear, Dream Car Garage, etc. A car is coming through the turn and the rear tires are spinning (just a bit, not burning them off drift-style). The car either gains momentum or the driver lets off the throttle and the tires quickly regain their grip. When this happens, the rear of the car snaps back into line. Depending on the circumstances, the car could snap past straight and continue in the opposite direction that it was in. If you watch shows like Fifth Gear (the ep with Jason Plato in the Shelby GT-500 comes to mind) you'll see this happen. The car has it's tail out going around the corner, then it comes back, giving those lovely S-shaped skid marks at the exit of the corner.
This rarely happens in LFS. Traction is regained more gradually and the rear end never snaps back. It almost never snaps back quickly or violently, even if you clutch in while the tires are spinning (which should cause grip to be regained almost instantly).
I'm unsure about the details of how the physics model works and why, but there is some funky behavior with the way tires react. In real life if the back end starts to get loose and you let off the throttle, the car has a tendency to snap back into line very quickly (and often, violently). This never really happens in LFS. The car always comes back fairly gently, and very rarely is there enough momentum when it does to spin you back the opposite way, as would happen in real life.
That being said, LFS is still the closest to reality that I've found. There are still a lot of shortcomings (clutch model, standing starts, etc), but the game is still fun, still requires skill, and still gives the best feeling of actually racing against other people.
I've tried on a couple different machines and never seen a difference. I just tried it on a spare machine here at work. With 8 or so cars on screen I was getting 38fps. The Dynamic LOD slider made no difference at all. None.
This is especially odd since I have it turned all the way down at home, IIRC, but I still occasionally see octagon wheels, even though my system is plenty capable of running LFS.
I agree with you on this, to a point. The car interiors can really detract from the immersion sometimes. User made car interior textures help tremendously in this aspect (at least in the road cars). Hopefully patch X will take care of this issue for the GTR cars.
The outsides of the cars seem fine to me. Sure, they could use things like hood pins, door handles, safety nets, etc. But when I'm racing, in the heat of battle, I really don't notice whether or not the cars have these little details anyway.
I also think the tracks are pretty damn awesome. South City and Westhill are my favorites, despite their huge differences. Again, a few user made texture packs and a little AA/AF and the game really does look gorgeous. Maybe not quite as nice as GTR2 with all the lighting effects it uses, but damn good none the less. (Thank you, Electrik Kar!)
That's what it's supposed to do. But to be quite honest, I've never noticed a bit of difference. I can load a single player game with 12 AI cars and pause the game where there are a lot of cars and background objects in view. With the in-game framerate turned on, I can open the options and move that slider back and forth without seeing any difference at all. No change in how the game looks and no change in framerate. This is not the case with the other LOD options. Things like User LOD and Mip Bias are immediately noticeable.
Gearshift debounce is the minimum number of milliseconds between shifts. It prevents people who have overly sensitive shifters from downshifting two or three times when they only meant to shift once.
Please, everyone. If you're having problems with patch W, PLEASE make sure that you upgraded from patch V. If you had an earlier build (like patch U), you can't just install patch W and expect it to work. You either need patch V first, or you need to download the whole install.