The online racing simulator
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Cue-Ball
S3 licensed
Quote from Rebeldevil :I'd love to have a wheel, but it just isn't in my budget. (and those crappy $40 wheels...those things aren't any better than my gamepad)

A wheel is never out of anyone's budget. You just need to look around and find a deal. A friend of mine found a Logitech Wingman wheel on eBay for $5. FIVE DOLLARS! It works fine and he's been using it quite successfully for going on a year now. The new G25 wheel comes out next month. Once that happens you can count on a ton of Driving Force Pros going up for sale.
Cue-Ball
S3 licensed
Quote from Jakg :and here starteth round 2!

Anxiously awaiting the video for the second round!
Cue-Ball
S3 licensed
Quote from Chris_Kerry :I think the whole issue on people falling in and out of love with this type of game is purely down to the amount of time it often takes to be competitive.

I totally agree with this. Hopefully we'll get "locked setups" eventually which will allow for pick-up races that are much closer and more contested, as well as lite-leagues for those of us who want to race on the weekends, but who don't have time to practice, make setup changes, qualify, etc. throughout the week.
Cue-Ball
S3 licensed
Quote from Becky Rose :Please we need your hits and your votes

Get the vids up there and not only will I view 'em, I'll send links to all my buddies as well.
Cue-Ball
S3 licensed
Excellent, excellent movie. Very well done and professional. Although Google Video and YouTube aren't the best quality, I definitely think they are the best solution. In my mind the best possible thing would be to post a vid on YouTube and have every LFSer view it, giving it a ton of hits. Hopefully enough to get on the "most viewed" list where it will get exposure to even more people who probably have never even heard of the game.

I agree that having both commentators in the same room would add tremendously to the production value. It helps take the load off of each individual and they can play off of each other as well. Hopefully this works out for you next race.

I would love to see more in-car/on-car cameras. In the last 10 years racing coverage has really gone all out with these cameras and they're used almost constantly. Let us see some views from slightly behind the driver out through the windshield, rear facing cameras during those close battles (or even better, during accidents), views from near the wheels as the cars are hitting the curbs, etc.

Overall, excellent job. I can't even imagine how much time and effort it took to put this together, and I can't wait to see a video like this for a longer race with pit stops and a bit more driver strategy.

Keep up the good work!
Cue-Ball
S3 licensed
Not sure if you're taking suggestions or not Becky, since your to-do list is pretty full, but I thought I'd chime in anyhow.

I'd really love to have 'pit noises' (ie: air ratchet, pit crew chatter, etc) during a pit stop, a "wait, wait" radio message during repairs (maybe hammering in the background), and a "go, go, go!" when the stop is completed. If you need, I'll volunteer to record a few sounds that can be used for these things.

Excellent work so far. I really love this mod and can't wait to see what else you've got in store.
Cue-Ball
S3 licensed
Quote from wheel4hummer :I already installed windows XP in a fake hard drive partiton. It is REALLY slow in qemu.

It's really slow on "real hardware" too, so don't presume that the slowdown is caused by qemu.
Cue-Ball
S3 licensed
Quote from alland44 :I`m feed up with this way of capitalism, and if that is what americans have to show the world, they can step down as "ruler of the world" because you have failed 100%

Nobody is forcing you to buy those copies of Windows. You did so out of your own free will. If you don't like it, don't buy it. Vote with your dollars. If enough people stop buying then things will change.
Cue-Ball
S3 licensed
Excellent video! Would you mind giving some details about the size of monitors you were using and your wheel setup (I'm assuming it's a DFP with a hacked wheel)?

I myself use a projector and would never want to go back to a regular computer screen. Having a huge screen is just SO more immersive. Though, I must admit that I really do miss having the 120* view that I had when running a Parhelia.
Cue-Ball
S3 licensed
Quote from wheel4hummer :I use whatever the steering wheel lock is of the car I'm driving. 720 for all STD, TBO, FWD, LRF cars. 270 for MRT, 540 for GTR, 450 for FO8 and FOX, 400 for the BF1.

+1 Wheel is set at 720* in Wingman and LFS. Compensation is set to 1.0. All the cars steer as they should. I don't know why anyone with a DFP would drive any other way, honestly.
Cue-Ball
S3 licensed
Quote from cpachmann :What i don't understand, when people say, that they are very happy with the graphical aspect of the game and then, on the other hand, the first thing they do is downloading some mods of better textures and what so ever to improve that and to have more a realistic image when playing...its a litle bit contradictorry, isn't it?

There's a big difference between needing some new textures and needing a whole new graphics engine. I'm one of those people that thinks LFS looks good, yet I run modded textures. The textures add a lot to the game with relatively little effort. Changing to DX9 or 10 would not add anything in my opinion, and would take considerable effort.

Like I said earlier in the thread, if there were animated crowds, slightly better textures, more detailed 3D models, etc it would go a long way towards improving the graphics of the game. None of these things would require anything as drastic as switching to a new DirectX version.
Cue-Ball
S3 licensed
Quote from Misko :I'm getting very tired about this common misconception. Just take a look at (proper) WRs and league results, or just try to actually race them fully and you'll see that these two are the best balanced classes in LFS.

WRs really don't mean anything to me. Running one fast lap is one thing, running 20 of them back to back is another entirely. I'll have to trust you about the league racing because I've never seen a league that races these cars. In my personal experience the UFR is way more difficult to control than the XFR due to the extra short wheelbase. The XFR is nearly as fast while also being easier to control. The same thing is true with the XR GT versus the XFG. Sure, you CAN be as fast in the XR GT, but why bother? The other car is just as fast and much more forgiving. If you make one mistake in the XRG the race is over while all of your competitors in their FWD cars just plow ahead and win.

This is my personal experience. YMMV.
Cue-Ball
S3 licensed
Quote from Becky Rose :... i'll fully migrate to OSX and keeping XP just for LFS. Vista and DX10 will never get to see my hard disk, unless the corporations make significant changes to what they are planning to do.

Ditto. I'm already saving up for my new Mac because Vista sucks so badly.

Personally, I think the LFS engine is perfectly fine as is. The things that would really improve LFS graphics wise don't require DX9 or DX10. If the game had higher res textures and improved texture mapping, that would help immensely. Add on more track details (flag men, track marshalls, higher quality crowds, ambient noises) and some car model details and sound improvements and you'd have a beautiful game (not that it isn't now) with the best physics and a high immersion factor.

DX10 isn't needed at all.
Cue-Ball
S3 licensed
Quote from farcar :Does steering damage make it less like a slot car??

Because the fox is so precise and easy to drive I think it's most fun on unforgiving tracks like South City. Driving the fox on a track like Westhill just isn't as fun or challenging. The opposite seems to be true for cars like the FZ5. Because it's big, heavy, and doesn't turn as sharply it seems to be the most fun on tracks like Aston and Westhill. The shorter, tighter tracks are more frustrating than fun.

As to the OP - I think your list is a little off. The LX4 is one of the best cars in the game. I prefer it over the LX6 and even drove it for quite a while last night. The FZ5 is also a TON of fun on the right track. In fact, it's one of my favorite cars. It just doesn't get much attention because of the GTR model. The UF1 is also a ton of fun on the right track. It makes for very close and forgiving races around the Club track variants.

I do think that the UFR and XR GT are way underused though. Neither of these cars can compete with the other cars in their class on most tracks.
Cue-Ball
S3 licensed
Quote from NovaTez :It only has 270 degrees lock which im gussing doesnt help, no feedback either but im wondering if that makes a huge difference?

270* of lock shouldn't be a problem. Lots of people play with the DFP and use 500-720*, and lots of people play with wheels like the old wingman which, IIRC, uses 270* as well. It seems as though having LFS setup properly for your particular wheel is much more important than the number of degrees lock-to-lock it uses.

Not having force feedback....well, *I* would find that to be a problem, but plenty of other people get along fine without it.
Cue-Ball
S3 licensed
Quote from Hankstar :I still wonder why the FXO is a FWD anyway. I can't think of its real-life equivalent...the other road cars seem based on RL machines but the FXO sort of sticks out a bit.

I've always wondered why the FXO is FWD but the FXR is AWD. I don't know why they didn't make a GTR version of the RB4 if they were going to make an AWD GTR car.
Cue-Ball
S3 licensed
Quote from NovaTez :maybe it's just me or this crappy saitek steering wheel...

I wonder if this has something to do with it? Seems like most people use either the Momo or the DFP. I don't really know anything about the Saitek wheel, but maybe you need to adjust your controls setup for it. If you've got the wrong amount of lock-to-lock or the wrong amount of compensation it can make a huge difference in how the car handles.
Cue-Ball
S3 licensed
Quote from Crowley :The lap announcement ("last lap" etc.) could do with some improvement. I seem to remember reading somewhere here that those messages are triggered by the leader crossing start/finish. That's fine as long as you are the leader.
Some days ago I had a race, where I entered my penultimate lap when I was just in front of the race leader (let's not get into the ugly details, WHY I was so far behind... . Anyway shortly after beginning this lap I got the "last lap" message because the leader was crossing start/finish for his final lap. As he didn't catch me in this lap, I actually had nearly two more full laps to go.

Actually, you didn't have two laps to go. Because once the leader crosses the line, that's your last lap too. You'll just be X number of laps down. Though, I understand what you're saying.

Perhaps a somewhat easy way to fix this: If the observed car is on the lead lap, play "last lap" message. If not, play "leader just crossed the finish" message?

Quote :One more thing: The messages about "the car behind/in front is for position" etc. are sometimes very hectic.

I found the same thing as well. Since the tool is designed for long races the short ones can become quite busy with radio chatter. I actually renamed the "racing for position" and "car is a place" messages so that I don't get them any longer. Now, I'll know if a car behind or in front is a lapped car, or if I am a lapped car, but I don't have to hear that every car on the track is "a position".

Quote :Another useful feature would be a "shut up" key which makes the pit quiet for let's say until after the next lap.

Once Becky has a chance to get everything nailed down I don't think this will really be necessary. If we can stop all messages after the race finishes, turn off unnecessary messages during practice/qualifying, and somehow make the program a little more intelligent about when to play what, an on/off button and mode button won't be neccessary.
Cue-Ball
S3 licensed
Quote from Becky Rose :
The downloads are clearly marked with (FULL) or (UPDATE), is this not enough?

Honestly, it IS pretty confusing. You might want to remove all the old versions and just have one link for the .30 version and one link for the .41 upgrade. The first two links seem to be the same file, but the descriptions are different. This is confusing. I don't see any reason to have the older versions at all.
Cue-Ball
S3 licensed
Becky - Just wanted to let you know how thoroughly I'm enjoying LFS Companion. I drove the other night without it and the game felt so empty! Once you get the program nailed down so that it doesn't get confused about which player it's watching, I think it will be one of the most used mods for LFS ever.

I know that you plan to put a name field in the program, to tell Companion which player to watch. How will this affect tabbing around from car to car?
Cue-Ball
S3 licensed
Quote from Hallen :+1
I am having more problems with this now with the U# patches than I used to with older versions. Now that could be because the wheel is getting worse, or LFS has become more sensitive to it. It's probably the wheel. Yet I know several other racers who have problems with this and it seems that a simple short sleep after each gear change would solve the problem. But what do I know?

My skips are pretty much always just one extra gear and mostly on gear up, not gear down.

I haven't had any problems in any of the test patches, but my wheel is reasonably new. I have a feeling you guys that are having a problem with this are doing so because of hardware that's getting old and worn out.

Scawen is a nice guy, but I don't think it's reasonable to ask him to code a fix for a hardware problem (assuming that's what it is). Can this be worked around using the script system, perhaps? That would save him some coding, yet still fix your issue.
Cue-Ball
S3 licensed
Quote from PaulC2K :...im all for making the sim as realistic, accurate and 'fun' as possible, and im all for everything else that goes with it, but it has to be said its about 2 years behind schedule for the official S2 release

Says who? I've never seen a release schedule, so I don't see how it could be behind schedule.

Quote :(im not entirely sure whats missing for them to grant it S2 'final' status, just recall them using this as an excuse why games mag reviewers shouldnt judge it)

Beta means that all the features are in, but that the product may contain bugs. Alpha means that all the features are not in. AI can't pit, can't account for fuel, and can't handle cambered turns. The clutch model isn't finished. The damage model isn't complete. Etc., etc., etc. LFS will be Alpha until all features are complete. Then we'll likely have a short beta phase, since there are about a thousand people "testing" the app every single day. Would you be happier if they called it final, then released a "service pack" in a year to fix the rest? illepall

Quote :These days LFS feels no different to the likes of EA n co, granted at least they can often be found in here to answer anything which *needs* answering, but in terms of whats happening... deadly silence.

You've got to be friggin' kidding me! We've had 19 test patches in the last month. Every single one was announced here in the forum, and almost every single one added a new feature that we, the users, asked for. How you can compare Scavier to EA just boggles my mind!

Quote :...and while this'll be quoted and interpreted as being ungrateful...

Yeah, imagine that. You sound pretty damn ungrateful to me.

Quote :..but where is the progress to S2 final?

See above section about test patches. We've received a LOT of new content recently - for example: a new script system, direct replays of spr/mpr/set/lyt files, sorting of multiplayer hosts, new track selection screen, new custom views, local/UTC clock, etc). When the patch is finally out of test I expect we'll see even more goodies. And we know for sure that there's an incompatible patch in the works that will have even bigger changes.

Sure there's still plenty that could be added (see improvements section), but this game has made a ton of progress in the last year. If you choose not to see that, I don't know what to tell you.
Cue-Ball
S3 licensed
My guess is that either your download is corrupted or something else is causing the problem (video driver, background task, etc). If you look in the Windows Event Viewer you should be able to get more information about the crash (Start > Control Panel > Administrative Tools > Event Viewer).

What changed between the time it was working and now? If you extract whatever test patch you were using previously (U18?) does it work or crash? If U18 works, then it could be a corrupt download or a valid bug.
Cue-Ball
S3 licensed
Quote from Electrik Kar :For those who criticised that maybe the track looks too new, or simply anyone who prefers the older track style, I've been tempted to respond with what might be a good balance between the definition of Devil007's track, and the worn in feeling of the original.

Looks great! I'll definitely be running this version over the weekend. Great job, guys!
Cue-Ball
S3 licensed
Quote from Jakg :uh oh, i run LFS in either windowed or normal mode and i get "LFS.exe encountered an error

Would you like to send an error report?"

after a few mins

Try extracting a fresh install to a different directory and see if it does the same thing. You may just have a corrupt file.
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