The vacume is created between the throttle plate and the cylinders.
With downshifting to second from third you will need to drag the engine back up to speed regardless of throttle position, this could be percived as engine braking, but isn't, nor is it going to produce the effect of engine braking. Though it might still slow you down a bit.
So try this.
acclelerate to the top of second gear but do not shift.
Now let off the throttle, you will notice you still get engine braking.
Do it again but instead, cut ignition instead of letting off the throttle, you will NOT experiance anything like engine braking.
Edit: on some newer cars with EFI the throttle is electronic meaning that the throttle will close if the ignittion is turned off regardless of peddal position. The only reason I know this is because some of these cars have been known to accelerate on there own during electrical malfunctions. (nissans do it sometimes)
This is something I've never heard of before, and it still doesn't seem to make sense. If it was air under the pistons it would still effect my motorcycle. Infact it would be more since my engine only has one piston, there's no where for the air to go exept out of the case through the breather, and at high RPM it still moves fast enough to produce almost no drag on the engine.
The only thing that could increase drag when you downshift with the throttle open is the engine and transmission components, and it shouldent be anything near engine braking. Unless you have some severe friction going on in the transmission or engine.
also just to add, my motorcycle has a close ratio gear box, the difference between 3rd and 2nd is only a fue thousand RPMs, not hardly enough to make the engine rev high when it's practicaly at idle in third, and I still get engine braking. It is also a carburated engine and it is perfectly safe to cut ignition and start it again because if the engine is tuned properly you should get no ignition in the exaust portion of the engine
I wonder how many of you actualy know how engine braking works.
Here is a better explination than you will find elsewhere.
Your driving in third gear and you let off the pedal, this creates a vacume in the intake manifold after the throttle, you start to slow down, but not much. This is because the kinetic energy driving your car forward is turning your transmission at a ratio that gives the road more leverage on your engine than what engine braking can retard effectively. You downshift to second gear and 2 things happen, first your transmission is now in a gear that gives your engine more leverage on the ground. Second your engine is going to want to speed up, however, your throttle is closed so the engine can not take in more air and it will increase the vacume in the manifold which will in effect increase engine braking by increasing drag on your entire driveline. Engine brakeing is a vacume in the intake manifold after the throttle.
Even though wikipedia says its due to compression, it can't be and who ever says it can obveously has never worked on an engine.
I did a test to verify my explination, I cut the fuel going to the engine on my dirt bike while I was driving in third gear, then I opened the throttle wide and dropped to second, no engine braking took place. If it was compression it would have not been effected by an open throttle because the valves still work. Usualy the bike nearly nosedives on the front suspension when I downshift without rev matching. compression has minimal, if any effect on engine braking.
Infact, on diesel engines, it can have a negative effect on the return from the compression stroke. Diesel engines don't have throttle plates and therefore require special equipment to engine brake. Wikipedia actualy explains that quite well and it does contridict there explination of engine braking on gasoline engines.
If you don't belive me, get a manual gearbox car with electronic fuel injection and cut fuel in third gear, then downshift to second with the throttle wide open, the engine will accelerate even though there isn't fuel to drive it and there will be no engine braking effect. You might notice a bit of a drag from the transmission and engine parts, but it won't chug down like it would with the throttle closed. If I can turn an engine by hand I don't think compression is going to stop 4000+ pounds of car.
Edit: I forgot to add, I work in a shop and I discussed this with my boss once and he agrees with me, and we are talking someone who went to university for this stuff.
The only Gran tourismo game I ever played was the HD demo on PS3, I was less than impressed. The car I chose was a Toyota Celica WRC.
With the best tires I could put on the thing, it still cornered like it was on ice. LFS seems like the physics are alot closer to real life, I've driven cars on dirt and it still wasn't as slipery as the Celica on dry pavement.
one thing I have to ask though, can you realy upload hotlaps from a demo game? provided its a demo combo of course.
It's pretty stupid that people would try and upload licensed combo hotlaps on a demo account. Its like screaming "HEY LOOK AT ME I CRACKED THE GAME!" in the devs faces.
I wonder if it's possible to charge people who crack LFS, I've thaught about it and I don't see why you can't
Demo races always have drop outs, in the 7 races I've competed in (hardly anyone ever races on demo) I've come first place 4 times simply because I'm the only one in the field that can keep my car intact long enough to finnish the race. the other 2 I won because of driving skill and one I lost horribly because of a driver error (not mine!)
other than that, I've driven along in a fue races that weren't worth the effort, and I can't bring myself to call real races. I've come in first place because EVERYONE but me dropped out.
Oh wow @-@ thats amazing, it looks better than the GranTourismo HD concept (plays better as well)
you have to release some sort of DX8 dll replacement that implaments that shader untill the devs can add there own.
edit: at some points the video looked like a real race.
edit 2: just looked at your art on your web page @_@ no words can discribe how impressed I am.
I did the same thing, but I did it with my graphics card settings.
I called it fake HDR because thats how older games faked it.
Lowering the dynamic range, if done right, can give the apearance of an increase in depth.
most games that had this called it either "Emulated HDR" or "Enhanced contrast"
If you have a monitor with an image editing mode on it, turn it on and things will look even better.
I had some of crazy air I've got off of tires and the back straight barriers. in one I flew over the fence and fell through the bottom of the grass off the track. I lost the screen shots though.
as for the screenshot the OP posted, I can't see it, but I can belive he got big air off of the barriers without damage, I've done the same thing a fue times, and other times it pancaked the front of my car.
OMG demo racers hack?!?!? :bananadea...........:ambulance lol, half of demo racers I've raced with don't even know there are hacks for this game. I didn't know untill someone posted about a hacker, then I was like, wow, hackers actualy get banned in this game? Most games I play hackers usualy run rampant and don't get banned. Unless its on steam, then we fair players just stand by and wave as they lose there games one by one.
edit: if you want the skin, that is one I made after seeing someone elses go at it and thinking "this will never do"
it's available on my photobucket acount, I don't care for it, so download and butcher all you want, nothing on that skin is of value to me.
I have a program called freetrack and it says it will work with most games that support the TrackIR. I was wondering how to get the trackIR to work in LFS, its supported in 6dof mode in patch X but I can't find any options in LFS for it. How do I get it to work? is there something I need to get freetrack to work as TrackIR in LFS?
I think the road cars should be limmited to tyre type/pressure, toe in camber/castor and a fue simple adjustments to the weight distrebution in the car. nothing advanced.
It wouldent take away the strategy at all because the strategy of road car racing is all in the fuel and pitting strat.
Plus I wouldent mind seeing how these other demo drivers stand up with a bone stock car. I set my XRT up with all the stock settings once, and the car drove completely different, it lugged around the track like a real stock car would. It would make it so that you have to get used to the car more than set it up for your style. Meaning you actualy have to LEARN to drive the car.
That is just awsome, I'd use those rims.
even if different rim styles would be for paid users only, I'm buying it so it would still be awsome.
I think rims would be about the only thing that needs to be added, the stock ones do look kind of amatureish for 3d models anyway.
no offence to the modeler, it's probably poly saveing.
As long as the over all radius of the wheel stays the same it would be cool.
You could have rim size adjustable, but it changes the profile of the tire to keep it the same radius over all. This way we could have beads on the tires that can blow out if you use a tire to rim ratio that isn't good for the application. Say you use a very high walled tire for a road race. if you hit a curb you can blow it out. If you use a low profile tire, you can end up damaging your wheels in rally cross.
Tire width should be a fixed number, because people would put pizza cutters or fattys on. It would mess up the dynamics of the race.
I was thinking of some cool things I could do with my recording hardware (audio) and I could very easily record the voices for a navigator for the Rally tracks in LFS.
Here's the problem, I don't have the skills to code one (yet)
and I don't know what each corner on blackwood (I'm only demo)
would be classified on the scale they use for the angle and distance of the corners.
I think it would be posible to do it like some of the other rally games do it.
Each part is a seperate sound file. (single words like "One", and "Right")
The mod could use insim, mainly the track position data it provides.
There would need to be map definition files for each track that tell the mod what to say at each point before the next turn.
It woulden't be very useful for rally cross, but it would be good to start soon so that if and when we get rally stages (I'll have S2 by that point)
All we'd have to do is wright the scripts for it.
I might not be able to supply the voice if I don't get time, but I'm sure someone is willing to take up the task if the idea is good.
The older version of the glasses won't work even with the new drivers. If they don't work then you need the newer set.
People I'v talked to that have the newer ones say they work well, but even the newer ones give you a funny feeling when you have a HUD on your screen, it seems to just pop out at you.
The only screens the newer ones don't work on are laptop screens, but thats because you can't attatch the control box to them.