for sure this damn roundabout not accessible in "x" version is frustating . Everyone would like to drift it since it exists . Anyway, seeing what Aston, Autocross and Kyoto look like on the screenshots, South City is going to be sexy !!! (I remember having read somewhere that it is Eric’s preferred track)
We are sure it is a big job . I think everyone that has used shift+U there has a bare idea of what this 2.0 version Eric is preparing may bring more : like the roads not yet accessible, especially the area in the attached snapshot ...
You have this showing the racers per country playing online currently : https://www.lfsworld.net/worldmap/
Then, when connecting to Multiplayer, you see the number of racers per server ...
I know the frustration of loosing something (Blackwood is good example of many things that has changed), but let's try to see the positive things aswell . In this particular screenshot we can see a cone and a border for what can be a new corner for fast cars (not race ones that will go pedal to the metal) just after the 'hairpin'.
I do not think it is an 'hairpin' (by this I mean slow). By looking at the two cones present, it may indicate a corner like the last one of the first sector : a two times left this time, and more "downhill" at the same time : punishment for braking late.
If the driver ahead is missing the first left corner you have a chance to pass him before the last "S" section (so before entering in the oval), while with the current configuration the driver ahead is almost unpassable and you have to wait for the oval section.
Experts on Kyoto National may confirm or not.
edit : looks like posting the same kind of comments at the same time
https://www.lfs.net/report-dec2018-au
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new physics at 1KHz
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to be removed ? Hell, no !!!
ms is coming, and a clearly beatiful autocross area + dragstrip