The online racing simulator
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Flotch
S3 licensed
time will tell, as for separating physics and graphics ...
But having a global delivery would be awsome ^^
Good luck guys !
NB : hope the rain is planned and implementable in the future Wink . As seeing how beautiful are the sun reflection on Blackwood's roads snapshots, I just dream of the same with rain ^^
Flotch
S3 licensed
Quote from Scawen :For a while, we would like to release a few more pictures each month.

It may be that we show one track in each monthly report.

And sometimes a little more information to go with the pictures.

LFSThumbs up
approoved
would you be kind to share some hints for the next track to be shown ? Ya right
Flotch
S3 licensed
Scawen's wife/girlfriend

edit : https://www.lfs.net/about
Last edited by Flotch, .
Flotch
S3 licensed
addendum : just try the "storm" (heavy heavy rain), it is very fun Big grin Awful to put the pedal to the metal Big grin Very nice !!! Maybe a bit too icy, but fun !
edit : made a test with medium rain : it's very nice ^^ . Storm is full of water and the tires are not going well into water Big grin
Last edited by Flotch, .
Flotch
S3 licensed
Quote from PeterN :Quit the game just to change car or track?
Quit the game just to change controller bindings?
Quit the game just to change graphics settings?

That's massively annoying when you're used to LFS.

yes, that is crazy ! Total fail on this aspect !
Graphics are quite nice (environment is very eye candy with plenty of mooving stuffs Smile that is pretty nice), but the road surface is looking ... not so great imo... Sounds are pretty nice to hear (like braking even it feels a bit not as natural as RL).
Handling ... I do not know. Some aspects are nice, some are still very disturbing (like you can loose the control of the car and spin it at 15kmph, if you go offroad the car is slowing down gently ...)
50-50 for me ...
Flotch
S3 licensed
ACC may not be attractive at all : kind of redundant on AC on many aspects, and you know you will have to pay again and face most probably to bunches of DLC (if interested) ...
I think I will buy it ... but not so excited, just to see the graphics part and how the handling feels (one car/one track if I read correctly for now)
Flotch
S3 licensed
https://facebook.com/Assetto.Corsa/photos/pb.305504559475869.-2207520000.1536691679./2703520716340896/?type=3&theater
pricing for ACC, the sooner the cheaper :
25€ if you buy it tomorrow
35€ if you wait until the 14th of November
45€ if you have waited until the 16th of January ...
Probably less then 25€ if you wait for more than one year Wink
Flotch
S3 licensed
Indeed but there is currently some troubles on this page : many screenshots are not available at my level ^^ , while they were some times ago
edit : and you post things like this, and instantenously it is fixed Uh-hu
Flotch
S3 licensed
Quote from TynMahn :...
I'm just sad that the developers have seemed to loose interest in it...

They posted some great news on how the product will evoluate 2 weeks ago, stating they are working full time on this ... and you assume they have lost interest on it ? Ya right
I think it is a proof they are really into it ! Other features are of course a matter of time, but if you read Scawen's posts, he is definitely involved in doing further great things, but as said Hakseli90 : they are only 2 !!!
Flotch
S3 licensed
Quote from Qurpiz :Just don't go silent for a year and a half now, please.

They plan to show other tracks in a few weeks, each track to update takes several weeks ... every unit is in weeks now, that is pleasant !! Be confident !!!
Flotch
S3 licensed
Glad for you that you find a great way to understand LFS !
Note that understeer and oversteer are kind of headache most of the time. A concrete exemple : when your car understeers, it can introduce some unpredictible oversteer just right after (like an icy part of the road the front wheels are touching, making the car to not turn as expected, so you steer a bit more, then the front wheel leave the icy part, but the rear one touch it => guess what happens Wink ) ... but what you remind is the big oversteer in the end => while the good way would be fixing the understeer to avoid the massive oversteer, the first reaction is to increase the stiffness of the front ARB that may increase the understeer behaviour, and in the end introduces a massive oversteer that you are not fixing Big grin
This simply to say that setupping is sometimes not easy at all.

About accessing the websites, yes they are very optimized by someone knowing how to do the thing properly Smile .I am sure he will be pleased reading this Thumbs up

Enjoy LFS LFS !!!!
Flotch
S3 licensed
sexier, I like it ! Smile
Thumbs up
Flotch
S3 licensed
this is nice Smile
But you do not use the Aston snapshot ????
Big grin Big grin
Flotch
S3 licensed
First : upgrade of physics to 1KHz
Then, it will be possible to have lap time including ms, and so Drag Racing as hotlap could be interesting for the straights fan Smile
Flotch
S3 licensed
Quote from RPDrifting :Poor Fern Bay Frown

come on, it has not been seen to avoid massive heart attacks beetween the readers.
Flotch
S3 licensed
Find some 599xx footage for example Wink
Flotch
S3 licensed
Kyoto First
[/Donald mode]
Flotch
S3 licensed
turbal engine ...
Look for some italian V12, you will hear it is better Wink
Flotch
S3 licensed
Agree.

To ask something about the wonderful Blackwood we can see, Eric, can you plan to add a way to have a joker lap implemented for the rallycross configurations ? Like a chicane close to the pit exit or one on the right of the long straight of Blackwood GP in normal way (aim was to not design something differently, otherwise a gravel part with an hairpin would be nice of course Big grin ). I am not asking to implement the joker lap feature, but at least to have something built in the track for an implementation of the joker lap in the future when Scawen will have some free time to spend Ya right
Flotch
S3 licensed
owned Big grin
GJ Wink
Flotch
S3 licensed
Maybe Eric had some other better ideas aswell, as curently we know nothing else than it will be beautiful Big grin
But indeed, it is like South City : plenty of configurations are already dreamable in the current state !
Flotch
S3 licensed
Yeah Thumbs up
And if you want to fix the numbers (rpm, torque, power, weight) that are a bit different than what we have currently in LFS, it would be awsome Big grin
Flotch
S3 licensed
it is like when you get the interior going to green when you touch a green area of the road, or the arm of the driver going through the window/roof of the LX6 ... : maybe not related to track graphics but cars ... I admit I do not know ...

A bit off topic, while I see the Aston subject raised, I was dreaming of a new corner for Aston Grand Touring (in aim to differentiate its layout a bit more than the GP one) : it would be to use the part of the last corner of Club as per the attachment ...


NB : the trucks parked in Blackwood are very sexy, I wonder if we will them move one day arond the tracks Ya right
No shader object with id : fShader2d
Flotch
S3 licensed
When clicking on the car appearing on the top right, I get the following error message (using chrome) :
www.lfs.net indicates :
No shader object with id : fShader2d

When clicking ok, the car is correctly appearing.
Flotch
S3 licensed
For the gear/rpm to use, on a track with long straights (car reaching almost its top speed) I am for using max power delivered by the engine at the end of the straights.
In this particular configuration (mini oval), top speed is not so interesting, so I was looking at a good compromise beetween maximum power when cornering to be able to maintain the wished speed, and no gear change (if you upshift and downshift once per straight/corner, this means 4 changes per lap, so 300 gear changes during the race to compare to ... none => none is better Big grin
And simply by speaking about data, corners are taken at 170kmph, and top speed is less than 190kmph ... so accelerations are only for 20kmph, the few hp difference by being a bit high rpm at the end is not really a problem.
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