I did the same test in my parents' Peugeot 307 and it works as well in reverse. Only did the test up to about 20 km/h.
Why do you want a H-shifter in a modern formula car? LFS is a sim and it should try to simulate the cars as close as possible. For the GPL'ers there is still the LX6 with a H-shifter, no downforce and it's as rear happy as the old F1 cars.
Yes, we do have our own personal preferences. But what about users who have just bought the game want to hop in and drive? They will be disappointed if they cannot use the shifter or view buttons because they don't know yet how to configure them.
So what about posting the settings you are using? Maybe we can come to a reasonable default set.
Like with most problems on public servers, the only real solution is to drive on private hosts. Try to take part in organised races. It doesn't have to be a league, there are enough just-for-fun-races where you can just hop in and drive.
While racing at Fern Bay Rallyx Green we encountered a strange lag problem. Suddenly all cars except yourself disappeard and you were driving on your own. The lagbars remained normal and no one got kicked from the server. Everyone was driving for his own with the position list still showing the correct times. Chatting was still possible as well. To me it looks like somehow the TCP pakets got through but not the UDP player pakets.
The server remained in this state even after serveral race restarts and going back to the lobby. Only a hard-reset of the dedi host could fix the problem.
I've attached the replays. In the first one the bug happend during the race, the other two were recorded after the race restart.
C++ is a programming language. You can either program everything by ourself (including the 3D and physic engine) or use ready made physic/graphic engines.
I think the ladder is what you are looking for. Take a look at the rsc community project "Motorsport" for an example what is possible: http://www.motorsport-sim.org/
Well, C++ is the language most of today's games are written in (LFS as well). But it's not as easy as you might think. You can get some C++ compilers for free, but the actual programming is the hardest part.
I'm using the Clickteam installer for the german LFS S2 CD. It works pretty well as you don't have to manually extract and create shortcuts anymore. In contrast to most of today's installers it doesn't write anything into the registry or put any files in other directories (except the icons).
I'm casting another vote to skip the track loading on startup if possible. Most times you want to race on another track/server so LFS loads a new track anyway.
I'm having the same problem for some time now. I'm too lazy to send the wheel back to Logitech, so I'm waiting for the G25 and use the shifter on the right.
Sorry to disappoint you, but LFS uses a pre defined offroad effect as well, some sort of micro bumps. But it's probably better done so you hardly notice it.
It's not a question if LFS is "pop" enough to be at the E3. It's just a question of the marketing budget. Companys like Simbin/EA spend huge amounts of money for marketing and can afford to buy a 301. The LFS devs on the opposite concentrate on the core development of the game which is the right decision for a team of only 3 people.