Nice, but why don't you work a bit more on it? I think with some adjustments it could look really good.
For example the carbon structure on the side panels is too big compared to the dashboard. I also think, that the rightside drivers won't like the mirrored FZR text
I think LFS has become too realistic. I've just had some great races on Blackwood Rallyx with a lot of fun. But then in the last race there was a three car pileup in the last corner before s/f. My car was knocked heavily into the armco and guess what: my wheel broke.
The addition of the new tyre physics to S2 is really nice, but I think Scawen went a step to far with the implementation of realworld damage. It's just too expensive to buy a new Driving Force Pro after each crash, so I'll step a bit back now...
I think the fog uses the same effect now known as "haze", just a lot stronger. With some hex editing of the trackfiles it should be possible to increase the haze so it looks like fog.
Ok, sorry for the harsh words. I was just a bit dissed, because there are so many people around who talk about things they don't understand (just read the comments over at RSC à la "you would have to program gravity for each situation" or "gravity isn't important for a racing game". Then when there is someone like detail who knows what he is talking about and actually does some research about the subject, a comment like yours follows.
I mean this is just plain simple physics. Nothing complicated like "string theory", not even Einstein's theory of relativity is important here. We are talking about things Galileo Galilei has found about 400 years ago.
I think you mean a = F/m. I've just tested it. The tyre load on all 4 tyres is 6,3 kN according to F1PerfView. With a mass of m = 678 kg I get g = 9,3. Something's wrong there
That answers Tristan's question
If there is something you don't understand, feel free to ask. But please don't post comments like this. It's not our fault when you missed the physics class at school
I just did a test and the values LFS shows in the g-meter and in the raf file are a bit strange: When rolling the car to it's side, you would expect the lateral acceleration to show exactly 1 g. But it doesn't, it just shows 0 g. Did you make similar experiences?
My guess is, that LFS removes the gravity acceleration from the g-meter and raf outputs. Maybe Scawen can confirm this?
It's really frightening, that there are so many people in the RSC forum talking about things they don't seem to understand. If you don't know what you are talking about, let it be or take a look at a physics book first. Gravity on earth is just g = 9,81 m/s². To calculate the gravity for a car you take it's mass and multiply it with g to get the downwards force. Nothing complicated, just simple math: F = m * g.
I can't really understand how you can program gravity wrong.
Hm, let's try to think a bit:
Is this thread still opened for discussions? Yes.
Why did Scawen close the other threads? Because they had exactly the same topics.
So what's your problem? If you want to go on ranting and repeating arguments that have been written a dozens time in this forum, then feel free to do it here!
With my Radeon 9600 I get about 40-60 FPS, with full details and 2x AA and AF, so there's probably something wrong with your settings. Check if Hardware Vertex Shading is enabled in the LFS graphic options.
Back from Vienna I finally had some time to take a look at the photos. I'm still sorting them and writing a small report about the fair, but here is already a sneak preview
Thanks. I guess the washing was really necessary after the karting race
Yes, I've ordered some CDs last week, now I only hope that they'll arrive in time.
Anyway, looking forward to meet you on Saturday. I'll arrive around 8:51 at the trainstation west (Westbahnhof), you will probably still be sleeping at the time