I'm pretty sure that these terms are exactly the "release it for public", because Victor mentioned this in the Autosimsport interview. The rFactor version features a Nürburgring track as well. But this track would have to be licensed by the Nürburgring GmbH, so we probably won't see it in the public rfactor.
It's the question how accurate this list is. For example "Uses data from tire manufacturers". At the moment it only lists which tyre manufacturers are present in the game. We don't know if the developers got any data from them, so this is very vague.
No, outdoor tracks with such karts are usually more expensive as well. Btw, will we get proper clothing and safety stuff there? I've never driven such fast karts.
Your karttracks in England are very expensive. What about if you all come to Germany? You can get a 2 hour race for 50 euro here, more than 1/2 of your price.
So why don't you just try to make them better looking? The backgrounds are simple jpgs and the colors can be edited as well.
Edit: Back to topic. I think that the Formula XR should be added to the demo to represent one of the formula cars. So the car choice would be GTI, GT Turbo, Formula XR.
Yeah, I have nothing against adding new features to the LFS engine. What I wanted to say is, that I don't think removing optimizations just for the sake of it would be any good.
Why do you want the 3D engine to use more of your PC's power? I think it's great how good the LFS graphic engine runs even on old PCs. Just compare S2 with the first demo test 0.04k. The current version runs a lot faster despite increased track and car details. I think that's a great archievment.
The strange thing WGooden reported isn't the force view. Take a close look at the second screenshot, there only the helmet but not the driver body is visible.
Sorry, I had the impression that you thought the /track command wouldn't exist anymore. I'm probably a bit too tired now to understand complicated forum posts.
You can still change the tracks live, just like before with /track. The /tracks command is only an additional feature to limit the available tracks with a textfile.
I just had a crash (T3) which is related to a graphic error I got since some weeks. I think the graphic error is related to some bug in the ATI drivers, because it already happened with S2Q. Just posting the crash address here anyway, maybe you can see where exactly it crashes.
To the graphic problem: It happens after some time when switching between windowed and full screen several times (e.g. for screenshots). Suddenly the game begins to stutter and all textures seem to get flushed. The FPS goes down to about 1 FPS or less and it either crashes or I have to exit LFS with the task manager.
It happens to other people as well, all having an ATI card of the 9600-9800 range.
This screenshot is from the viewer, but it looks exactly the same in-game:
Tyre heating is ok in my opinion. What should be changed are two things:
- Start out of the pits so you have a complete lap to warm up your tyres.
- Invalid hotlap when driving backwards, just like it's now in online mode.