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Hallen
S3 licensed
To answer your initial question, yes, I think the track widths are realistic. I think Aston is similar to current F1 tracks (for the most part)
Also, if you take the track in Portland for example. It's front straight is very wide because it doubles as a drag strip. The rest of the track is quite narrow. The point is different tracks will have different widths.

Part of the issue might be that you, like me, see most of the racing on TV or from the stands. That makes tracks look more narrow than they are.

Have you ever, gotten out of your car and walked across a major, multi-lane road? Doesn't that road look way bigger when you are on foot than in your car? I think this is a similar effect when watching from the sidelines.

More objects close to the track definitely elevate the sensation of speed. That is true in any situation, the closer the objects, the more you notice the speed.
I wouldn't mind more objects close to the track, but only where they make sense. I don't want to see stuff just to add to the sensation at speed. For me, I end up blocking out every thing but the track, my next turn in or braking point, and the other cars. The stuff on the sidelines I just ignore. It probably does add to the sense of speed, but I pretty much block it out.
Hallen
S3 licensed
Quote from PLAYLIFE :Jakg was referring to earlier posts in this thread by Static:

That's how you read it, but not how I do. I read it as a Jakg either not reading the thread or just being argumentative


Quote from PLAYLIFE : Hallen, I guess you made a mistake of not reading the thread and not understanding the conversation. Just to finish it of like you did:
:pillepall Subject closed.Big grin

:pillepall
You should read the thread. Jakg kept repeating himself even after Static X applologized. Like I said, we all make mistakes, what more did Jakg want him to do?
Hallen
S3 licensed
Quote from St4Lk3R :hi there. here is a link to "Szwei", hosted by ocrana.racing.

http://www.ocrana.de/index.php ... ategory&filecatid=170

I have gone to the OCR site a number of times to download files, but I never see a download link or button. There is only one link, and it takes me back to the OCR home page...
What am I missing?
Hallen
S3 licensed
Quote from Jakg :the problem is you keep trying to blame other people when we can all see what happened!

Jeeesh, back off dude. He didn't blame other people, he said he made a mistake. He was just explaining his state of mind at the time.
We've all been there. Had a bunch of wreckers ruining races all day, you get a bit touchy about any contact with another car. The ban was uncalled for, Static-x agreed that he made a mistake, and fixed it. What more can you do?
Well, unless of course YOU never make mistakes, then feel free to keep rubbing the salt in.illepall Subject closed.
Hallen
S3 licensed
Quote from thisnameistaken :Of course they are, that's the best bit. When I get one of the Formulas over 100mph I know I'm in safe territory, but when I get the LX6 over 100mph I know the slightest bump is going to upset it - that's what's fun about it!

The RAC and FZ5, admittedly, I don't drive online, but I have had fun with them offline and can see myself driving them more in future.

Off Topic
That is your set, not the car. I found the LX6 to be plenty stable at higher speeds. KY2 on the oval section you can stay flat out the whole way around.

On Topic
Any other rear wheel car would be great. Something in the range of the FXR would be great.
Hallen
S3 licensed
Train them for a while with low fuel. Then put full tanks in and watch them overshoot every corner.
I think they said it above. The AI drivers can't correct for changing conditions too well. Plus, the default line they drive on some tracks is just not right and any small change they go off.
Hallen
S3 licensed
Quote from anttt69 :suprised it did'nt rip the wheel off! Dev's might want a look at that

Read the whole thread. There are other curbs at KY that are just as bad. It might come down to how the contact patch is calculated in LFS though.

http://www.lfsforum.net/showthread.php?t=8500
Hallen
S3 licensed
Quote from joen :Mouth to mouth advertising is the most effective marketing tool there is I found out about LFS through a topic on a tech forum I visit.
So go tell all your friends and spam forums kids

Word of mouth is currently the most effective thing for LFS, but it is not the most effective in general. Pretty much by definition, it is one person talking to one person. Effective would be one entity (magazine, commercial, website) that talks to many people.

Word of mouth is more powerful because you get a sense of belonging and more confidence when you are talking to a friend or a knowledgeable person.
Hallen
S3 licensed
I would agree that text delimiters make sense and make the code easier to read.
How else are you going to do conditional statments like

If x=1 say hello else say goodbye

and for that matter, if you do variables, would you have to delimit them with a /?

/If /x=1 /say hello /else /say goodbye

I also think that with a simple editor environment where keywords and commands are highlighted like in most dev environments, the / delimiter becomes redundant. It makes perfect sense in the text box to break out of chat mode and into script or command mode.

I'm sorry, but I have never written a scripting language, so I can't think of any situation where not having the / would be a problem.

SpeedScript is my vote for the script name
Hallen
S3 licensed
Quote from Gunn :Yes ITV gets purchased, but they don't show anything except for highlights and the race, then the podium and interviews in English. Instead we'll be stuck with re-runs of bloody NCIS or some other generic rubbish.

Yes, built in to LFS or into the dedi version I would like race and season management options. Or alternatively, a seperate application that gathered the info and processed it into a file that could be used to set up a race, throughout a season, and have the results collected and accumulated.

I don't know where you are, but both practice and full qualifying does get shown in the US and Canada. I think it is a great show and the back marker teams also get air time.
The extra time on the track does very little for the better teams. The extra telemetry gained in those sessions is minimal. Plus, the faster teams don't do hardly any track time in the first session, and as little as possible in the second. The slower teams spend the full 15 minutes in both if possible.
The only way a faster team does not make the final grid is if they get blocked by a slower car. This has happened, but you have to blame the team for that. They should be setting up their hot laps for the driver to try and insure a clear track. This problem also occurred with the original qualifying format. The only format that does not have this problem is the single lap system.
I think Becky hit the nail on the head, the fuel credit system is the problem. Let them run what they want, that is my opinion. But the league is trying to force the cars to be on the track for the majority of the time. In the old system, cars would just sit in the garage until the last possible moment, and then go out. This system insures that the cars are on the track.
If they got rid of the stupid two race rule for the engines, you would see even more cars on track because then they wouldn't be worried about the 10 slot penalty for replacing an engine.
Totally off topic, sorry
Hallen
S3 licensed
Quote from S14 DRIFT :As probably many others too, the worry of being bombarded with "spam" bans would come across of a worry.
I myself have aslo been banned in the past (not complaining because nothing can be done) for reasons 1) that have not been explained and 2) for not doing anything that anyone else would complain about.
Freinds could become irresponsibe and set up a "player banning barricade" - Where people who really dislike someone would pass the word on to their freinds who own/run/admin other servers.
People would then be banned for fun, leading to a 30 day ban for no problem.
I know, this occurnce will be rare, It is possible
IMO, people should have a new way of banning, something like "Mani-Admin" for Counter Strike Source, Where they press ban > Player > Whoevever > Reason > Bad Langauge + Replay auto saved to that of whoever being banned and the server operator, so irresposible bans can be combabted, and stopped.

Your situation described above can't happen. My server participates in the Wrecker Barricade system. If you get banned from a server, and your actions are reported via the system, and I ban you from my server while you are not on it, the ban will NOT get recorded by the dev's system. You could (and probably will) get banned by 20 or 30 servers all while you are offline, but these bans won't be recorded in the dev's system.

The only way you are going to get the warning and the 30 day ban is if you get banned from a server while you are on that server. You then have to go to another server and get banned again... do this multiple times in a short period. You will really have to go out of your way to have this happen, and if it does happen, the 30 day global ban is probably deserved.

I can tell you that if I see deliberate wrecking from a Wrecker Barricade report, you will get a very long ban on our servers. It has to be blatant and intentional. Bad driving won't get you a long ban automatically, but wrecking will.
Hallen
S3 licensed
Here is some more video to support the single point of contact issue.

This curb is a bit different. You can see the lip on this curb.

It makes it look like the car is nervous or something

Watch near the end where I try to drive out of it. Pretty funny.

PS, Use shift-U to get the best view.
Last edited by Hallen, .
Hallen
S3 licensed
Quote from ArosaMike :Well at the end of the day IMO, you're only gonna win races by being agressive and trying to overtake. The definition of a good race to me is being in a battle with someone where I overtake them, then they overtake me, then I overtake them again and so on. If they want to behave like a retard and try and hold on round the outside then that's their problem if they don't have the skill for it. It aint my fault if they crash when I stick it up the inside and personally it's a huge advantage for me cause I don't have anyone behind anymore. It sounds arrogant I know, but no one I know won a race through being nice and considerate! If I can muscle my way past I will. I'm not into nudging people off the track or using them as a brake, but if the person turns in on me and crashes....it's their fault not mine!

If I am in front, I have a right to defend. If you get up my inside on the apex, good for you, I will not run you off the road. But I will, in some cases, force you to keep it tight to pinch your exit. I will stay side by side through the exit if I can. If you did not expect that, and you have carried too much speed to hold your line, then you just hit me. Are you trying to say that it is my fault that we had contact? If I see that there is no way to stay beside you, or the corner combination is not right for the above tactic, I will square up the corner and try to get back along side you.

Regarding Rosberg, he did not complete the previous chicane because Montoya had got inside on the apex. He is allowed to do that, but should not have gotten a clear advantage from doing so. He did get a clear advantage as he exited a few car lengths ahead of JPM, albiet at a slower speed. If the wreck had not happened, my bet is that Rosberg would have gotten a drive through penalty on the next lap. Going into the next corner, Rosberg admitted to pinching down on JPM to try and get a better run on the next corner. He even said that he probably went too far. JPM's comment was, "He wasn't going to make that corner anyway" implying that Rosberg had driven in too deep in the first place.

That incident highlights why I hate that type of chicane. They are terrible for passing attempts.
Hallen
S3 licensed
1) Delayed reset. This is an option to have the martials pull you out of the gravel trap, with a delay and ONLY when the track is clear. If you have ever played GPL, there is a reset, but it waits until there are no cars near you before it works.
This method would not fix damage. You have to be able to drive to the pits to get fixed.

2) Quick reset option. This option allows you to reset when the track is clear. Damage is not fixed. You must drive to the pits to get fixed.

3) Arcade reset. This option resets you and fixes your car. The reset will still only work if the track is clear. (default for offline driving)

4) No reset option. No resets are allowed at all. If you can get your car out of the sand and drive it, you can continue.

Option 2 would be good for online racing in most cases, but option 3 would be OK too in some situations.
Option 1 would be the best for league racing in my opinion, but option 4 would be viable too.
Hallen
S3 licensed
Try increasing the ratio for first gear. It helps some. However, the XRR will just not launch as fast as the FZR no matter what you do.
Hallen
S3 licensed
Quote from tristancliffe :Interchangable parts are on GT4. And I think that 99.9% of players just stick the 'best' components on the car. Occasionally those with DFP's and a suitable desk might put crappy tyres on to try and cover up the arcade physics and give it an air of realism, but that's pretty much the only time a car is less than perfect.

With regards to over the top responses, I'd like to say that if you take an idea and push it to extremes to quickly find the flaws in an argument. Doesn't always work of course, and sometimes isn't even applicable, but can help sort the wheat from the chaff (or the automotive engineer from the ricer brigade).

lol, you are right of course. I should have put the smiley in my post. I knew what you were trying to get at.
Hallen
S3 licensed
It is a fair question considering the current trend in console racing games.
There are some good, if a bit over the top (tristen) responses.

The final answer is no. You can change suspension settings and tires all you want and the aero settings on cars that have it, but there are no engine or other "upgrades".

You get to personalize your cars with skins.

This is very like club racing or a spec series, the game mandates the formula, and you are free to set it up and paint it the way you like. It makes for a better overall game and better racing.
Hallen
S3 licensed
The problem that I see is that it takes two to tango. The passer and the passee (cool new words) have to work together to make it work.

If you jam the car down the inside, and you get alongside me, I recognize that I made a mistake, square up the corner and try to get you with exit speed. The classic re-overtake maneuver.

However, if I instead just take a wide line and push for all I am worth, we end up coming together on the exit, with me getting pushed off into the wall.

How do you know, as the overtaking driver, which kind of opponent you are facing? Public servers are not like a racing series where you get to know your opponents. So, I generally end up taking the conservative approach. I try to leave myself enough of a buffer to stay inside on the corner exit in case the guy I am overtaking tries to stay alongside.

I think that some of you are saying that this is an improper overtaking maneuver. That if I don't go in fully committed, I will cause the accident. I do agree, to an extent. If I go in fully committed, AND I can get my rear bumper in front of the passee prior to corner exit, then yes, this works great. But if not, somebody is mowing lawns.

In my league races, I am much more comfortable with this. But on public servers, or when I am racing with people I don't know... well you take your chances.

My problem comes in when I am setting up for a fast chicane, and somebody late brakes and takes the inside, I am already committed to taking the the apex, or I will crash. They on the other hand got on the brakes later, but in order to not miss the exit, they have to be slower when they hit the apex of the first curve of the chicane. So my options at this point are to take the apex and hope that it is only a minor bang. Or, try to keep braking and stop before hitting the wall or the tires and let the other guy go. To me, this is not aggressive overtaking and being fully committed. This is overly optimistic and expecting the other guy to just give room because you happen to be inside, even if you are not in a position to allow room for the other guy.

So what do you do in the case of the T1 T2 and T3 at Blackwood? I have had this happen a lot and seen all kinds of different outcomes.

Driver 1 is leading and stays outside going into turn 1 hoping to apex normally and maintain a fast exit speed. (probably a mistake, he should have protected the inside line)

Driver 2 late brakes and gets alongside.

Driver 1 can take turn 1 on the outside and hold position to the left of Driver 2.

Driver 2 loses exit speed because Driver 1 is still on his outside. (is this because driver 2 was not fully committed or because the outside line on T1 at Blackwood is not that much slower?)

Driver 1 now has the inside line to the first corner of the chicane, but driver 2 is determined and hold his position.

They are now both going fast enough where if they don't apex on both the corners of the chicane, they will go off track.

Who has right of way?
Hallen
S3 licensed
Quote from AndRand :I dont know about national colours if they are strictly set but companies' colours are mostly given as pantones, when used in logos or layouts for marketing purposes.
So probably, their PR's should share that.

Exactly. We define our logo colors using the PMS (pantone) system. Photoshop also supports this color system.

However, just because you have the pantone color code does not mean that it will come out looking correct. In the real world, different paints on different materials will look very different. It is extremely difficult to get colors to match when you paint on metal and then have some sturated plastic parts all in one unit. Things just come out with slightly different shades of the same color.

In the virtual world, it is all up to your monitor calibration and your graphics card setup, and the program used to display the image. You will be able to get close, but not perfect. Close is good enough in most situations.
Hallen
S3 licensed
Quote from Vain :Usually pitting removes two absolutely perfect hotlaps from the race, and destroys any ongoing fights for positions. ... Mandatory pits don't add anything to the game anyway, as there is no strategy involved. As a conclusion every action is allowed and should be encouraged to minimize the effects of mendatory pits.
If you don't want to have people pit on the last lap, remove mandatory pits.

Vain

That is is odd logic... but to each their own.

I would say that there should be an option to allow or to not allow pitting on the first and last laps in the server setup. That would take care of the issue.
I think pitting on shorter races can be fun. There are plenty of opportunities to screw up and it is good practice for longer races.
Hallen
S3 licensed
I'm sorry, but the prairie dog that is actually a beaver picture had me rolling on the floor. That was funny.

However, for those that don't know, Google makes a nice little toolbar that works in both IE and FireFox that has a great little spell checker built right in. It works great. I use it all the time.

The point is, if people do not understand what you are saying, you are not going to get the responses that you want. Make it easy for them by using real words. Goodness knows there are enough misunderstandings on this board without using phone speak.
Hallen
S3 licensed
Quote from Blackout :Went wide on the first lap and was last after that. But oh boy what a nice racing it was, catched people in front of me. Superb fights with Hallen and FieDi and with some other guys. The best fights I'v ever been in, I could say it was a epic race!

See you next time in Jamaica! :banana_ra

Yes, it was very good stuff. A good example of hard racing while still giving enough room for the other guy.

I got punted on lap 2 and sent to the rear myself.

I was getting a little frustrated. I know we could have caught a couple more cars if we were not racing so hard against each other. I kept watching the other cars slip away. We did all three catch one in the end.
Hallen
S3 licensed
Quote from SamH :Hmm.. Eric, did you get the right replay? The one I have was S2 licenced (BF1s on Blackwood), with S2 licence names on Ctrl+Shift.

Let me know if something went screwy. The report Joen submitted was definitely S2.

[EDIT] I gather there's a little confusion. In the intervening time, until we get our full, server-independent system up and running, other servers are receiving ALL our wrecker reports.. Demo server reports as well as S2. Perhaps I can do a bit of quick coding to filter out the Demo reports and only forward the S2 server reports. I'll take a look at that today (once I've had some sleep.. been an all-nighter for me again )

Don't worry about it too much with the demo reports, we can handle the load for now. I can see in the future where it could get to be too much though so a filter would be nice to have. We are happy to be participating in this cooperative effort. I think it will eventually help to make LFS better for everybody.

We did get Joen's report and although the MPR was very short and only showed one incident, it was enough to confirm that those guys did intentionally wreck other cars. They have been banned from our servers.
Hallen
S3 licensed
Ahhhrrrgghhh, nevermind...
Hallen
S3 licensed
Quote from tinvek :the reason i posted it here was so everyone could have a laugh at my expense re braking now

re the strain on pedals, i was worried but after asking for old squash balls off a few more athletic m8s, i've found one which is pretty soft, it just does enough to give some feel

re brake effort, yep raised it a bit already


going a bit too hardware ish

i'm actually tempted to get make a rig with a master cylinder connected to pedal so i can get true brake feel, i've got enough hydraulic parts left after i sold garage

Hey, you got to do what you got to do. Not everybody can afford the cool ECCI pedals. I have made many mods like this in my life... many on real cars that I have owned. If it helps you enjoy the game more, the more power to ya
FGED GREDG RDFGDR GSFDG