It does not matter to me what the car looks like... too much. The problem is that all the races that I have been in include both the UFR and the XFR. The XFR is much faster than the UFR, so there you go. I like the UFR better, but I like to stay competitive too.
No, because he is thinking standing starts are going to be very, very difficult if the BF1 does not have traction control or launch control. (And I know that the current F1 formula does not allow launch control... unless you are Renault )
lol, it is funny to hear that from a German. You hear it all the time here in the US. Mostly because it is true. Most people who buy BMW's here have no idea what they have sitting under their rich butts. They buy them because of the status, not because the cars are awesome.
I buy old ones, its all I can afford; but it is much better than buying a new Hyundai or KIA.
And some of us here in the US also feel that way. I would love to see the new Z4 M Coupe in the game. An M3 or just a simple 325i saloon (sedan to US guys) would be great too. That is what I use Mechanik to do. I built my 1999 323i to drive around in. Pretty cool.
I don't have any proof one way or another. The fast lap time with the drafting cars are mostly attaind using the slingshots around the track. I doubt anybody has been patient enough to just draft behind another car to test it.
Sorry, but that guy is a social scientist and does not know what he is talking about when it comes to drafting.
IRL (Open wheel cars running mostly on ovals) use drafting constantly and if two cars draft and one car does not, the single car gets left in the dust. They obviously do not use bump drafting, and one car is not constantly passing the other, yet they pull away still.
It goes back to my explanation above.
I think you are close, but not quite. The most efficient wing is one that is infinitely long. Look at a glider for a good example. The reason is that the low pressure air on top of the wing will mix with the high(er) pressure air under the wing cause wing tip vortices. These vortices induce massive amounts of drag. That is why you see airplanes with those vertical wing tips. They try to reduce this effect.
If you put two cars back to back, it essentially makes a longer wing. Now two cars are traveling along with a much reduced drag because the turbulence they create is reduced to the signature of one car instead of two.
In order to pass from the draft, you really have to get a "run" on the car in front. You have to back off a bit, mash the gas and try to use the reduced drag to slingshot around. If you are just bumper to bumper, it does not work well for passing, but can make both cars go faster.
I don't know if this effect is modeled in LFS, but I doubt it.
The speed is all relative... to a degree. The F1 cars are built to stay on the track at those kinds of speeds. When they decide to cut lose, they give very, very little warning unlike a sports car. The F1 cars that are racing are just as much on the edge as a sports car is. Passing comes at a premium in F1 and therefore, every pass for position is exciting. Plus, it is the drama, the uncompromising pursuit of perfection.
I like sports car racing best, both to watch and to drive (ALMS, Le Mans), but I also love F1. You really have to get into the teams, drivers and personalities before you really get it. I have yet to see an F1 car live, but I think if you did, you would be in love with them too.
Driving them in a sim is going to be interesting. Corners will come at you so fast. The braking will be insane. None of us are going to drive them very well for quite a while. It will probably be messy... but fun
True, grooved slicks are a F1 thing. It is done in an effort to reduce the contact patch area of the tires to slow the cars down. LFS did not have this type of tire for the current release version.
If you are going to do an F1 car, you pretty much have to have this type of tire. It could be just a new texture for the current slicks, or it could be an all-new tire type.
How do you look at the data? If you look at the properties using a right click on the site, then it shows you whatever program your computer associates with the file type.
I am very good at picking out photoshopped pictures... but only if they start as real pictures. This started as a graphic in the first place.
Why don't you go and do it. I did it hours ago, but did not bother to snap a screen shot. Your point is not proven. You may be right, but just because it looks like a similar picture that you have that Kid did, does NOT prove your point. Why don't you post that picture?
Except for the haze, yes you can recreat that picture in LFS right now. Shift-U, V for overhead, tilt the camera up.
There are a few minor differences with signs and such. I don't know, but maybe they were just trying to be mysterious with the whole guru thing, but it does seem to hint at some kind of weather related feature.
On the North track, there seems to be more trees on the hill behind the tire.
Also, in the inset picture, the tire has something written on it that is not shown in the bigger shot for the North track...
The sign on the GT track has changed. It says "Next" (I think) now. It used to say DT*uK Also, there seems to be some more bill boards further on down the track.