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Hallen
S3 licensed
Quote from thisnameistaken :
Shame about the UFR especially, such a fun car but nobody drives it because it's so ugly.

It does not matter to me what the car looks like... too much. The problem is that all the races that I have been in include both the UFR and the XFR. The XFR is much faster than the UFR, so there you go. I like the UFR better, but I like to stay competitive too.
Hallen
S3 licensed
I had not heard they were being changed any. The models in the CMX viewer look the same to me, but I have not tried to drop any skins on them yet.
Hallen
S3 licensed
Quote from sil3ntwar :ah yes because rolling starts and formula one go togetherillepall

No, because he is thinking standing starts are going to be very, very difficult if the BF1 does not have traction control or launch control. (And I know that the current F1 formula does not allow launch control... unless you are Renault )
Hallen
S3 licensed
Quote from overdoped :Oh my goodness, it's really hard to hear that from a german landsman...
I'm on german autobahn for some 100k km's too and I am driving a BMW... may I ask what car you're driving? Let me guess: an 1.6 or 1.4 Diesel? Toyota or Opel? The question aims towards my experience on german highways

lol, it is funny to hear that from a German. You hear it all the time here in the US. Mostly because it is true. Most people who buy BMW's here have no idea what they have sitting under their rich butts. They buy them because of the status, not because the cars are awesome.

I buy old ones, its all I can afford; but it is much better than buying a new Hyundai or KIA.
Hallen
S3 licensed
Quote from overdoped :Hi racing folks,

I really adore the lovely machines BMW builds, they are the last sporty RWD saloons here in germany combined with nice inline 6's and so on.
But the ///M Models are more then that, they are pure racing spirit and a dream for nearly every bavarian (like I am).

All I wanted in LFS is the new BMW E60 M5 (V10 Engine, 507bhp)... or a car called 'Baiern Motorsport 5' if you won't get a license

BMW would be illepall IMHO if they didn't allow you to add this car, the M3 was even added to NFSU II... dunno what customers BMW wanted to attract with this move...

cya all,

Overdoped

And some of us here in the US also feel that way. I would love to see the new Z4 M Coupe in the game. An M3 or just a simple 325i saloon (sedan to US guys) would be great too. That is what I use Mechanik to do. I built my 1999 323i to drive around in. Pretty cool.
Hallen
S3 licensed
Quote from Scawen :Yeeeah...!

The man from Antarctica wins the "guess the feature" competition! :up:

Cool! That works for me. Thanks for all your hard work

They have the internet in Antarctica??? Wow, talk about cool... or is it just cold?
Hallen
S3 licensed
Quote from Ball Bearing Turbo :I thought this was in LFS already :

Just that the car behind had exaggerated reduction in drag?

It seems on OVAL servers ATM that the F08s together go faster than I can alone, but they just keep slingshoting past eachother due to the inaccurate effects on the rear car...

Anyone have concrete proof either way?

I don't have any proof one way or another. The fast lap time with the drafting cars are mostly attaind using the slingshots around the track. I doubt anybody has been patient enough to just draft behind another car to test it.
Hallen
S3 licensed
Quote from [RCG]Boosted :geez, why "another" F1 car.... the FO8 is quite the same..
looking forward for some "new" cars /classes.

Quite the same??? I don't think so.
That is like comparing the UF1 to the XFR.

Just because they are both open wheel cars, does not put them in the same class. F1 will be a class unto itself.
Hallen
S3 licensed
Quote from Krutch :The effect is explained in a very intersting article, not only on slipstreaming (drafting) in NASCAR but also on social science and complexity. According to this article, it doesn't help the front car in open wheelers.

http://www.firstmonday.org/issues/issue5_2/ronfeldt/

Sorry, but that guy is a social scientist and does not know what he is talking about when it comes to drafting.
IRL (Open wheel cars running mostly on ovals) use drafting constantly and if two cars draft and one car does not, the single car gets left in the dust. They obviously do not use bump drafting, and one car is not constantly passing the other, yet they pull away still.
It goes back to my explanation above.
Hallen
S3 licensed
Quote from jtw62074 :Essentially the main component of drag is the difference in pressure between the front and rear of a car. I.e., the pressure on the rear surface of the car is lower than the front, so you get a force trying to slow it down. With two cars running together, that rear car's front pressure is lower than it would otherwise be since it's sitting in the front car's low pressure area, so drag is reduced.

However, the rear car still has relatively high pressure at the front, which most likely creates a high pressure zone that extends to the rear of the front car, which gives it a boost too. End result is that both cars can run faster.

That's my guess anyway Would be fun to model it that way and see what happens though. I don't know if that'd be in the patch though.

I think you are close, but not quite. The most efficient wing is one that is infinitely long. Look at a glider for a good example. The reason is that the low pressure air on top of the wing will mix with the high(er) pressure air under the wing cause wing tip vortices. These vortices induce massive amounts of drag. That is why you see airplanes with those vertical wing tips. They try to reduce this effect.

If you put two cars back to back, it essentially makes a longer wing. Now two cars are traveling along with a much reduced drag because the turbulence they create is reduced to the signature of one car instead of two.

In order to pass from the draft, you really have to get a "run" on the car in front. You have to back off a bit, mash the gas and try to use the reduced drag to slingshot around. If you are just bumper to bumper, it does not work well for passing, but can make both cars go faster.

I don't know if this effect is modeled in LFS, but I doubt it.
Hallen
S3 licensed
Quote from P5YcHoM4N :This is all true, but as it's a game you don't get the same feeling. Just racing road cars has nothing on when I used to race with my mum at an old air strip. We rarely broke 100mph, but the rush is there, on a game unless you are pressing 100mph, it just seems slow.

But as I did the racing (well I say racing, I don't think flying around an airport with one other car counts as real racing, but I had fun) it reminds me of that, so in a way I know what it feels like. As I'll never fly around a corner at 130+ then open up to 200+, it just seems so dull as I'll never know what that really feels like. Plus once the downforce gets them they seem to easy. Where as the road cars the faster you go the more edgy they get.

Saying that as I've never driven a largely downforced car I'll never really know how they feel at speeds. Only what LFS tells me

The speed is all relative... to a degree. The F1 cars are built to stay on the track at those kinds of speeds. When they decide to cut lose, they give very, very little warning unlike a sports car. The F1 cars that are racing are just as much on the edge as a sports car is. Passing comes at a premium in F1 and therefore, every pass for position is exciting. Plus, it is the drama, the uncompromising pursuit of perfection.
I like sports car racing best, both to watch and to drive (ALMS, Le Mans), but I also love F1. You really have to get into the teams, drivers and personalities before you really get it. I have yet to see an F1 car live, but I think if you did, you would be in love with them too.
Driving them in a sim is going to be interesting. Corners will come at you so fast. The braking will be insane. None of us are going to drive them very well for quite a while. It will probably be messy... but fun
Hallen
S3 licensed
Quote from Blackout :More people have gone mental over night.

edit. pic updated

:ices_rofl

That is priceless! Thanks for posting the pics. Two NASSA team members in there, but we would sure love to invite the monkey to our team too

And it wasn't over night. It was during the evening... you are just on the wrong side of the world ;-)
Hallen
S3 licensed
I did notice that there happens to be an extra control arm in the LFS version compared to the real thing.
Hallen
S3 licensed
Quote from ATC Quicksilver :Like i said up there ^^ it won't include the type of bodywork you see in the races, because they modelled it on the first version of it....so compared to the latest BMW Sauber that render is out of date by months.

True. But still, good enough. Most people are not going to notice the difference anyway.

I think it would be virtually impossible to keep up the in-game model with the real thing considering they are constantly updating the real one.

I am glad it is BMW-Sauber. They are my team
Hallen
S3 licensed
Quote from stevewhite :i used the F08 on my friends computer who introduced me to lfs and it doesnt have grooved slicks.

True, grooved slicks are a F1 thing. It is done in an effort to reduce the contact patch area of the tires to slow the cars down. LFS did not have this type of tire for the current release version.
If you are going to do an F1 car, you pretty much have to have this type of tire. It could be just a new texture for the current slicks, or it could be an all-new tire type.
Hallen
S3 licensed
Quote from Taavi(EST) :about that BMW test track, well i found something with google earth...

That thing is insane! Imagine all the track combinations you could make there illepall

Real F1 cars have traction control so having that option would be realistic.
Hallen
S3 licensed
Quote from DevilsTower :um, I was just looking at the pic, and when looking at the pit road; is it closed off? Not that it has any purpose or anything, but its the only thing I reacted to... I'm in the really tired mode now btw... Been up all night waiting for the patch, after Kajojek popped up on our server saying the patch was outillepall

I don't think it is closed off, but the bridge across the pit lane with the signs on it are gone.
Hallen
S3 licensed
Quote from Tweaker :Well if you look at the data of the image, it says Adobe Photoshop CS2... and that doesn't prove it is photoshopped, because it could have been resized in PS... but still, there is a possibility. Because if you look at the sky, there clearly is a white linear fade effect, not to mention the dry saturation of the whole picture :doh:

How do you look at the data? If you look at the properties using a right click on the site, then it shows you whatever program your computer associates with the file type.

I am very good at picking out photoshopped pictures... but only if they start as real pictures. This started as a graphic in the first place.
Hallen
S3 licensed
Quote from XCNuse :i know who took it

kidcodea did.. its his work, i can tell, i know his work, i have a picture that is almost exactly the same from him but its of aston

yes it is a bug that still remains in some places, but most of it was fixed

now.. until someone here with the latest version of S2 can recreate that picture angle.. exactly then.. my point is a proven

Why don't you go and do it. I did it hours ago, but did not bother to snap a screen shot. Your point is not proven. You may be right, but just because it looks like a similar picture that you have that Kid did, does NOT prove your point. Why don't you post that picture?
Hallen
S3 licensed
Quote from XCNuse :for the 5000000th time, its just an edited screenshot taken from the beta test stage

now .. i havent said this, but some of you may be asking.. how do you know its from betatest?
WELL... during the betatest stage, they had a bug.. that is visible from that picture.. YOU CANT recreate that picture in LFS right now.. now can you? no, because it was a bug that you could go up really high with the camera in shift-u mode

Except for the haze, yes you can recreat that picture in LFS right now. Shift-U, V for overhead, tilt the camera up.

There are a few minor differences with signs and such. I don't know, but maybe they were just trying to be mysterious with the whole guru thing, but it does seem to hint at some kind of weather related feature.
Hallen
S3 licensed
lol, OK, OK, I guess this is like putting on your rally cap
So, a new avatar it is...
Hallen
S3 licensed
Quote from cwmax :<----- taps fingers on desk...

waiting for post 2000 to come around

Quit that. it's annoying! I can hear you from hereillepall
Hallen
S3 licensed
Quote from B11TME :Can some one confirm this is a new rally track as well in these pics? I have marked it out.

I don't think so. Those support roads have been there since Aston got released. A gravel rally stage would be cool though.
Hallen
S3 licensed
On the North track, there seems to be more trees on the hill behind the tire.
Also, in the inset picture, the tire has something written on it that is not shown in the bigger shot for the North track...
Last edited by Hallen, .
Hallen
S3 licensed
The sign on the GT track has changed. It says "Next" (I think) now. It used to say DT*uK Also, there seems to be some more bill boards further on down the track.
FGED GREDG RDFGDR GSFDG