I think that it is, but I don't see anybody getting much faster than 108 down the hill either way.
The track is tough. We ran about 8 races on it tonight with as many as 10 people. Turn one was pretty bad. But if we all got through, passing was even tougher, except for the draft. I am trying to build a safe consistent set, but if I get off my line at all, I either have to go really, slow, or I eat a wall. I can do ten laps with no problems, but then I wreck twice in a row on the next two laps. You really have to keep your concentration up... and that is with no other cars on the track.
With no pits, this could be down to whoever is left on the track at the end.
I guess I will have to try and soften the set more and not have it bottom out so much.illepall
There are always people who are willing to take higher "risks". Having a more severe damage model will not change the fact that some fast people will be more prone to wrecking than a more conservative driver.
Also, some of the suggestions here might just make it too onerous to try and drive pick-up races. It only takes one dope to launch you into a wall. Then you are sitting in the pits for 20 minutes while you get fixed while everybody else is racing, including the dope that sent you into the wall. He may be very sorry he did it, but that doesn't change the fact that you can't race.
Leagues are great for long races and there is plenty of risk out there now. Get caught in the sand, or get flipped on your roof... you are done. I have seen it happen with just a few laps to go on a very long race. Not a happy moment. For pick-up races, you just have to expect some people to drive in stupid ways...
Server two had good races, but we had our turn 1 problems too.
I was in the back, but got turned into a pinball in turn 1 (lag was a problem, it seems). My car got pounded. My right rear had major suspension damage, and on this track, that made things really difficult. Watch the replay from my car with the steering wheel turned on... man, I worked up a sweat! Plus, the A pillar was bent over so it was blocking my view. The car was drivable, but I was about a second a lap slower than I should have been.
Race two went much better for me.
It was a fun day, thanks again to the OLFSL for running the league.
Oh, and just a note, we did run a lag start... but I think we should have let it run a bit longer before restarting. I don't know why that helps, but it sure seems to work.
I think some people missed some things here from what I a reading...
Scawen said they would not be able to make any progress reports or announcements for a month or two. He said nothing about any software release time frame. Don't read anything more into this than is really there.
I have had virtually new tires blow when I had a major lockup... I got cut off. Boom, the tire blew. Pretty realistic in a way.
I have also had tires blow just as I banged across a curb. The tires were getting thin, but had several laps left in them. I hit a curb too hard, the guy behind me who was on new tires hit me, we both rolled. I ended up on the wheels just before pit-in. He landed on his back. Race ruined for him .
I tried to push the tires too far. If you can do 20 laps in testing, then expect less in the race. Not necessarily because you drive any different, but because stuff happens and you need a bit of insurance. Plus, factor in that extra pit stop compared to driving an entire lap with a blown tire. That pit stop starts looking pretty good.
I have had good success on longer races by going with R2 tires and doing a 3 stopper instead of a 2 stopper. I also usually set my change tires setting to something very low. I figure it isn't worth the few seconds you gain by not changing the rears as compared to getting new rubber all-around.
I am not saying you did anything wrong... just stating my opinion.
They do learn to a degree, but I have found that they not only learn a few good things and get faster, but they also learn some really bad lines that cost them tons of time. They also insist on lifting off the throttle on some of the faster sections when they really don't need to.
I think that bobvanvliet is correct on setting the levels.
My suggestion is to let each AI hotlap by themselves on a track. They will get some faster then. If they go in a big group, they usually end up wrecking themselves and then they seem to learn bad behaviors.
I do use the AI some for training for a race. Yes, online is better, but that is not always an option. It makes it a bit more interesting to use the AI. Yes, it is still really annoying when they ram you off the track, but it does teach you to use alternate lines .
Some people like to practice with other cars on the track, so there is nothing wrong with that.
Yeah, but curry has a totally different kind of burn. One that starts at the top of you stomach and works its way back up. Chili totally fries your mouth
Wow, the IP and copyright issue has been well covered here. Good job guys.
It comes down to this, if you don't have permission to use a skin... don't. I am glad you asked on this forum and I am glad you got some good answers.
In the end, there is nothing stopping you from doing it, but why be a peckerhead?
More IP trivia... did you know that none of you own the copy of LFS that you paid for? You own none of the bits from the program. You just own a license to USE the software, you don't own it. I think that LFS skins are much the same thing. You have a license to use them in the context of the game (be able to see other driver's skins), but you don't own the skins.
I'm sorry, but I have to do this...illepall
You, son, are an idiot. You come on this forum looking for flames, just begging for sympathy for doing something you know was stupid. You are just a spoiled little baby looking for attention. What's wrong, did your mommy forget to hug you today?
You are bad mouthing a couple of long time LFS drivers, two of the best on the planet. It is obvious that you are the problem, and you are the one keeping yourself from having fun racing.
Please, please, get your money back and buy GTR, rFactor, or an argument from Monty Python. That should keep you busy for a while. Seriously, if you don't adjust YOUR attitude, you will never have fun with this game.
I think one thing you might find is that people who brake later and are faster will also have a higher overall corner speed than you will (so they don't need to brake as much). They will also get down to their corner speed right at the apex and then almost immediately start accelerating again. This skill only comes with practice.
One way to get this done is to turn in a lot sooner than most new racers do. Most new drivers will brake, let off the brakes, turn in, try to apex, and then accelerate. With practice you should be able to max brake, turn-in while reducing brake pressure, apex while letting off that little bit of brake that is left in, then accelerate out.
The problem with the first method is that you will be too deep in the corner to apex properly without tightening the radius too much, and you end up understeering through the corner at a much slower speed. Turning in sooner allows you to get the nose of the car pointed where you need it to be sooner, which allows you to get on the gas sooner.
The downshifting does help stabilize the car and allows you to apply a little bit of throttle through longer corners to stabilize the rear of the car (assuming a loose setup). But downshifting can cause problems if you lock up the rear wheels at the same time.
Practice trail-braking whenever you can, it is a valuable skill. Mostly because of the stabilizing effect it can have on the car, not because of where your brake point is. It allows you to apex better and get on the gas sooner, which is the key to good lap times.
League racing is great, but there are still accidents and some over zealous drivers there too. You cannot get away from all of it. So in that way, it very much mimics real life But, leagues are not good for a quickie pick-up race. Leagues are more about heavy practice for a very competitive race once every two weeks.
Watch for names of drivers that you do have good races with. Put them on your buddy list in LFS World. Use the Live Alert feature to see when and were they are online. Join them on those servers and chances are, you will have a much better experience.
Yep. Using the old Tweak program, you could make the engine really powerful, and put in a really heavy flywheel. The car could litterally do barrel rolls from a standing start. illepall Just floor it and the car would fly up in the air and roll over to eventually come back down on the wheels. Somebody did a video of it. You might still be able to find it on the LFS video site.
No it wasn't. Look at the pictures. He hits 176mph right before hitting the gravel trap at the end of the straight. His question was how fast can you get to going down the straight, regardless of making the corner.
It is no big deal, and I suppose it could be fun to try once or twice...
What's the point? Going that fast... you are just the first to get to the scene of your wreck.illepall
Try this; see how fast you can make it down the straight... and still make the next corner without wrecking. This requires a perfect exit from turn 3/4. If you can do 176 that way, then I will be suitably impressed.
Well, 6.2 didn't help me.
Dell 3GHz HT
ATi X700 PCIE
2.5G RAM
After installing just the drivers, I got 75FPS (I use screen sync)... for a while. Then it tanked after playing for a little while. It would also slow way down and stutter for no apparent reason. I was getting 40-60FPS.
I tried the OMEGA drivers, and frankly, they were worse. I kept the tools installed for checking temps and all that, but if it is running, LFS will not start.
Anyway, I switched back to 5.11 and my frames are back to 60-75. This is with 4x AA and 16x AF, full quality settings.
You have already gotten what you paid for. The devs could just draw the line and say what we have now is S2 final. Don't complain about not getting what you paid for when you already have. You don't like it the way it is, and that is OK, but it is not the same as not receiving the item you have paid for.
Yes, you did call them lazy. Your comment comes across like the devs should not be able to take a weekend off because you have not gotten what you wanted. It might not be what you intended to say, but that is what you said.
Now you think you can tell us what the devs are thinking. These devs respect their customers more than any other game developers I have ever seen. You do not respect or trust their judgment, so you think that gives you the right to imply they are lazy and that they don't respect you. You sound like a child who needs immediate gratification and just can't understand it when you can't have what you want right now, now, now, gimme, gimmme, I want it nooowwwwww!
Yes, you are.
you throw inuendo and accusations and then stand back and expect to not have your thoughts critisized is just plain ignorant.
sigh... no, using locked diffs is not realistic. But it also does not drastically detract from the usability of the program for its intended purpose. You just have to get past this stuff and let it go. We have brought it to the attention of the developers. They will fix it as soon as they can.
So, are you nieve enough to think that just because it is an exploit, that nobody will use it? It is best to expose this stuff and use it so it is the same for everybody. If it is the same for everybody (WHICH IT IS), then it is not cheating.
Yeah, yeah. You again are just lamenting that you can't have what you want right now, you sound very spoiled. Only somebody who has not worked hard and long to achieve something big could ever think that something as difficult and complex as LFS could be fixed RIGHT NOW, just because you want it to be. I know your mommy probably wipes your butt for you just as soon as you are done going poo, but the real world just isn't the same.
Well, I have trimmed a few pounds lately, so that helps. Plus, I installed Fred Flintstone style auxiliary thrusters. The biggest improvement came when I put the second squirrel under the hood.
That is because the textures are somewhat limited to help with frame rates (I think). At least the textures do vary, and they are not pristine smooth and there are cracks. That was my point. Plus, Fern Bay feels like a little private track where club races are run, it is all the ambiance that Eric creates. It is very cool.
Sure, Scawen did the engine, but that does not mean you can go crazy with the track design. The more polygons, the bigger and more varied the textures, the slower things will get. It takes a true artist to make realistic environments with a limited tool pallet and still have them come out looking and performing great.
What I like is that the tracks have such different looks to them. It really makes you feel like you are at different locations for different race.
Plus, everything is not begining oil painting 101 perfect. In other words, it looks like the real world. No over saturation and the track is the main focus.
Plus, he puts in some of those EVIL details like ripples in the track where one portion joins another that makes it even more difficult to get the power down.