Well, I will try it again when I get home. I did try doing this multiple times. There is nothing wrong with my clutch pedal hardware. It is smooth and continuous with plenty of travel (ECCI). You did this with Auto clutch turned off, right?
If feathering is there, then it is a very, very short range. This might be accurate for full on race cars, but not for the street cars.
I will have a go when I get home and if I am wrong, I will happily eat my words.
I can't look. I am at work. Thanks for putting it together though.
But, I am sure I understand what you are saying. Yes, an analog clutch pedal has a full range of motion that is detected and used by the program. But that is not what I am trying to talk about. See my post above.
I can assure you that my clutch is not broken. Yes, I have pedal view on and I can see the analog clutch move through the whole range. But the simulated clutch (not the pedal) is either engaged or not engaged. There seems to be no pressure plate modeled that would allow for varing levels of contact.
Yes, I do have an analog clutch pedal and yes I have tried it. Hello?
I dare you to slip a clutch. Rev it up to 5k, try to feather the clutch in. You will either not be moving, or you will be spinning tires. There will be nothing in between.
You always could if you have a button mapped to a clutch or a clutch pedal.
The problem with the current implementation is that you cannot feather the clutch at all. It is either engaged or not engaged with no slipping in between. This is my impression of the current implementation and not confirmed by anything I have seen put out officially on this.
I hope with this release that there is some work done to the clutch to allow for slipping so that we can feather the clutch in. I suppose that there might have to be some automation there to for people who want/need to use a clutch button on their wheel since buttons are binary, on or off. I expect the Auto Clutch feature will handle it nicely.
The way I used to do it before I got a clutch pedal was I had a button mapped to the clutch. I still left auto clutch turned on since I still use paddle shifters. This method works pretty well and I expect it will continue to work well for people who do not have an analog clutch or who can't use and analog clutch.
Ah, OK. I see now. No, I wasn't thinking the vertical tube/bar there could twist. It looks like too solid of a piece to be able to twist like that. I was looking for some way that it could move that way without twisting and obviously, that just won't work.
I still don't really understand how that whole system works. It seems that it is only a semi independent suspension. What independent movement it does have is not damped in any way it seems. But, I have already proven that I am not seeing how this system works very well.
Hmmmm, the part you have marked has no way to twist. If one side trys to move up or down independently, it would be stopped by the other side if the motion and to go through that part you marked. Plus, it looks like that part only pivots front to rear with the mono shock.
I still bet there are torsion bars mounted insided the "rockers". That would allow for independent movement of each wheel. That motion would happen prior to the motion being transmitted to the mono shock assembly. I am sure there is something I am missing here though.
I don't know what "vertical bars" Tristan is referring to.
If there were no other springs, then wouldn't it be like a solid axle (non-independent suspension)? It would only compress and rebound equally on both sides. If there was a deflection up on one side, there would be a corresponding force down on the other side. I think the pivot points where the rods attach to the frame might have some spring or tortion bar attached to them that we can't see. It is just a total guess on my part though. The main spring in the middle would work for both equal deflections and to compensate for downforce (guessing again).
The point is a wheel of some type is much better than a keyboard for driving. The plastic wheel with slow FFB is not perfect, but it is something.
Yes, the more realistic the equipment is, the better the experience is overall. Plastic pedals with almost no resistance are going to be very hard to heal toe. I have a great set of pedals, and they are hard to heal toe. But, adversity is the mother I am sure we will figure out ways to fix it. The rubber ball under the brake pedal is probably the quickest and easiest way.
It ain't going to be perfect, but at least it is more realistic than a keyboard.
There is one pro driver in the US who can't bend his ankle to heal toe while driving his Porsche because of an old football (US Style) injury. He as a button installed on top of his sequential shifter that blips the throttle for him. He mashes the button when down shifting and an electric servo blips the throttle for him. He has to get an exeption to the rules to use it, but it works. I don't think this relates to what we are talking about, but it was interesting anyway.
lol, jokes on you dude. Automatic transmission have a lot more clutch slippage on shifts than a manual transmission does The smoother shifting an automatic is, the more clutch pack it burns up for every shift.
If you are using a clutch pedal, yes. If you don't have a clutch pedal, leave auto clutch on, left foot brake, and blip the gas with your right foot. It is much easier that way.
Don't worry, you can handle it. Just downshift and blip the gas at the same time. Every once in a while, you hit it too early and get a little jerk, but usually it works just fine.
I have been running LFS this way for as long as I have used LFS. I find that blipping the throttle myself gives you more control and keeps the rear wheels from locking up so much.
Yeah, the problem with heal-toe on pedal sets is usually the brake is much lower than the gas pedal when you are braking. This makes it hard to get you foot over the gas pedal to blip it.
I also find that I am much more awkward trying to brake with my right foot than my left when I am driving LFS. I have gotten so used to left foot braking and to using throttle at the same time to stabilize the car, that it makes things harder when I right foot brake.
And I do have ECCI pedals with the clutch. It is definitely better than the standard DFP pedals, but it is still difficult to heal toe. I will figure something out. I have been needing to do it anyway.
You are right, it is not the same thing. But it achieves the same results. They both unload the drive train by reducing/interrupting the power produced by the engine.
Watching the video, especially the UFR's at the end, every one of those bumps are already there on the track. I don't see anything unusual about the FB02 footage. It all looks like the normal SO tracks to me. SO does not need more bumps and really, the other tracks don't either. If you want to "see" the bumps better, then turn up the g-force effects.
Also, don't forget that the race flywheel is generally much lighter than in a standard car. This means less inertia when trying to mate the clutch plate to the flywheel which will make it much more difficult to pull away smoothly. I think this leads to more of the smoothness problems than the clutch material will. It also demands better rev matching on shifts because RPM will drop more quickly with the clutch in than it would on a street car.
Not that I have seen. You are the best writer who has asked this question, whip out a story dude
Uhg... next time I will quote the whole previous message so you have to scroll through all of it multiple times to see my one line question and you won't have the engery to post silly things anymore.
BTW, if you are using a system of South Azimuth then 0 ° (360° or 400° for you Gon people) is South, North is 180° (or 200°) and everything is backwards anyway, so my question is valid either way you look at it. (And no, I didn't need to look that up on Wiki)
If you look, you can see that the concrete bariers on the left are farther away from the wall and that the grass section there seems a bit wider. The apex of the curve has been moved further to the right and it looks like it is a tighter radius. It is very subtle, but I think it will force you to lift some in the lower powered cars.
Jeff, you aught to be happy, you got your clutch wear!
I am more interested in the engine inertia comments. I wounder what that will get us? Maybe a cure for the engine bog down under braking problems?
You can see in the BL chicane shot that the concrete barriers are further away from the wall on the left. The grass on that side is wider than before. The left hand corner is now a tighter radius and is further to the right than before. That is the majority of the change that I can see in that shot.
Edit: Oh, and there seems to be light poles there that weren't there before...