So what is the PING to the servers you are joining? Ping is listed on the "list of hosts" before your join.
Anything more than 100mS (milliseconds) you will start notice cars warping about. To stop it, join servers with a ping less than 100mS, these servers are closer to your home.
If you set Wheel Turn Compensation to 0 as you stated, the wheel turn value makes no change to anything anymore.
This is why I asked the question.
Try it... Set WTC to 0 and sit in the car. Turn your controller wheel lock to lock and what the watch the hands and in game wheel as you slide the Wheel Turn value in the menu. Nothing changes as you slide Wheel Turn between 90deg and 900deg.
Just wondering why there is the script command : /wheel_turn [degrees] - specify turn angle of controller
I am know that this script command can be called at any time, even when you change cars for example. But this value is for telling LFS what type of wheel you have.
Examples...
G25.Profiler set at 720 >> Wheel turn set to 720
G25.Profiler set to 270 >> Wheel turn set to 270 (for newbies)
Basic non-FFB spring cheapo wheel works to 180deg >> Wheel turn set to 180 (to match wheel setting)
Essentially you set the Wheel turn value to what type of wheel you have. So I can't understand why there is a script command to change this value on the fly. It's not like you change what wheel you have on your desk a lot? Can anyone who knows explain the reason this command exists ?
It does match each car properly if you set wheel turn compensation to 1.00. So it does have specific lock set lock for each car, this works correctly..... just there is no end stop when you reach the max lock. (I feel this is what needs to be fixed)
However if I go with this method, then I gotta adjust the profiler degrees lock AND the Controls >> wheel turn at the same every time I change to a different car, plus have to remember which settings to use. If LFS did soft-stops, then these changes wouldn't be required everytime.
I'm starting to think it's easier to use Compensation 0.00 and just use the Profiler to change max lock allowed, which is still annoying
Well, lose control understeering and then you want to know where full lock is so you don't have 110 degrees of slack steering where nothing happens.
Spin out and you need to turn around to get back on track.
Yes I know you can change it in g25 profiler, but WOZ indicated that this wasn't necessary, I was just asking him how it's possible, I'm starting to think it isn't.
Is something wrong with my wheel then? I get no extra FFB resistance between 450° and 720° in FBM other than the same resistance I feel at 449°, but there is a definate soft end-stop at 720° from the profiler, so this makes me think my wheel is fine.
I got confused....Is that word "Not" a typo? Is it supposed to be "Now" ?
How do you get the LFS to add Soft (FF) end stops? If I get into FBM (450°) for example, with these settings the "driver wheel" turns to 450° on screen, and stops turning on screen when the G25 hits 450°, BUT the G25 itself keeps going around to 720° eventually soft stopped by the G25 profiler.
Please what is the secret to dynamic LFS soft end stops ? It's really annoying having no idea when your wheel stops turning. I turn off the on-screen wheel because seeing two wheels turn infront of me looks wacko to me. Any help is appreciated.
Last edited by JasonJ, .
Reason : to beat S14 at reply =)
Not if you know what you are doing. That's like saying to a carpenter... "It must be hard to make a cupboard, I mean the wood, it has to be square along the edges, and evenly cut".
Steering Tab in pits is for changing the max lock of the car's front wheels. This is separate to the number of turns required of the controller wheel on the user's desk.....
edit: it has both settings in there, sorry you were right.
You can't make an insim app on a server open up an instance of Internet Explorer / Chrome / Firefox / Mozilla / Opera / Netscape Navigator on someone's computer.
So no sorry.