Don't know enough about appropriate temperatures on these chips, but have you run a utility like RMClock or similar, just to check whether the chip is throttling due to excessive heat? That would certainly kill your FPS, if it's happening.
Jose, when you go to Options -- Miscellaneous, have you got Multiplayer Speedup Option set to Yes, and the Dynamic LOD reduction slider set to 1.00? This might help a bit if you have these two options set to something else.
Plaztikman, I have stood up for you in some other threads, and you seem really sincere, but can I just say that you are not helping your case here.
When people offer you sincere comments on what their experience of the FM server was like (see e.g., Becky's post above) your replies are always implying that the person was incompetent or irresponsible. This is not the way to win friends.
Sure, as a non-native speaker of English you may miss some subtlety of expression, but I don't think that's the fundamental problem here. You come across as convinced that the FM guys are doing it the right way, and that people who have a bad time on the server are all idiots. If you really believe this, then fine, your call, but there is not a lot of point in communicating this publicly. What do you expect people to say? "Yes, you're right, I was a complete goose and a troublemaker, and I should learn to enjoy the spamming and the hyper-aggressive admin behaviour, please please let me come back to the wonderful FM world"?
Honestly I think what's going on here is that you've dug yourself into a very defensive mindset. I can see why that's happened, and I sympathize with you to some extent, because certainly there are people on the forums who are dismissive of your favourite form of racing. But unfortunately you seem to have reached the point where everyone is an enemy, and you are immediately hostile towards people who are trying to offer constructive criticism or personal opinons.
And if your reply to this post starts by querying the number of laps I've ever driven on the oval, well... just don't OK?
Well, there must be a potentiometer in it, and if that gets dust inside, it can cause spikes in the signal. My suggestion was about spraying WD40 directly into the pot in order to clean / lube the crap out of it, and thus improve the smoothness of the output signal.
For the record, George, I was not serious. My comment was not meant to be nasty, it wasn't even meant as sarcasm. I was trying to make a joke, based on the idea that you seemed interested in high speeds at all times and were wondering whether there was really a need for such things as safety cars. (I realize this is a simplistic caricature of your views, that was part of the joke.)
I have no negative feelings towards you and I have appreciated some of your comments in other threads. I would have hoped that my positive replies to some of your other comments would have clued you in that I was only joking here, but sadly it seems not.
It was never my intention to belittle or attack you. You seem like an intense guy who asks questions about things that others take for granted; that's a great characteristic to have. I am going to assume that your problem in picking up a little gently teasing humour is related to this being the internet and English presumably not being your first language.
So, good luck to you, and keep asking questions. For future reference, if I want to insult or attack you -- well, I can't see why that would happen -- but if I did, there would be no smilies in the post.
I'm puzzled as to why you guys get so upset about this.
Perhaps you could post some stuff directed at me, like "AS Club in the FOX? You complete puss! That track requires zero skill! You're an idiot!" so I can see if I would take it seriously.
To the guys like Phlos, I assume you ended up with this attitude because you got exasperated with people who completely ignored blue flags and did things like block passes when they were laps down. Sure, that sort of behaviour is frustrating. But you make the LFS world a poorer place if you respond by knocking people off the track as soon as you come up behind them. Would you want to race in a game where everyone behaved this way?
Sorry for the raw reception, M374. Clearly people were less welcoming than they might have been, but from their perspective this is an issue that's been covered many times. And some of what you got in reply was actually constructive criticism, I think. I hope the disagreement won't detract from your enjoyment of the game.
And Wark, don't worry, we know you Swiss Californians are different.
I would love to have seen the look on the face of anyone who walked in and interrupted you guys doing your "must roll car and time how long it takes for wheels to stop spinning" tests...
"What? This is physics, this! Wait! Where are you going? Custody of the kids? I'll see you in court!"
Ah, I see the reason for me not getting it. You're talking about users being able to easily generate a desired power curve in an application like LFSTweak, I guess. Whereas I was thinking more about behind-the-scenes use of a polynomial as one possible way to model an arbitrary curve (presumably using some kind of least-squares technique to fit it to empirical data). Although having said that the model output might actually be precalculated for different RPM values and end up in a look-up table for faster computation in-game.
I completely agree that an order-10 polynomial would not be the easiest thing to play around with manually in order to get a desired curve.
I guess it depends how far one wants to go down the road to arbitrariness. It seems to me that given the shape of typical power band curves, such as this one:
... a polynomial of say, degree 5 to 10, would be more than enough to get a decent fit. You might call a 10-degree polynomial "too high", and that would depend on your purposes, but we're not talking about a great deal of computational overhead to compute values here.
This is probably a stupid question, but here goes: I was under the impression that the different tyre brands available in LFS (EvoStar, Torro, etc) were only cosmetically different for now, but that in a future patch some real differences in performance would be introduced.
On a Westhill server yesterday, someone was fervently trying to convince me that the tyres were already different in properties like durability and grip, and that EvoStar was better than Torro for a 5 lap race, for example.
Have I missed something? Has the choice of tyre brands become functional rather than just for looks? If so, which patch brought this in? If not, how far in the future is this change expected to come?
Please note: I'm aware of the differences between road normal, road super, R1, R2, R3, R4, etc. It's alleged differences between the brands of tyres that I'm asking about.
Sorry to be a geek, but how many degrees in the polynomial equation that LFS uses? You wouldn't have to go very far before some pretty arbitrary curves could be represented.
Inhaling it is by far the best thing you can do with that stuff.
To the original poster, sorry your idea has not been well received. As Maggot points out, it's to your credit that at least you made an argument for what you wanted. I think the main problem is that we're sceptical about whether the simulation you are imagining would in fact be much fun to play. Once everybody is using the A+++ turbo, then we're all on an even playing field again so we might as well all have the standard turbo. Plus, as Tristan points out there are problems with realistically implementing the stuff you're talking about.
But don't be discouraged: I suggest starting a thread about drifting, weather, or the crappy AI.
Loading the clutch too quickly, so it sends a shudder through the drivetrain. Beginners do this all the time because they aren't used to the feel of the clutch, specifically where its "bite point" is.
If it's not Lime Rock Park, then it's an incredibly similar fictional track done for licensing issues. The "lr" in the image file names is also pretty suggestive.