Done a few tests on it today and I couldn't replicate it.
When this happened last, I was still using UDP for the 'connection'. Maybe the host was being strange with the packets, not sure! Either way, I cannot seem to replicate it now!
Yes he does, but I have reported it to their email and in the forums (over a year ago). So rather than hope for the exploit to be fixed, I wanted to fix it myself with the allowance of a kickconn command.
Its not a start/finish race, its just a server that is open for 24hrs, and then you and your team just put in as many hours that they can within those hours!
I actually have a copy of the CTRA database as i was given it by SamH way back when. I was planning on releasing a similar system and give the ability for people to 'continue their CTRA career'.
I figured it would no longer work due to the large amount of race servers that are running ario or whatever that mod is called.
You all think its something that I should work on? Could probably get a BETA version up within a couple of weeks.
You could always run a server with an insim app that is dropping the user names into a database. And then just check the user name on the website with that database.
If invalid, ask the racer to pop into the server before attempting to sign up.
Do you know if the people already connecting all turns into "lag" spots? and unable to pit/leave? Because I used to have this problem on one of my linux servers.
CentOS and the latest version of wine works wonderfully.