I'm hoping that the missing .1 is in inconsequential bugs like stats, or or or with the interface, or or or custom skins. If there's 1/10th of a version worth of physics missing from this release then I will have lost all hope.
The next best hope is for NKPro to at least maintain a stable number of demo players. Get some converts that way. Then there are the fringe simmers who have "just discovered it" but don't know the back story.
IMO there isn't enough content to make it a compelling buy. At one point the "feel" of the game blew me away, but the sim-scape has moved forward and I don't feel that way about 1.02 anymore. I've gotten better at understanding vehicle dynamics, and 1.02 feels so massively flawed to drive, despite being somewhat more immersive. I hope 1.03 is the quantum leap.
I've always thought it was a pity that there are sooooooo many nicely modified cars in HK but with no place to drive them except illegally. And soooooo many cars are wearing nice rubber too. AD08s, D1 Direzzas, RE-01Rs... super-high-performance-street-tires are probably much cheaper there.
Once again... nice equipment with no legal place to use it. Nearest track is hours away in Zhuhai China right? Shame shame shame! That's probably why HKers flock to the track in droves once they're here in Canada!
Spanks, I'm going to use you as an example. I mean no ill will, and you're entitled to your opinion. Flame me back as you see fit. We cool man? Alright, we cool:
Reciting names. Hero worship? Not impressed he's rich, and I don't see the relevance.
There we go... cheapness.
So we should bend over, take it, and stop talking about it.
On the one hand it's no worse than an MMO. So by that logic it's just a game. On the other hand it's a lot cheaper than the real thing, and by that logic it's some sort of real life analog league thing that's very very serious with sporting codes and such. Oh, and another jab at cheapness.
So it's these sort of opinions that I have a problem with. Yup, more at RSC indeed.
Questionable is what people say to justify the pricing/structure/content.
"I like iRacing because it's a wonderful piece of software and I reap a lot of enjoyment out of it" is absolutely reasonable. Heck that could be me in a month.
But when people start telling others that they're cheap, or poor, or not hardcore enough, or John Henry is rich and powerful, Dave Kaemmer has a long legacy of success, they spent $goggggilllions on it and therefore you should feel priviledged that it's such a good bargain, iRacing is some sort of new sports entity that is like real life except on the computer, it's cheaper than other MMOs because that's an apple-to-apples comparison even though I thought you people don't regard iRacing as a game, and finally it's a bargain to the real thing because it's almost a perfect substitute. Bullocks.
This is exactly what I'm talking about. Those first two sentences say it all. Why be so proud of the fact that you/they/people are falling right into the marketing trap, so proud of a system that guilts a user into trying harder to get value.
"Dues" to the sanctioning body? That's preposterous. Real life requires sanctioning bodies because there are legal, organizational, money matters to attend to. And why did you bring up "John Henry" and "Dave Kaemer"? Why recite their names? The pricing structure is the way it is because those two said so, and therefore need no justification? iRacing is just a game... a business and a piece of software. Honestly you (and many other defenders at RSC) are spouting iRacing gospel like a religious zealot, and it's very unattractive.
Bush was awesome in that video!!! Dodge that first shoe like a boxer dodging a jab. Smooth, quick, and without panic. He's got a smirk on his face as he waits for the next one, as if he's taunting the guy.
Composed throughout the whole incident. Even chewed out the reporter afterwards, hahaha!
Anyone else bothered by this? One of the defining characteristics about a sim is that it can have locking brakes! Going to ABS feels like a backwards step towards console driving games, which don't wheel lock up. It might be slightly more realistic given that most cars have ABS, but, it certainly makes things easier. People need to learn how to modulate their brakes. It's bad enough as it is with the brake force adjustments.
Never under estimate the power of marketing. LFS is too gamey in appearance, in audience, and in experience. I bet that accounts for 90% of iRacing's perceived superiority.