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Mattesa
S2 licensed
Easy.

It would look exactly like THIS.

A lot of passing too.
Last edited by Mattesa, .
Mattesa
S2 licensed
Quote from ball bearing turbo : i'm starting to think that lfs bogus setup options are really starting to skew some people's pereptions of what realistic responses are and are not. I would wager that a very small fraction of competitive drivers in lfs use setups that are anywhere near what would be acheiveable (or desireable!) in a comparable vehicle in real life(tm).

...

It's probably not possible to give a remotely fair "comparison" if all you play is generally lfs, unless you're going to try iracing for at the minimum a few weeks every day. Lfs does some horrible things to your brain when you're used to la-la land setups.

+ 1 googillion
Mattesa
S2 licensed
Quote from Origamiboy : The game didn't seem to matter, COD4, UT3, TF2, you name it, I was useless.

If you want a more cerebral experience, and one that doesn't depend on super-fast-twitch-headshots, then I recommend grabbing yourself Red Orchestra for about $5 off Steam.

Steep learning curve, but super satisfying once you figure out that:
1) positioning is everything
2) prone, and you can use every piece of terrain as cover
3) running and jumping like a headless chicken doesn't work
Mattesa
S2 licensed
That was some race...
Mattesa
S2 licensed
Quote from samjh :<YODA>

Clouded by uncertainty, the race is. Destruction, loss, pain, at the first corner there will be. Wise, the mid-field drivers are, for taking so much fuel.

</YODA>

I interpret that as a call on Ferrari... or... (looks at flag)... would that be for Mark Webber?

Mattesa
S2 licensed
Quote from bbman :It's quite good in the Solstice, but other cars have some problems still... Also, the tyres seem to be regarded as a solid object - it's too much following a curve (a very good one even by now, mind you), too sterile...

I agree on this as well. As a foundation (with it's tire deformations and flatspotting and such) LFS is still better. The feel of LFS is much more dynamic than iRacing is at the moment. That's also reflected in the better FFB.

Seems with some tweaking in input values, LFS can easily compete/surpass iRacing in terms of physics experience.
Mattesa
S2 licensed
Holy crap, well it looks like the season is off to a good start (save for Toyota).

The world is upside down it is.
Mattesa
S2 licensed
Quote from Gnomie : Yesterday I was trying out the FZ5 at Westhill Rev., and that thing feels like an elephant on ice.. I very much doubt that a real world Porsche will slide around like that in real life. In iRacing the cars have more grip, and this feels a lot more realistic intuitively.

That's not too far off from the truth IMO. Although the problem is not that iRacing has more grip because cars in LFS do pull over 1G. The problem is that in LFS, the transition into and out of grip is way too smooth. That's part of the reason why it's so darn easy to drift in LFS.

Take "drifting" the Solstice as an example. When the car starts to oversteer it's a very noticeable break. When the car regains grip it's a very noticeable bite. You gotta be very quick with the steering otherwise you'll spin or tankslap, because that grip-slip transition is a lot more (realistically) abrupt.

Oversteer in the snow feels like LFS.
Oversteer on the track feels like iRacing.
Mattesa
S2 licensed
So after about about hour of iRacing, I gave LFS a spin, then gave NKPro a spin. It's the first time I've played the 3 back-to-back-to-back.



I can't tell you which one's better, or which one's more realistic. In fact I'm more confused than ever.

I can say that NKP feels really weird, and by feel, feels the least believable handling. Not sure why that is. I swear I had it as the best a few months ago. Oh well.

"Perception"... Bah... If perception was any good we wouldn't need rulers or thermometers. From this point on I will only judge a SIM by the telemetry it puts out. Or something.
Mattesa
S2 licensed
Btw: http://www.justin.tv/atomic_napalm

another feed, if you can stomach the crap aspect ratio.
Mattesa
S2 licensed
OMG Button is out... hahahaha... c'mon!
Mattesa
S2 licensed
Quote from 5haz :Sorry, I forget sometimes that not everyone on international forums is English.

Catering to an audience is weak. Carry on.
Mattesa
S2 licensed
Awesome, thanks for the clarification.
Mattesa
S2 licensed
Quote from 5haz :
While Red Bull have been whinging

OT: is "whinging" along the same lines as "whining"?

And how do you pronounce that? Like "Win-jing"?

I see it used here and other international forums, and it's a term I'm unfamiliar with, although I get the gist.
Mattesa
S2 licensed
Quote from The Moose :.....but it was still pirated in no time at all. Obviously you couldn't drive online, but the pirate copy enabled you to drive all the cars and tracks offline.

...

You can't beat pirates.

It's funny, but I just can't find the motivation to drive the pirate version. I did give it some time in December, and came away generally unimpressed. It took the month trial for things to really grow on me.

I'm not staying, but it was a good move for them to offer the trial.
Mattesa
S2 licensed
I'm nearing the end of my month trial too (that was fast.) My thoughts completely echo you guys above me regarding pricing, content, and offline driving.

The shock of "paying a subscription" has been somewhat blunted after giving it the 1 month trial. However the subscription is only 10% of the game and I object full force to paying additionally in order to access the other 90%.

I love the software, I hate the business model. It really is a very high quality product. The tracks, the modeling, the physics are all top notch.
Mattesa
S2 licensed
I like official race scheduling too. Makes it a lot easier to plan for.

Besides, it's easy to waste upward of 20 minutes in LFS either waiting around, or flipping through servers trying find a race.

I just wish it was every 30 min instead of every hour.
Mattesa
S2 licensed
Quote from bbman :Elvis has left the building - it'll be a hard challenge to get back those who waited for so long to get something usable...

I was hoping for an LFS type situation with lots of Demo users. New players that love a good freebie.

But not even that...
Mattesa
S2 licensed
I'm at a loss as to why there aren't more people online.
Mattesa
S2 licensed
That really was a good video.

::glances at calendar::


Two weeks left until I'm out.
Mattesa
S2 licensed
Quote from Intrepid :http://www.motorsport-total.co ... 09/090310/z1236688219.jpg

Mclaren back on the flow jizz

Aero results for everyone to see.
Mattesa
S2 licensed
Quote from NightShift :
Star Trek has always been more on the fantasy side of things (though not as much as Star Wars), but this looks like badge engineering. Or how do they call when the studios take an old household name and glue it on something that has little or nothing to do with what the name used to represent?

That was the case with all the ST:TNG movies except First Contact. The Original Series movies just plain sucked.

The bar's been set low.
Mattesa
S2 licensed
Just finished doing some time in practice sessions around Lime Rock. Hmm... that sucked me right in. It was a lot of fun! It was the first time where everything kind of fell into place. A flowing track like LRP is really well suited to the Solstice. The track itself is of course beautiful with all the elevation changes and such. Following around other realistically modelled real cars in my own realistically modelled real car around a realistically modelled track (that I've watched races on so many times on TV) just had me suspending my disbelief like I haven't felt in a while.

I like it.

Quote from PMD9409 :
Yeah, try some other sets, Orion racing team uploads some quality sets.

Warning: You will spin.

I did exactly that. Even got an Adv. Solstice set while I was there. Definitely improved the feel dramatically.

Now I've got some bad news on the subject of spinning...

Quote from bbman :I tried it since Tuesday, and I have some major gripe with the FFB: the bumps are coming through the wheel so hard they're drowning out every bit of Self-Aligning Torque there is...

I agree. In fact, I'm going to have to take that one step farther and ask "just where the heck is the self aligning torque?"

In short, the FFB doesn't communicate oversteer as it's about to happen. I don't feel a subtle change in the weight of the FFB as the car get's a little loose. When the car just starts to oversteer a little bit, I don't feel the natural countersteer in the wheel at all. I'm left reacting to oversteer visually, and fractionally too late. This is all exacerbated by too-light steering. I know the Solstice has powersteering. So does my own car (Miata). When you're pulling near 1G through a turn at the limit, it takes a lot of effort to hold the wheel, every bit of oversteer/understeer does gets transmitted through the wheel, despite power steering and the bumps in the road.

In terms of FFB... the real functional FFB... iRacing falls short of LFS and NKP. A lot of people are equating more bumpy=better FFB, and that really isn't the case. The nuanced way the FFB communicates the car in LFS and NKP is truly exceptional.
Mattesa
S2 licensed
Quote from rotarydream :...drift mode

...drift mode...

...drift mode...

What the hell is that?

Points?

Like figure skating or gymnastics?
Mattesa
S2 licensed
...and I'm not feeling it. It's just not drawing me in in any spectacular way.

The Radical by default is all understeer. I can full throttle out of a turn in 2nd gear and not have to worry about the rear. I'll go setup hunting to fix this of course.

Still a whole month left. Lots of time left to get myself into it.
FGED GREDG RDFGDR GSFDG