Who is saying that this is a successor product? And if Logitech marketing is, are you stupid enough to believe them?
It improves on the G25 and gives people who don't already have one more incentive to get one. I'm sure it's not aimed at existing owners. I for one am glad it doesn't make obsolete the G25.
However I gotta say that loosing the sequential is pretty dumb, as most sequential boxes should be lever actioned.
I am also curious why NKP isn't getting more attention?
No I am not considering the "he disappeared and pissed us off" argument.
Take it for what it is: a FREE multiplayer sim experience. How is that not at least hooking a steady base of casual simmers on the demo? No love for SS cars? I don't buy it. I don't understand it.
I really wouldn't mind (in fact I'd prefer it) if it was just my imagination/driver induced/situational. It'd be great to if we we're able to find out definitively that there's "there's nothing wrong.". But wasn't the 90 degree thing explicitly mentioned as a fix?
I reset my the FF settings in the Logitech Profiler and problem solved! The sensation through the wheel is definitely is a lot more intense now. Feels great! The FF on curbs (Prato) is quite violent. Perhaps not unreasonable so.
There we go! Now this is more like it! Night and day different between this and the sluggish default set. The car feels a lot more alive than in 1.03. Thanks for posting, Moose.
Still, I'm having issues with 90 degree slides (not drifting, but the I-made-a-mistake type.) Seems like they're too easy to catch. Release the gas, full lock into the slide, and conveniently right around 90 degrees is when the car will stop rotating and start recovering.
Catching in something like the FBM in LFS is hard work and takes quick action on the wheel... what does the F2000 feel like in a slide?
Was it DaveWS that had some problems with oversteer in 1.03? The expectation that the car is settled and the oversteer event is over, but then a fraction of a second later it gives an extra kick in the opposite direction. I felt some of that happening today whereas I didn't in 1.03.
What is up with the understeer!? I'll take it as a default setup issue. Will have to revisit once some setups get made available.
The FFB "wheel gets lighter when understeering" thing is way way way over exaggerated. The wheel pretty much goes limp in your hands. That just doesn't happen. 1.03 was much better in that it was a lot more subtle.
Did someone mention a 90 degree issue? Well the car does seem difficult to spin beyond 90 degrees. At one point I had the car traveling perpendicular to the road and with the steering neutral, the car slowly rotated back towards straight ahead. It didn't fully straight itself as I ran out of momentum and stopped, however the feeling was that the car changed it's rotational direction (from counterclockwise into the spin, to clockwise out of the spin) on it's own upon reaching 90 degrees.
In summary....
I need more time with it with a better setup to evaluate the physics changes. Interface is MUCH better.
Martin Brundle was part of the commentating team, along with a girl interviewing crashed drivers during the race. What feed am I watching? After 6 races I'm not really missing the SPEED broadcast anymore.
That was a satisfying race. After the relative calamity of the first three, this was a bit of fresh air.
Good job Hamilton getting up there and hanging with the fast cars. McLaren is clawing back. Ferrari finally got one into the points without some sort of massive incident. Their pace relative to the others remains.
So Barcelona is supposed to be some sort of reset? We'll see.
Well not the specifics anyway. But there are bound to be general principles which do translate (this is a racing SIM, and that's why we play right, because it sort of in a distant way gives us some sort of that real life experience?) As it relates to this discussion, we have experienced the struggles of trying to pass competitors and how track length layout etc. can play into that.
Balancing the brakes near lockup in iRacing is one of the most satisfying things about the sim.
It was really really really hard readjusting to the setups LFS when I can mostly just mash it to the floor.
In any case, the faster guys in LFS do modulate the brakes, usually when trail braking. So having to control your right foot (or left) under braking shouldn't be anything new to a LFS driver.