Enjoy!?!? Morbid curiosity maybe. LOL... those poor Miatas. Unfortunately SM doesn't have the best reputation. Anyway I caught the SM finals race on tv and it was actually quite clean. The winner does indeed get a ride in MX-5 cup.
I know it'd be great to see lots of over taking but let's be realistic... it doesn't happen in road racing. It doesn't happen on a club level with inexperienced drivers, it doesn't happen in other formulas, doesn't happen in touring cars, it doesn't happen in LFS. The fastest guy is the fastest guy, and once everyone gets in order from fastest to slowest (um.... like by qualifying) we have parade laps to the end.
The only place we get "a lot of overtaking" is something like Nascar. Why? Drafting. Give the guy behind an inherent speed advantage, which he loses once he gets in front. So if we want to see F1 (or any type of road racing) with lots of passing, we need to give the guy behind a speed advantage. Mechanical grip and less downforce doesn't make for more passing, but it might let the faster guy over take sooner, and have our parade to the end sooner.
^ I think that series like the TDI Cup, Star Mazda, etc. etc. are low low low ladders of professional series that you can't just show up and drive at. The teams hire you, and you bring sponsorship money to pay them.
Unless your Dad or close friends are already racing and can give you a seat in their ready prepped car, I think your best bet as a young guy on budget is to do exactly what Speedy Pro says.
BTW, the SCCA runoffs are being show on SPEED again. Do you see now those guys bump and grind and spin!? LOL I wouldn't want to do that with my own car.
That was actually fun to watch. Love how that thing bounces and rolls and sliiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiides. Are you heel-and-toeing there, or is that still being automated? Another thing I like is that the brake bar is never maxed out, which means actual brake modulation. We've been saying for years LFS should have realistic max brake force values, to the dismay of KB-ers, but they should really just get a wheel...
I thought F1 was supposed to all classy and upscale and chivalrious and stuff, no? This and KERS just brings it down to trashy reality tv style trashy trash garbage.
Honestly, it's so much better watching movies at home even in a very modest home theatre.
What's so good about going to the cinema:
- You don't need such a big screen when you can see the grain and dust in the film.
- It's almost always sort of out of focus.
- The building's fire exit safety lights blur out the corners.
- The sound is all loud bass.
- You're packed in a room full of strangers.
- THE PRICE($$$$$)
...and that's why they don't serve beer. Fights would break out and then people would start shooting people and all that mean stuff.
That's exactly it, I can't tell anything about the physics except that it feels kind of odd. Obviously I've never driven an F1 car, Kunos hasn't driven one, none of the users have either, but from what I can extrapolate from watching videos and the actual Singapore GP, it still feels kind of odd. There's nothing but understeer everywhere despite all the low speed corners, with only the occasional wiggly throttle-oversteer if you really plant your foot in it while going slow. The car feels unadjustable mid corner. It just feels... unlively... undynamic.
The FF1600 will tell all. In 1.02 throttle-off oversteer is non existant and all backend action is usually the snap spin kind. With all this emphasis on oversteer you'd think I was a drifter or something, but the meat of physics engines are all about transitioning into and out of varying levels of grip, IMO.
I still haven't tried iRacing, and I'd love to know what these flaws are. Are they tire physics/vehicle dynamic flaws? Or less consequential stuff like no stalling? I might try and download the "demo" to see if it'll run on my machine first, but with physics changes I expect I won't be able to tell anything about how it drives from an outdated cracked version. Still I think iRacing has a better chance at getting it right than a one-man show. They're both as dedicated to realism or so it seems.
Graphically, it sure does look better than iRacing.
With iRacing's budget/access it's more likely that iRacing's physics are more accurate.
The Singtel F1 Sim sucked balls! It was utter crap, nobody will convince me otherwise, and I will not accept that thing as being representative of 1.03... it just can't be.
I'd like to believe that they can teach you something about vehicle dynamics. "If you do this, you'll get understeer like this, on the other hand, if you do this you get oversteer like this", and so on. I'd love to take a real life Solstice around a real track, wire it all up with telemetry, then match inputs to outputs with the same in iRacing.
Assuming a simmer could drive the thing in iRacing, and that iRacing is reasonably accurate, couldn't you expect that simmer to be able to do the same in real life once he/she gets accustomed to the g-forces?
Never would I have imaged it coming so close. I mean, are you fracking kidding me? Last race, last lap, last corner(?), by one point!??!?!!??!! What is this some sort of movie? Some sort of sick television drama serial? You couldn't script a work of fiction as crazy as this season has been. DAMN!
Welp, congrats Hamilton. Ugh... gutted for Massa. I'm gonna go console my Lego Massa...
He didn't throw anything away though. The T1 incident is widely accepted as being questionable, but the real hurt came when Massa spun him around. The gap between Ham and Massa is only 1 point narrower since Singapore, and everything still points to him winning the WDC this year (much to my own personal dismay.) I don't know what the Hamilton fans are all doom and gloom about?