That looks absolutely hideous. Just terrible looking. A mismatch of "robotic theme" styling elements.
I've often dreamed (seriously) about a modernized 7. If I had to build one in my garaged from a salvaged Miata drivetrain, what could I do to improve the styling? After going around in circles I inevitably end up with something that looks like an Atom. The hardest part to deal with is the abrupt and very square rear end.
I think the Westfield does the best job at modernizing the 7 look. Lose the round headlights for some streamlined motorcycle-like units, and we're 90% of the way there. The last 10% is that damned awful square trunk:
Allow me to put in a few words about user created content: I don't want it.
I was browsing the RFactor forums a while ago, looking at the what people were doing with mods. Stumbled upon a thread with a high reply/view count and checked it out. The OP was "age:19". Now... I'm not saying that young guys can't do good work. But do you really think a 19 year old has the breadth of experience to produce a mod accurately? This is a simulation remember, where realism should be priority number one.
Someone above mentioned the high kid count in LFS. Can you imagine letting lose all those kids on mods? Of course I don't have to play what I don't like, but the clutter will still be there, and there will still be dilution of the core product. I'll put up with Blackwood all day long rather than some guy's interpretation of the Nurburgring. He, who has never been there. He, who's only exposure to the "fabled holy mecca pilgrimage 'Ring" (ooooooohhh ahhhhhhhhhhh zzzzzz ffs it's such a boring track) is from other poor interpretations.
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Now, a bit of perspective on LFS.
I only purchased S2 with the release of patch Y. Didn't play the demo much at all, but lurked around the forums a great deal waiting for the untapped potential to be... tapped into. The foundation is all here. The sophistication of the physics engine is awe inspiring. But...
For me patch Y was the first sign of real life. The FBM is a real car! Not some engineering project like the MRT. Not some fantasy concept like the RAC. Not beyond the reach of mere mortals like the F1. And to top it all off, Scawen went to drive the thing! He and Eric had first hand experience with it! Now that is how you do Q/A with a simulator. Add the gearbox simulation, and I was sold. "Brilliant." Now let's stay on course and do more.
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iRacing. Now that's my kind of sim. Laser scanned tracks, real cars, lots of nitty gritty detail (actually... it lacks quite a bit compared to LFS in a few areas), and I hear it drives great. I love it already. Except the price. So that leaves me with LFS... goooooooo LFS!!!
I definitely intend to try for a month when it goes full public. Just from reading everybody's posts, I think I have a pretty good idea what to expect, and frankly my anticipation level is quite low. I fully expect to reach apathy in two weeks, and not renew.
I haven't tried iRacing either, but from what I gather, the driving feel is much more involving as well. BBT described it as less of a clinical experience, and everyone else's description supports that.
Having tried something less clinical myself, in the form of NKPro, it's something that can go a long long long in making the sim a better drive.
I don't know why I'm lurking in this thread so much.
Awesome! I had a 2000 Special Edition. Great car. Reliable, nimble, and handles much better than the likes of Altima or Camry. With the skinny 195 tires, it goes through snow with gusto.
Speaking of snow... that car provided me with my first real life oversteer experiences. Blip the e-brake, modulate the gas, and drift that sucker. Handles very well at awkward angles. Uh... not that I condone that kind of thing...
Are demo compatible S1/S2 hosts those that run demo-only content? Will demo users be able to join? So if CTRA Race1 runs BL-GP, Demo users can join? I remember this was a suggestion a while back... not sure I'm a fan personally though.
My heart sank as I read this, fearing that the sentence would finish with the word "pricing" in it.
I'm extremely excited about the progress NK is apparently making. Taking on a load of new beta testers is a good sign. Even if 1.03 is released some time soon, one can't help but wonder how well the game will be supported afterward. And if a 1.04 is in the works, whether the "1 year of free updates" will apply.
Hey Technique, I assume the videos on the sidebar are also yours? I was watching your LFS race videos and the FPS indicates less than 10! Is that right, or is the video capture really slowing things down?
I'm curious about your system spec of course... if a system running LFS at 10fps can still run iRacing, than my 2ghz, 2gb ram, onboard-video-card computer might stand a chance.
Would it be fair to say that it's hard to tell if iRacing has any similar physics holes because of their much more limited (...realistic) setup options? For example, you can't put a locked diff into the Solstice to see if it's faster. It's also been mentioned before that the fast setups in LFS make the comparison much harder. For example the XRG, it's ridiculous how that thing drives, completely not realistic how tail-happy it is, but that's the setup and not necessarily the underlying physics. But thanks for analysis, some really good feedback in this thread.