Damn that looks like fun. Just look at how the car moves around.
For all the magic of the NKpro engine (I love how immersive the game is), the FF1600 doesn't really drive like that! Anyone else notice!? It doesn't really slide, but just lets go in a snap.
It's the best feeling sim I've ever driven, but is it correct?
Okay Morpheus, if I ever find myself bleeding after crashing into the wall, or my neck sore from constantly pulling G's, I'll concede your point.
That's my point exactly. It's not iRacing vs. a Trackday, it's iRacing vs. LFS. Why pay 3,4,5 times more for iRacing when I'm already 90% of the way there with LFS?
And let's not get into the whole "they provide a league clean racing service" BS argument. That's just a secondary feature, and I can't it's the most often talked about topic over at RSC. They want this as an off season training tool, and they only way that's going to happen is with an outstanding physics/graphics engine. I assume LFS is 90% there (if not more) on that front.
Maybe I just have a very unwilling suspension of disbelief, but how can you honestly treat a computer game as some sort of legitimate substitute for the real thing?
Even so, you need to compare apples to apples. iRacing is a game. Yes, game. Compare it to other games with similar specs. LFS, nKPro, NK2003.
SPEED isn't blacked out. Except maybe for Montreal, but then you can catch it on the re-run.
The Bahrain race was on 7am EST, just like advertised. I woke up for it, but passed out in from of the TV during the grid-walk and missed the whole race!
If that's the case, then why not? Shouldn't a bicycle steer the same as a motorcycle?
And does the countersteering thing only apply to sports bikes, because that's the only context in which I see it discussed. What about mopeds? Trials bikes? Do they countersteer?
"It's a 7, I assure you it is! We're Donkevoort, we make 7's! ...oh alright... we admit that the Lotus 7 shape is old and crap when it comes to competing in this modern age of aerodynamics."
Consider that after qualifying we'll know who the fastest guy is. Then 10 laps into the race after the requisite T1 carnage, and after all the faster guys have passed all the slower ones, we've established qualifying order again, and we'll have a 50 lap hotlapping session to the checkers.
Seeing Hamilton struggling with Webber with Trulli hanging on was quite fun. If Lewis had passed Webber right away, then sure we could +1 that pass into the stats book, but then what? Webber wouldn't be challenging Hamilton again after that.
Or uneven driver skill. Or a mixed up qualifying grid.
I think it's in the nature of circuit racing that we won't get lots of passing. Perhaps we could devise a spec that would give us racing activity similar to Tour de France or something.
Heck LFS is the same way. Passing happens when someone crashes, or a faster guy is stuck behind someone slower. Once it all gets sorted out and the race establishes a sort of equilibrium, it's just hotlapping to the end.
I'm no fan of Toyota, but I can't help but be a fan of Trulli.
Great performance by him so far this season! I wonder how he would do in a more competitive car, because I believe there's a great deal of podium potential (if not for the Toyota that is...).
A lot of the drivers seem very equally matched. No one is running away with it yet. Very good indeed.
I love this topic, and it's because I would really like there to be some transfer of skills between real life and LFS. So I'm a bit biased as well.
Here's my testimony: real life -> LFS
When I first got my G25, I found out I completely sucked at controlling oversteer in cars like the XRG/XRT, so back I went to driving around in the XFG (which I don't have any problem with.) After the winter I decided to give the XRG/XRT another try and BAM instant improvement. Drifting around slowly through snow in real life in a RWD helped my LFS. In real life, the G forces help you read the car, and by the time winter was over, the steering and gas pedal motions were almost muscle memory to the point that I didn't need (needed less) the G forces to guide me. True story.
Does LFS tend to be more multi-cultural than other games? It seems to be the case. I think it's great. With a relatively small community I guess people can't congregate into little groups. The most obvious cases are MMORPGs which separate servers by country. Steam offers server filtering by country.
I think I understand what you're trying to say. Kind of like how carnivorous plants move to capture pray, but you can't consider them sentient life forms. And I was ready agree with you that ABS uses some simple logic that works on some kind of reflex (locked wheel = release then reapply) until I took a quick look at ABS on Wiki:
^ So there is software in the ABS system, there is some algorithm and some computation involved, even if it doesn't pass through the ECU. It's not a simple logic reflex system, it's algorithmic logic, and I think that qualifies it as being some sort of computer.
The same people that can look past the well groomed individual in the mirror and see the potential hardcore purity of an experience of the MX5 are the same people that can look past LFS' lack of bling and see it as the s-th-uper hardcore sim that it is.