I feel that way about South City. Yes city tracks do exists, but it feels like such a compromise. A permanent track is a racing environment through and through, but a track in a city is temporary and just a ploy to market it. I dislike the bumps as well. It feels like there's only one exact precise way to go over a bump. Or else you craaaash.
FE I can tolerate because it's such a fantastic layout and it's a refreshing change of scenery.
I looooooove this vid, and have to watch it several times everytime I see it mentioned.
I wish I could fine more analysis on about his driving style. Interesting points:
- Jabbing the throttle, instead of being smooth
- Very quick and abrupt steering input
- And... this is my favourite... "left foot braking" with only one foot!
Alright, lets be realistic. What is sim racing? It's sitting in front of a computer!
You're not accumulating assets like with a collecting hobby.
You're not engaging in exercise like with a sports hobby.
You're not engaging in mental exercise like with a modeling hobby.
You're not contributing to society like with an artistic hobby.
You're not psychologically doing much at all, like with a drug hobby.
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Like others have said... it better be spectacular. For that price it better be a revolutionary experience that's beyond mere 'gaming'. Short of giving me a Force Dynamics motion simulator, it's not gonna happen.
Same reason why I don't subscribe to MMORPGs no matter how much I like them.
They come out with fewer appendages and it's pathetic. They come out with some crazy convoluted aero (wtf is going with that BMW's nose!?) and then it's ugly.
I've always dreamed of doing this. Take a car and set it up to be controlled remotely from a computer using a G25 or DFP. Place a camera where the driver sits. Then take the car to a track and have at it.
Something like this would go such a long way in exploring the scope and accuracy of something like LFS. Oh!!! I soooo want to do it!!!
And we're all still able to anticipate understeer, oversteer, and weight transfer. I'm just saying that adding 'threshold braking' to that list isn't all that big of a deal. Give it a try if you have pedals.
If you happen to see someone puffing smoke from one wheel, it's probably me.
I agree max brake force should be fixed. As it has already been explained, it will affect everybody, not just KB users. Threshold braking and bravery with the brakes is a huge hugehuge part of racing IRL.
You're already doing everything audibly and visually. Predicting when a tire is going to lock isn't impossible. If you find yourself locking, back your foot up a bit, and remember how hard you're pushing for the next go around. This isn't terribly different than in real life. You don't get "G force warning" in real life either.
I think a lot of players (in general, not specifically to this issue) are confusing their perception of what driving is like, with the reality of actually doing it.
Modeling airflow and it's effects on the aircraft in real time must be harder than trying to model tire behaviour. Everypart of an aircraft's exterior shape affects the way it flies. There's no way any consumer level sim will take that into account (at least I don't think so). My experience only comes from flying RC stuff, but the subtle aerodynamic touches that you can do to tweak a plane's handling are many, and most aren't intuitive.
A car sim is largely concentrated around tire physics (yes?). Well a flight sim should be concentrated around fluid dynamics. Which is harder?
In that sense stuff like the MS Flight Sim series aren't any better than the likes of GT5. All show and no go.
Not sure where in Canada you are Andrew, but it's also worth noting that peak hours for LFS falls around 12pm Eastern time. By 6pm there are still quite a bit of players, so load up LFS as soon as you come home from work.
Don't let the snide remarks from earlier posts keep you away. Everyone's on a hair-trigger these days, trying to slap some sense into the genuine undesirables.
I've tried setting up an XRG with real life MX5 suspension settings (the weight, distribution, and power are already identical), but still found it very difficult to pinpoint where and how (...if?) LFS accurately or inaccurately simulates the real thing.
"Predictable, controllable" are pretty general descriptors. Something a fortune teller might say.
Let's be realistic (hahaha, pardon the pun). A quick check shows the the G25 has come down in price by about $150 since last year. At these prices the G25 is an incredible value. It's a huge huge HUGE upgrade from a mouse, and it's quality hardware.
Besides... do you ever see anybody play Guitar Hero on a controller?