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mikey_G
S2 licensed
You can also pay more attention at the start and react to the situation in front of you instead of sleeping until you reach t1. 10 cups of coffee do help

anyhow, some people do fall in sleep at the start in real life too, do something stupid, or let the engine die, So actually making a script for this kills the realism i guess
mikey_G
S2 licensed
Well, I gave 4 areas on which you can improve on to prevent it from happening. If you can't do 1, do the other 3.
mikey_G
S2 licensed
Use less brake force, pause more while downshifting, more rearward bias or blip the throttle more. That's pretty much all you can do to prevent it.
mikey_G
S2 licensed
disable report combined pedals in the logitech profiler
mikey_G
S2 licensed
Well, I specified that in my 2nd (backup) request to specify an absolute value as wind speed.
Btw, uf1's + high wind is fun
mikey_G
S2 licensed
It sounds good, but in the system you specify that only 1/3 of the field scores points. Personally I'd like a system like that as well, but you have to think about the people who can't beat 20 other drivers to get that 1 point. It also has to stay fun for those people.


Anyhow, I'm always up for uf1 racing, so my vote is guessable i think
Improvements on wind code
mikey_G
S2 licensed
Improvements on wind code

Now that LFS is getting more realistic with diff preload in patch X and additional physic updates in patch Y iirc, maybe it's time to look for a more realistic race environment.

Most of the times there is wind in real life, and yet if you join 95% of all the lfs servers, you won't see a server with wind on.
I think the main reason for the absence of wind on the servers is the unrealistic wind code. What do I mean with unrealistic? Well, these are the things I've discovered.
- Wind speed stays constant (wind speed changes in real life)
- Wind direction changes when you proceed to the next session, or when you do a restart. Maybe this randomness is a little bit overenthusiastic (in real life wind direction changes too, but not with 180 degrees, unless you're in the path of a tornado!)
- There's still wind from a certain direction, even though that the wind should be blocked by a huge building. So maybe making a track wind profile (places where there can't be any wind or where wind will gust through a tunnel (like a street)) might be a nice addition, but maybe a little bit too hard seeing as aerodynamics aren't really advanced in LFS.


Anyhow, I've stated the problem now, let's work on a solution.

Wind direction.
Create a random number from 0 to 3 (0 = north, 1 = east, etc.) and stick with that value for 24 hours. Create another random number from 0 to 89 to get the exact degrees which can change with each session change.
Example:
1st random number is 1, 2nd random number is 44. In this case the wind direction should be north-east. The good thing about this setup is that the direction of the wind can only change from east to north, which is only 90 degrees of possible difference instead of the 180 degrees that is possible now.
It would be nice if there would be a third random number from -8 to 7 (signed short) for use of a live degrees offset, so the wind direction changes a little bit during the sessions. You can also make an additional random number to get the amount of time when lfs needs to get a new offset number.

Wind Speed.
The code for getting a random number for the wind speed is already there, but it can be improved with a live offset that I described above.

Wind Aerodynamics.
This would be the last step to make the wind system very realistic, and it would also be the hardest one. Luckily there aren't many tracks in LFS, so maybe the devs could make this a priority when they're starting on making new tracks.






If all this is deemed too difficult, low priority or possibly even crazy, please look at this request.

Another request I think most people would like to have, is the ability to change the wind setting.
In this case the dev only needs to make the wind values visible to us, so we can change it to possibly real world values. What I mean by that is getting the wind direction and speed of Kyoto in Japan, and putting it in LFS.
The only thing this request requires are 2 additional buttons in the race settings screen and that the false start system gets it's random number somewhere else.



Anyhow, I hope you appreciate the ideas. I'm sure that the lfs realism junkies do
mikey_G
S2 licensed
Totally agree with audimasta. Patch X is really becoming something nice

@pasibrzuch
You can only vote once
mikey_G
S2 licensed
Quote from ajp71 :Obviously increasing the engine speed with the clutch in will have no effect on the transmission speed, to get the speeds to match you have to double declutch, by connecting the engine and the transmission you can change the speed of the input shaft to match that of the other half of the transmission and then clutch again to stick it into gear (or if you're competent you never need touch the clutch).

Thats what I said and you'd have known that if you read my reply.

Anyhow, I found what I was thinking of.

".. but the single clutch works if you blip higher than you would if you engage the clutch in neutral. Blipping higher spins the input shaft the same amount, even without the direct connection between engine and input shaft that engaging the clutch in neutral provides."
- Carl Lopez, Going Faster
mikey_G
S2 licensed
or decapitation
mikey_G
S2 licensed


+1 for the idea
mikey_G
S2 licensed
at rscnet someone is trying to make such a simulator that pulls your head into certain directions. Might prove a little bit dangerous with lfs' collision physics
mikey_G
S2 licensed
Quote from tristancliffe :Ensures that you input and output shafts of the gearbox are matched, so that the gears can engage quickly, smoothly and without damage. It is vitally important on non-syncro engines, but gearbox designers invented the syncro ring as most people are too stupid to do the simple movement required.

Synchronization of the input and output shafts only happens if you double clutch and heel and toe iirc. Although, I did read somewhere that if the engine and input shaft aren't engaged, and you give a blip, the input shaft still speeds up little bit. But I haven't tried doing that on a dog box though.
mikey_G
S2 licensed
great thread...
mikey_G
S2 licensed
I took it out for a drive, and although I've never driven a subaru (well, i've driven a subaru pesha once ), it's very nice to drive with.
I also drove the porshe setup for the fz50, and i must say that some more people should make these authentic sets with accurate setup values.
mikey_G
S2 licensed
:huepfenic
mikey_G
S2 licensed
Seriously, the link andriod provided has all the information you need. If however you also don't know how a basic diff works, then you better go to howstuffworks or you can wikipedia it.
mikey_G
S2 licensed
Btw, I also saw the connection queue integer going 1 up. Did an admin join and do they have priority in the queue system, or was something weird going on?
mikey_G
S2 licensed
Apparently the stress test servers died, or it was something on my end, but when I wanted a new server list after restarting lfs I got this error:
Could not find host (2)

it still loaded the list though :S
mikey_G
S2 licensed
Quote from ste_ :I have a feeling Xeno's going to be 'accidently' wrecked at T1 for a few days now

He will
mikey_G
S2 licensed
Quote from Tomtheman70 :That's not entirely true, you could always release the software way early on deadline and have tons of bugs and glitches. :P

That is true, but only bad programmers do that (or bad companies like microsoft)

mikey_G
S2 licensed
Anyone who makes software knows it's hard to comply to a deadline.
But I'm glad patch X got delayed and that we get a nice addition to lfs in return for the extra few days of waiting
mikey_G
S2 licensed
Quote from Dru :OH we forgot to mention that last night our very own Mike Golan
(Mikey_G) did get a valid WR at SO5 in the UF1.

I think this is the frist time a member of ZWR has made a worls record.



I wish I could win money for a world record, so I can buy you a spell checker
mikey_G
S2 licensed
Round 5 is on it guys, if someone forgot to save it.
mikey_G
S2 licensed
Quote from anttt69 :All this pic shows is that my car oversteered due to me braking to avoid the accident. If you go inside the car you will see me opposite locking as well.

This is not represent of my trajectory.

Sorry, but I don't believe you and the replay shows otherwise. You braked and turned in at the same time, which caused you to be put into that trajectory. You did nothing to avoid the accident, you actually caused it by taking a shorter line to the t1 apex then possible.

Quote from anttt69 :
Yes I saw that tongey but blue flags are not used during qualifying. Not in F1 anyways. Blue flags do not exist during qualifying .

It looks like you know the rules. What does it say about blocking when you're on your out lap and making avoidable contact with someone on his fast lap?


Anyhow, I'm still amazed that you want to talk about incidents which:
a) were 1 round ago
b) didn't cause you to lose any points
c) you are no longer part of apparently, otherwise you'd had joined the enduro


Anyways, I'm not gonna spend any more time on this stuff since the season ended. I hope you find something more worthwhile to do then posting appeal after appeal.
Last edited by mikey_G, .
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