This series uses the general guidelines of the Clean Racers Club Competition rules:
1.0 General Rules
1.1 No careless driving, always show respect for your fellow racers, be careful and show patience. Understand the limits of your driving and the equipment and software you are using. Drive with more care and understanding than you would exercise in real life.
1.2 No running into the car ahead of you. The driver who is behind has to take all necessary care and responsibility not to run into a driver ahead of them.
1.3 Know the regulations. Be prepared to have questions asked regarding the regulations and also be prepared for questions in sessions, which have already been answered within the regulations, not to be answered while on track. Knowing the regulations is your responsibility.
1.4 Compete in a fair and honest manner.
1.5 Drive responsibly in a way that is not likely to ruin the racing enjoyment of any other on track.
1.6 Do not behave badly.
1.7 Do not use abusive or offensive language. Do not threaten or become active in stirring up tension.
1.8 Display gentlemanly behaviour at all times. Be prepared to be corrected. Nobody knows everything.
2.0 Competition Directives
2.1 Be prompt when entering a server for a confirmed, timed session. Sessions will start wherever possible at their advertised time. This is the Session Start time, not the time you need to arrive within the server. Basic principles suggest that the earlier you arrive the more time to prepare you will have. Drivers arriving late should be aware that others will be enjoying ongoing sessions, try not to distract these drivers from their sessions. Any avoidable interruptions will be met with penalties.
2.2 If for any reason you cannot attend a planned session, firstly you must contact your Team Manager, who must in turn notify your Class Director. For oversubscribed events, this will allow standby drivers to race.
2.3 If you fail to turn up to a scheduled event at which your attendance was expected or confirmed, your Class Director will report this to the Series Director. If this happens more than twice consecutively, your grid position may be offered elsewhere.
2.4 Team Personnel are responsible for ensuring their drivers are familiar with the Series Regulations stated on this website. Drivers not being aware of regulations can harm themselves, other drivers, and may affect their future participation.
3.0 Pit Guidelines
3.1 Drivers exiting the pit lane into an open session (race, qualify or practice) must be aware that the cars on the racetrack always have right of way. This means that if there is traffic passing the merge-point where the pit lane meets the track, drivers exiting the pit lane must be prepared to slow, or even stop.
3.2 All pit lanes have two lanes, a stopping lane, and a driving lane. The Driving lane is always nearest to the race track. The pit lane speed limit must be observed at all times. When entering the pit lane, drivers must use the pit driving lane until they reach their pit stall. When here, they must slow and part neatly within the pit box. When leaving, stationary cars will observe that cars on the pit driving lane have right of way.
3.3 Always use the furthest available pit box. The pit box nearest to the end of the pit lane in the direction of travel, unless a specific box has been defined.
4.0 Making Contact
4.1 If two or more drivers are involved in an incident of contact resulting in gained places by the guilty driver, that drivers is required to give back freely the positions gained. If this is not done before the end of the race, sufficient penalties may be issued.
4.2 If two or more drivers are involved in an incident of contact resulting in a retirement of others, the drivers involved should expect to be under investigation for the remainder of the race and into the results period.
4.3 Generally making contact will result in car, engine or tyre damage. Normally this is enough of a penalty to have to drive a car, or pit for damage to be fixed, however, consistent contact making drivers should expect to be served with a penalty.
5.0 Cornering Rights & Driving Lines
5.1 Drive with track awareness, of your own car and for those around you. Do not rely on any other driver having the skill or knowledge required to drive closely.
5.2 When overtaking into corners, the overtaking driver must have half of their car half way along the drivers door to be considered to have “overlap” for the corner. At which point, the driver being overtaken must leave sufficient room for the passing driver to try and make the pass.
5.3 “Slamming the door shut” or overly aggressive corner defending which could result in awareness issues for those following will be investigated by the Race Investigations Team.
5.4 Drivers on the outside of corners have the right to space. Meaning drivers cannot push wide to purposely block or squeeze drivers from making a pass.
5.6 Drivers on the inside of corners have the right to space. Meaning drivers cannot cut in tight if there is another car alongside to purposely block of squeeze drivers from making a pass.
5.7 Squeezing is generally not considered as gentlemanly Clean Racing and therefore not permitted.
5.8 Leading drivers have the right to choose their own racing line down a straight. They may make one move to block an attacking car to protect their position. Doing this several times may be considered blocking. Blocking is disallowed as it is not considered to be gentlemanly conduct. Drivers may take up their chosen line for corner entry also.
5.9 Using these or any other regulations to drivers own advantage is not a gentlemanly action. These regulations are to be interoperated as they are stated.
6.0 Driving with Damage
6.1 Drivers with damaged cars must take further care to ensure the safety of others on the track. You will be driving slower than race pace and others will be alerted to this by the use of the Yellow Flag System.
6.2 Drivers with damage to their car are allowed to return to the pit lane for repair, however, if the driver cannot keep the car on the track to return to the pit lane, they may be forced to join the spectators.
6.3 Incidents caused by drivers with damaged cars will have no suitable defence in the instance of a report or claim of fault.
7.0 Initial Fault
7.1 If you make a significant driving error, which allows another driver or drivers to attempt to capitalize on it, they you have reduced rights to make a counter attack. If there was a situation where one driver would have to give way, it should be the driver who made the initial fault.
7.2 Drivers who wish to report others can do so at the end of racing sessions via league processes, not on the server. Drivers taking things “into their own hands” and trying to either force a mistake, or assisting in the mistakes of others will be served with penalties.
8.0 Recovering from an incident
8.1 The driver who is recovering from an incident is entirely responsible for their actions. They are an obstacle and must take all necessary care to minimise the danger to others on the track. If you are off the track, then read Section 9.
8.2 If you are on the track after an incident and still trying to recover, you have no rights what-so-ever. You must give way to all oncoming traffic until you are or can recover safely. This means REMAIN STATIONARY. Moving offline may just distract others and cause further incidents.
8.3 No defence will be suitable should you cause another incident while recovering from one. All non-incident drivers have right of way over anyone recovering from an incident.
9.0 Re-entering the track & Track Boundaries
9.1 The track, is defined by the end of road and start of grass, usually indicated by a single solid white line at the edge of the track. Curbs and rumble strips/grasscrete are considered to be part of the track, but one should have two wheels on the track at all times.
9.2 Overtaking while off the track is illegal and punishable either within a session or afterwards. Gaining an advantage like this is not gentlemanly conduct.
9.3 Drivers who are off the track are solely responsible for making a clean and non interfering re-entry to the track. Drivers should consider the sheer difference in speed of a recovering driver.
9.4 On track drivers have complete right of way over drivers recovering to the track. You will have very little defence if you cause an incident by rejoining without awareness of what is happening around you. If you leave the track through no fault of your own, you still loose all rights until a safe return to the track has been made.
9.5 The returning-to-the-track-after-an-off period includes the recovery period after the actual off when your car may be physically on the track but still constitutes a hazard to on-coming race-speed traffic while you get up to speed and orientate yourself.
9.6 Do not reverse back onto the track unless there is no other option. You are responsible not to cause an incident if you reverse backwards onto the track. If you are to do this, you must wait until the entire field of cars has passed.
10.0 Running into the car ahead of you
10.1 The driver behind has the responsibility of not running into the back of the car in front. Bump drafting is NOT permitted.
Slipstreaming is a perfectly acceptable racing move.
10.2 The driver ahead must not do any malicious or inappropriate braking or slowing to force contact from behind. The driver ahead is entitled to be slower or use longer and earlier braking zones than others. They are also entitled to turn in earlier or later and/or apex earlier or later.
10.3 Behind drivers are expected to anticipate the possibility that ahead drivers may have longer braking zones etc than they do and should be able to respond appropriately.
Still reading? Well thats a good sign, if you've read this, you've agreed.