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Shirtkicker
S3 licensed
There must be something interesting happening to that right-front wheel - the crewman's focus is unbreakable! Big grin
Shirtkicker
S3 licensed
Don't get me wrong - I understand the pain of high ping, but what they are talking about there is lag-spikes. I've seen drivers with perfectly good ping who also happen to jitter. It can be caused by sudden movements, other apps, or faulty equipment even.

Lag spikes, on the other hand, no-one should have to deal with. The disappearing/reappearing thing is annoying and frustrating for everyone.
Shirtkicker
S3 licensed
I've raced for some time on Cargame in the last few years, and although my ping has raised a few eyebrows, it very rarely causes me or anyone else any problems - The CG crew have certainly never kicked me, let alone threatened to kick me for it.

I think the key is to be aware of the problems that high ping causes, and simply avoid them. Don't make sudden movements, try not to drift around corners during close races, leave enough space for other cars to pass safely, and don't actively fight for positions that you know you won't get.

To be kicked from Cargame, you really do need to be causing quite a lot of drama, from what I've seen...
Shirtkicker
S3 licensed
Quote from xaotik :Well, in that case - here's a logo for an imaginary Italian car maker. The oldest of them all - started out with a small shed in Arpinum (now Arpino) building chariots for the Roman Empire...

Lorem Ipsum is from the Latin 'delorum ipsum', meaning 'pain itself'. Big grin
Shirtkicker
S3 licensed
Dawesdust, you have no experience in VR, most of your statements seem to have little-to-no basis in fact, and you rely on sensationalism and overstatement to put your opinions above others who have more experience and knowledge than you.

If you ever were to make a valid point, no-one would see it because of the torrent of utter rubbish that cascades throughout your posts.
Shirtkicker
S3 licensed
Quote from Gutholz :I think what he means is:
Usually it is not possible to even add AI-drivers on open config, but appearently he somehow circumvented that block/check with the lessons-editor.

You can start an AI-only race in single player, but then enter the editor and place objects while the AI continue to race. The addition of a few 'surprise jumps' really spices things up a bit Big grin

edit: I should add that you need to start with a standard circuit that AI are happy to race on.
Shirtkicker
S3 licensed
THAT looks like FUN! I might have to track down a server that runs this on the weekend...
Shirtkicker
S3 licensed
Quote from AttackMan :Can some of you guys help me render this on FBM? Also the suits if you can
Much thanks!

Sorry, my fault - not being able to see your pictures, and your choice of words led me to believe you wanted a skin 'rendered' in 3D software, which is why I sent you here...

this section is the one you want to use for skin requests. Taped Shut
Shirtkicker
S3 licensed
Quote from marlon99rocks :is there any English community

You're posting in it.
Shirtkicker
S3 licensed
There a couple of things wrong here: 1, your links are broken so we can't see your skin, and 2, you should be posting requests for renders in the 3D Renders section. There are lots of other threads in that section on the subject of rendering too, if you wanted to have a try yourself.
Shirtkicker
S3 licensed
Quote from Scawen :
Quote from Shirtkicker :So there's a possibility for specular/shine maps in the near future? This would make a lot of skin artists very happy Smile

I discussed that very briefly with Victor. It can't work with the existing skin system, as a jpg has only r/g/b channels. I suppose what we need is one more channel? E.g. use the alpha channel to specify how shiny a pixel is. Is that the main thing that is needed? If so, what would be the best texture format for uploading skins? I won't do that for this test patch but it's something to consider.

It would definitely need to be 32bit format - Targa (.tga) files would work for that. The alternative would be to have a seperate jpg for effects, and some sort of naming system to tie the files together - that way you could use one channel for shine/specular, one for bump mapping, and another for some other effect, materials maybe. I believe AC does it this way, or something similar...
Shirtkicker
S3 licensed
Quote from Scawen :Anyway, now all the shaders are written by me and in HLSL, it allows the possibility of writing new shaders to allow new types of shadow and of course many other effects in future.

So there's a possibility for specular/shine maps in the near future? This would make a lot of skin artists very happy Smile
Shirtkicker
S3 licensed
Quote from AreYouSeriouslySerious :i'm lazy and can't be bothered using search - can someone type it all here for me? btw, I'm too lazy to read as well, otherwise I would have figured this out for myself.

Face -> palm
Shirtkicker
S3 licensed
I wonder how many people thought the same about force-feedback steering when it was first being implemented?

"but I steer with a mouse, what's the point? Why waste time on something that only a few people will use?"...

Future-proofing is never a bad thing.
Shirtkicker
S3 licensed
Just about everything you could do wrong on this forum is right there in your vid.

Posting content containing VOB mods; S2 content when it's clear that you're a demo user; all grounds for permaban...

(And it's not in an Autocross area, so I'm pretty sure I'm not just getting confused this time Big grin)

So as far as dropping yourself head-first into a pile of s***, I'd say well done, 5 stars. Your video, not so much...
Shirtkicker
S3 licensed
I retract my earlier statement - sorry for my confusion. Haven't been well lately... Frown

Sorry Ibtasim6781, sorry Mouseman.

edit: total brainfart on my part - by way of an apology, here's an XRR skin. It's on lfsworld already.



As well as the attachment, which is 1024, ther's a 2048 here, which you'll need to rename as XRR_Boltorus.jpg to match up with the lfs world version.
Last edited by Shirtkicker, . Reason : Sat on my spectacles >.<
Shirtkicker
S3 licensed
I have looked more deeply - it is definitely the BL carpark, and it is definitely empty.

There is no evidence in either of his screenshots of any wrongdoing. He is definitely not a cracker.
Shirtkicker
S3 licensed
Wow! This is a whole new level of layout design!

That final corner looks like an exercise in cruelty tho Big grin
Shirtkicker
S3 licensed
Quote from Ibtasim6781 :
Quote from LuisYeg :this is my skin Na-na

AutoCross track on demo, stolen skin, worst edit possible, deleted the "SKIN BY BURN" on top-right, next to the roof and the upper trunk. Nothing else to say, ma' cracker boy Razz

Actually, anyone can drive around in the BL carpark, and there are no signs of any layout objects used. I agree about the skin theft - very clumsy attempt - but honestly, you need to get your facts straight before tearing into somebody and accusing them of being a cracker.

Mouseman, you should know better too.
Shirtkicker
S3 licensed
Gotta say; thanks Scawen, for being the most onto-it developer out there. No exaggeration whatsoever! LFS is the only finished game, racing or otherwise, that works seamlessly in VR, and perfectly every time. Never any loose ends Thumbs up

Elite: Dangerous was a close contender, up until the point they told everyone not to upgrade to Win10 and the latest SDK or else they could suck it. They won't be doing any more VR updates until Oculus releases the V1.0 SDK, so I can't/don't play it any more, and might not ever again, given their attitude.

Just out of interest, what's the Vive's SDK version at, and when do they predict their V1.0 will be ready?
Shirtkicker
S3 licensed
totally missed that! thanks Big grin
Shirtkicker
S3 licensed
Unless you want to get that close to your competitors' cars, the only car you need in 4096 is your own, and even then, pretty much only in single-seaters as you're closer to visible bodywork - and you don't need to upload that particular file. So, no - unnecessary imo.

People could still share 4096 versions of their skins for people to download and install themselves if they want to, so same effect in any eventuality.

Sorry for the bump, I only just found out about this Looking
New skin specifications!
Shirtkicker
S3 licensed
When did this happen? LFS World got an upgrade!

Image requirements :

JPG format (use the .JPG extension)
car skin dimensions, minimum / maximum : 1024*1024 / 2048*2048 pixels
helmet skin dimensions, minimum / maximum : 512*512 / 1024*1024 pixels
the uploaded original may be no bigger than 1.5MB

Big up the ScaViEr - always pashing the antelope! Hoorah!

Time to update the skin library methinks... Smile
Shirtkicker
S3 licensed
Quote from cargame.nl :

ARMCO*

* (who knows that it actually is a short for an American Company?)

The American Rolling Mill Company Wink
Shirtkicker
S3 licensed
That's a really nice looking track. Superb work Bmxtwins! Wink
FGED GREDG RDFGDR GSFDG