As I said in my previous post, try using the Search function.
I would have thought anyone asking for the source code for something would know a little about coding?
If you want help, you'll have to give a lot more information - the biggest part of which is ..... what code are you using and what language is it in?
Have you got the code to run?
Which bit are you stuck on, and what have you tried to make it work.
If you don't know what you are doing, or you sort of know but can't give examples of what you've tried, do NOT expect to get any response to your questions - garantili istismar bir sürü hariç - özellikle arama özelliğini kullanarak değil.
Kullanarak arama olabilir ne kadar faydalı görmek?
Ben sadece arama ile bu çeviri hizmeti bulunamadı!
Why do you have 2 different boards just before T1, especially as one hides the other?
Curves are badly done, and straights change width quite a lot.
I thought it could do with some improvements, so I've made some alterations to show what I mean. See attached, where I've redone the large curve...
... and I've made a curve that I would have used at the inside curve beside the overhead start lights (haven't put it in place - just put it beside your curve so you can see the difference).
I've also moved Split 1 (blue line), as it's far too soon - I've moved it to where track goes from armco to barrier at both sides.
Some tips:
You don't need split lines so big - use W to make them smaller - they only need to be big enough to reach over both edges of the track.
When doing curves, better to use more Armco1 rather than less Armco5, as it makes any curve a lot smoother.
Also, if you're going to make a curve using the barrier long, then as this barrier is just smaller that the 1st chalk line, you should lay out the chalk first to make the best curve you can by adjusting when looking straight overhead, then once you're happy with the shape, overlay with the barriers, then remove the chalk.
Sometimes it's best to do the inside curve first, then use the D (distance marker) tool to work out outside of curve, especially if you want the barriers same distance apart throughout the curve.
On a positive note - it's nice to see someone else willing to make layouts
Use the Search facility, but be prepared to wade through hundreds of posts to try find what you want.
Some old insims to give you a flavour of what you need to know (although they may not use the most current InSim protocol.
I'm using Win7 Pro 64bit and works for me.
You could also try Desktop Icon Toy that lets you make icons and/or text invisible, along with making shapes on your desktop.
If you do try that program, the layout settings are accessed using right click via the icon in the windows notification tray/area.
Using this will do all your desktop icons at once, rather than having to do them one at a time.
Right click desktop icon
Properties
Customize tab
Change Icon button
Scroll along till you see a blank space between icons (about 13 columns)
click on blank space between visible icons (there are about 4 spaces)
click ok
click Apply
click ok
If icon doesn't disappear, then refresh screen
I fully get your point about inexperienced drivers on servers, but unless you're allowed on them and allowed to race some of the faster cars, and therefore against some of the other drivers, you're unlikely to get far. Especially the more populated servers, most of which seem to have Aario, and an experience rating.
I've driven a lot of laps on Aario servers over the years, and have experience of 700 and rating of 82% (not sure if that's good or bad), but at best, I'm limited to about a dozen cars, none of which are GTR, but most times I'm on Aario servers I'm actually limited to XFG and XRG only.
Not only do you find yourself going round by your lonesome, and therefore not getting much in the way of wheel to wheel / door to door racing experience, this results in you getting lapped by everyone who is in a GTR, and other fast cars, and gets old fast.
If I can't get to race some of the GTR and other cars, not surprised newcomers decide to not bother and then give negative reviews.
There used to be a time when inexperienced players joined a server, people would give them time, advice and sets to help, but now it's everyone just wants to get points of one sort or another, and they complain if you get in their way - sometimes even when you've moved off the racing line when blue-flagged.
My advice to these newcomers is to vote with your feet, and try other servers, especially ones that don't have experience ratings, and rack up some experience on these, whether they be race, drag, drift, destruction derby's, autocross or cruise.
In fact give all these events a go; some you'll love, and some maybe not so much.
You can also get involved in LFS in other ways apart from being on track, by running servers, programming, skinning, layout making, etc.
Loved his enthusiasm that he's shown in all his videos!
Left a comment asking if he could do a video for either South City or Fern Bay, as they might look better to him in 3D than Blackwood, and would be nice to hear what he thought of these.
Basically, you CTRL U, then edit (press Space 1st if edit is hidden), then pick an object and place it in position using O key
Although you may assume you can only put objects in the AutoX area, not true, as (assuming you have LFS Licence) you can place objects on tracks, Blackwood car park, Drag strip, etc, too.
Have a look at this thread HERE to see the unofficial open track layouts - you'll need to make sure you note point 2 in the first post to see how to make them appear on your Track choice screen.
Would be great if another option was added to the 'Track' section after the Westhill update, whereby you could access the tracks and play the older style tracks before they were updated;
RETRO section:
Blackwood
Westhill
South City (assuming there are changes in future whereby some of the routes outwith the existing track layouts are joined together)
There's no reason (that I can see) where new physics can't be used on old tracks, else all the other existing tracks (Fern, Aston, Kyoto, etc) would have to be updated too. .
.
OK, I've made a sort of lfslapper.lpr lite file with little in it, except the welcome message - see attached file, which has been zipped down. Give it a try to see if it works.
1st image shows what should appear if you run lapper with this file.
This was run on my server, and image is screen dump when I joined. I didn't click anything, and when timer ran down, I was kicked off - so code works!
Thing is, people can agree to anything on front screen, and still do what they like when on the server - up to admins on server to try stop any bad behaviour.
For that reason, I have alternate message on my server, which I think is bit more friendly, but does advise what will happen if bad behavior is noted.
If a multiplayer insim system was set up to play music, this is what you'd likely get from me (from my record collection)
Bleecker Street- Simon & Garfunkel
Brand New Cadillac - The Clash
Camaro - Kings of Leon
Car trouble - Adam and The Ants
Car Wash - Rose Royce
Cars - Gary Numan
Chasing Cars - Snow Patrol
Chevrolet - ZZ Top
Daytona - Chris Rea
Drive - The Cars
Driving home for xmas - Chris Rea
Driving in my car - Madness
Fast Cars - Craig David
From A Buick 6 - Bob Dylan
Goodbye yellow brick road - Elton John
He thought of cars - Blur
Headlights on dark roads - Snow Patrol
I'm in love with my car - Queen
In my car - Shania Twain
Little G.T.O. - Ronnie and the Daytonas
Little Red Corvette - Prince
Lovely Rita - The Beatles
Mercedes Benz - Janis Joplin
Moon Over Bourbon Street - Sting
On the road - Donna Sumer
On the road again - Katie Melua
One for the road - Arctic Monkeys
Somewhere down the road - Barry Manilow
Texas - Chris Rea
The 59th street bridge song- Simon & Garfunkel
The long and winding road - The Beatles
The Road to Hell - part I - Chris Rea
The Road to Hell - part II - Chris Rea
The sunnyside of the street - The Pogues
Admitedly, not many server owners will be as old as me (I was born in the '50's - which so happens to be a song title from The Police - might have to add that to my list!).
Assuming you're using the standard Connect message (Accept / Deny), the simplest way would be to change the timer of the Deny part of the script from -1 (never off) to a set time - if the new person joining doesn't click either button in a certain time, then the Deny script becomes active and the player is kicked.
Above new line of script would give someone 20 seconds to click a button, or they get kicked.
You could change this time to more or less as you see fit. You could also add another bit of text in to bottom of your welcome message to say that if a button isn't clicked, driver will be kicked in X seconds.
eg, add following line after 'openPrivButton( "ref".....' but before 'EndEvent'
openPrivButton( "clickmessage",40,137,120,8,8,20,ISB_LIGHT,"^7You ^1MUST ^7click either 'Accept' or 'Deny' button within ^0> ^1%cpt% ^0< ^7seconds, else you will be kicked from server", OnConnectCloseKick );
You will also have to change some other bits of code to;
Sub OnConnectClose( $KeyFlags,$id )
closePrivButton("welc&pos&clos&ref&clickmessage");
EndSub
If you look at the LFS Options Settings Survey HERE, you'll see that only 1 person out of the 130 who've filled in the survey has opted to play music ingame, so I wouldn't think it would be used much.
And say it was enabled and the server owner didn't allow you to opt out?
Anyway, why does this differ from being able to set this up yourself under LFS Audio options?