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sinanju
S3 licensed
Quote from MandulAA :5th GamerMuscle LFS video - https://www.youtube.com/watch?v=tpKuGGvWI_o

Loved his enthusiasm that he's shown in all his videos!

Left a comment asking if he could do a video for either South City or Fern Bay, as they might look better to him in 3D than Blackwood, and would be nice to hear what he thought of these.
sinanju
S3 licensed
Have a look HERE at the LFS wiki manual.

Basically, you CTRL U, then edit (press Space 1st if edit is hidden), then pick an object and place it in position using O key

Although you may assume you can only put objects in the AutoX area, not true, as (assuming you have LFS Licence) you can place objects on tracks, Blackwood car park, Drag strip, etc, too.

Have a look at this thread HERE to see the unofficial open track layouts - you'll need to make sure you note point 2 in the first post to see how to make them appear on your Track choice screen.
Last edited by sinanju, . Reason : Beaten to it!
sinanju
S3 licensed
If still having issues with your welcome message, look at this post HERE.

Basically, there's also a welcome message in the /includes/cif/config_membership.lpr file, and this might be what is causing you problems.

Totally forgot about that other welcome message till I saw the other post.
sinanju
S3 licensed
Problem may be because there is an additional welcome message section in one of the other lapper modules - /includes/cif/config_membership.lpr.

If you are using the membership module, may be best to alter the OnConnect section in the main lfslapper.lpr file.

Remove everything between

Event OnConnect( $userName ) # Player event
EndEvent

Leave these 2 lines in, as the membership module has to 'catch' this event - if you look at the OnConnect part it has

CatchEvent OnConnect( $userName ) # Player event
..<code>..
EndCatchEvent
BL1 2 Lane Drag Layout
sinanju
S3 licensed
For scripting and testing my 'lapper' insim for drag lights and timing, I made a 2 lane layout for Blackwood.

As part of the testing, I added checkpoints (in wrong order - deliberately). This gives split times at the checkpoints.

Works best if you complete a lap first, then start, as LFS will show correct split times (assuming they're enabled in your Options/Display).

First 2 blue lines are the Pre-stage and Stage light lines.

If you don't want checkpoints, just remove them in SHIFT U edit mode or disable in your Options.
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sinanju
S3 licensed
Would be great if another option was added to the 'Track' section after the Westhill update, whereby you could access the tracks and play the older style tracks before they were updated;

RETRO section:

Blackwood
Westhill
South City (assuming there are changes in future whereby some of the routes outwith the existing track layouts are joined together)

There's no reason (that I can see) where new physics can't be used on old tracks, else all the other existing tracks (Fern, Aston, Kyoto, etc) would have to be updated too.
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sinanju
S3 licensed
An overcrowded, busy desktop...
sinanju
S3 licensed
OK, I've made a sort of lfslapper.lpr lite file with little in it, except the welcome message - see attached file, which has been zipped down. Give it a try to see if it works.

1st image shows what should appear if you run lapper with this file.

This was run on my server, and image is screen dump when I joined. I didn't click anything, and when timer ran down, I was kicked off - so code works!

Thing is, people can agree to anything on front screen, and still do what they like when on the server - up to admins on server to try stop any bad behaviour.

For that reason, I have alternate message on my server, which I think is bit more friendly, but does advise what will happen if bad behavior is noted.
sinanju
S3 licensed
If a multiplayer insim system was set up to play music, this is what you'd likely get from me (from my record collection)

Bleecker Street- Simon & Garfunkel
Brand New Cadillac - The Clash
Camaro - Kings of Leon
Car trouble - Adam and The Ants
Car Wash - Rose Royce
Cars - Gary Numan
Chasing Cars - Snow Patrol
Chevrolet - ZZ Top
Daytona - Chris Rea
Drive - The Cars
Driving home for xmas - Chris Rea
Driving in my car - Madness
Fast Cars - Craig David
From A Buick 6 - Bob Dylan
Goodbye yellow brick road - Elton John
He thought of cars - Blur
Headlights on dark roads - Snow Patrol
I'm in love with my car - Queen
In my car - Shania Twain
Little G.T.O. - Ronnie and the Daytonas
Little Red Corvette - Prince
Lovely Rita - The Beatles
Mercedes Benz - Janis Joplin
Moon Over Bourbon Street - Sting
On the road - Donna Sumer
On the road again - Katie Melua
One for the road - Arctic Monkeys
Somewhere down the road - Barry Manilow
Texas - Chris Rea
The 59th street bridge song- Simon & Garfunkel
The long and winding road - The Beatles
The Road to Hell - part I - Chris Rea
The Road to Hell - part II - Chris Rea
The sunnyside of the street - The Pogues

Admitedly, not many server owners will be as old as me (I was born in the '50's - which so happens to be a song title from The Police - might have to add that to my list!).
sinanju
S3 licensed
Assuming you're using the standard Connect message (Accept / Deny), the simplest way would be to change the timer of the Deny part of the script from -1 (never off) to a set time - if the new person joining doesn't click either button in a certain time, then the Deny script becomes active and the player is kicked.

So, existing script has;
openPrivButton( "ref",103,120,20,10,10,-1,ISB_DARK,langEngine("%{main_deny}%"),OnConnectCloseKick );
Change to something like;
openPrivButton( "ref",103,120,20,10,10,20,ISB_DARK,langEngine("%{main_deny}%"),OnConnectCloseKick );
Above new line of script would give someone 20 seconds to click a button, or they get kicked.

You could change this time to more or less as you see fit. You could also add another bit of text in to bottom of your welcome message to say that if a button isn't clicked, driver will be kicked in X seconds.

eg, add following line after 'openPrivButton( "ref".....' but before 'EndEvent'
openPrivButton( "clickmessage",40,137,120,8,8,20,ISB_LIGHT,"^7You ^1MUST ^7click either 'Accept' or 'Deny' button within ^0> ^1%cpt% ^0< ^7seconds, else you will be kicked from server", OnConnectCloseKick );
You will also have to change some other bits of code to;
Sub OnConnectClose( $KeyFlags,$id )
closePrivButton("welc&pos&clos&ref&clickmessage");
EndSub
Sub OnConnectCloseKick( $KeyFlags,$id )
closePrivButton("welc&pos&clos&ref&clickmessage");
cmdLFS("/kick " . GetCurrentPlayerVar("UserName") );
EndSub


Edit: Tested on my server, and because I didn't click either button, was kicked off.
Last edited by sinanju, . Reason : Tested code, which works
sinanju
S3 licensed
If you look at the LFS Options Settings Survey HERE, you'll see that only 1 person out of the 130 who've filled in the survey has opted to play music ingame, so I wouldn't think it would be used much.

And say it was enabled and the server owner didn't allow you to opt out?

Anyway, why does this differ from being able to set this up yourself under LFS Audio options?
sinanju
S3 licensed
With at least 2 women going to be competing in the new FIA Formula-E championship, along with 6 ex F1 drivers, and some other very well known and talented drivers (Formula E Team/Driver List), this may be a good test of gender v talent.

If the women can prove themselves at least the equal of, against the better known men, then maybe they'll end up in some F1 team. And if they do that, their places will at least be warranted, and hopefully, less chauvinistic comments will be made.
sinanju
S3 licensed
Having read this thread off and on since it was started, not sure it's really going anywhere now, and is probably unfeasible (programming wise) to address.

The problem with illicit/improper/immoral/unauthorised copying of setups is exactly same issue some people have with their original Autocross and track layouts and/or car and helmet skin designs being copied.

In a slightly different way, it could probably be argued that its the same for some InSim overlays (text, graphics, tables, etc), in that an idea can be implemented by someone, another programmer sees it and if they like it, make their own code to do something similar.

The correct answer to setup, layout and skin stealing is a moral one;
just because you know a way to get them, doesn't mean you have to.

In my view, its much better and satisfying to share.

LFS has given me a lot of fun and satisfaction over a lot of years, and part of that satisfaction has been due to a lot of people who have been willing to share things with me, whether that be ideas, advice, sets, layouts, driving tips , programming tips, as well as non LFS things, and also me being able to contribute a small insignificant part to the LFS experience too, whether that be my own sets, layouts and LFSLapper insim programming.
sinanju
S3 licensed
Quote from scania :+1000000

Or something like HERE that has large carpark, offroad area and a stadium for RoC all combined.
sinanju
S3 licensed
Quote from hereticlohani :Can someone please confirm if they're having minimizing problems in LFS under win7-64? Is Alt+Tab working as usual after multiplayer update prompt?

Mine's working properly after update.

Only problem I had was a silly one on my part; I've been getting into the habit of renaming all my LFS.exe files based on their update letters/numbers, e.g. LFS_6E17.exe, LFS_6E18.exe, etc, on both desktop and taskbar, and although I updated to version 6F, the 6E18 version was still in my LFS folder, and was being used when using desktop or taskbar shortcuts, and then when LFS opened up, going thru the update prompt routine.

Only took me going thru the update prompt routine 4 times before I realised how thick I was!

With the Westhill updates, looks like the New Open Track Configurations (Track maps and layouts) post in the AutoX Layout sections will need updating soon.
sinanju
S3 licensed
Quote from Yisc[NL] :I have said it a couple of times lately.
Download LFS Lapper, unzip de file, set the correct insim port and password and connect it to your LFS server (works even locally on your PC).
The start coding in that environment and see that it isn't too difficult to build a simple cruise system.
When you really get stuck, there's always this forum to show your code and ask for help.
It will save you all the trouble of having to code the whole insim protocol and the Lapper environment is flexible enough to coop with a cruise add-on.

Additional info - a Cruise addon was started by Fire_optikz001/T3charmy (start of forum topic HERE) and code can be found at end of topic HERE.

So a lot of code has already been done.
sinanju
S3 licensed
With an i7-3770 CPU @ 3.40GHz, with 12Gb RAM, 1.5Gb GPU, running LFS on 64bit Win7, with all LFS display settings maxed out, including mirrors, I haven't noticed any graphical or other problems in any of the recent test patches.

Unfortunately, I can't test the 3D effects as I don't have any of the necessary hardware or better than a cheap 60Hz monitor.
Clockwise circuit
sinanju
S3 licensed
I've put the Clockwise version of this layout on my server (as at 23/06/14), and with over 100 recorded timed laps, here are the current posted top times;

Fastest Times

CAR - TIME (*) - DRIVER
-------------------------------------
UF1 - 1:17.52 (1:18.49) - [BOT]
XFG - 1:14.67 (1.16.22) - [BOT]
XRG - 1:15.57 (1.16.67) - [BOT]
XRT - 1:10.67 (1.11.67) - [BOT]
RB4 - 1:08.56 (01:09.95) - ineX M.Wentjarvi
FXO - 1:09.78 (01:10.73) - [BOT]
RAC - 1:09.65 (01:12.13) - ineX M.Wentjarvi
FZ5 - 1:09.95 (01:11.17) - ineX M.Wentjarvi
LX4 - 1:09.73 (1.10.64) - ineX M.Wentjarvi
LX6 - 1:08.42 (01:09.98) - ineX M.Wentjarvi
MRT - 1:02.00 (01:02.88) - ineX M.Wentjarvi
UFR - 1:01.46 (01:02.87) - ineX M.Wentjarvi
XFR - 1:02.49 (01:03.74) - ineX M.Wentjarvi
FBM - 0:57.99 (0:58.38) - ineX M.Wentjarvi
FOX - 0:55.49 (00:55.97) - Js
FXR - 0:57.30 (00:59.10) - ineX M.Wentjarvi
XRR - 0:58.21 (01:00.20) - ineX M.Wentjarvi
FZR - 0:57.88 (01:01.10) - ineX M.Wentjarvi
FO8 - 0:54.56 (00:57.18) - ineX M.Wentjarvi
BF1 - 0:51.08 (00:52.25) - LLM.P.Kulijewicz

* Fastest Anti-clockwise time recorded on server [all drivers] - times in RED are faster than achieved in anti clockwise direction

Top Drift score

10,413 - XRT - B.U.G Mafia

Layout
I've made some small changes to layout, mainly cosmetic, including recontouring inside wall of 1st turn, but also moving splits slightly, so copy amended layout file attached.
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Last edited by sinanju, . Reason : Added additional laptimes / score
sinanju
S3 licensed
Same original layout, but different route - 7th.

This is the last
Sinanju's Street Circuit 6
sinanju
S3 licensed
Same original layout, but different route - 6th.

This is almost the last - I've now put all the routes available for this layout together in the first post.
Last edited by sinanju, .
Sinanju's Street Circuit 5
sinanju
S3 licensed
Same original layout, but different route - 5th.
Sinanju's Street Circuit 4 and 4a
sinanju
S3 licensed
SSC4
Similar AU1 AutoX basic layout to Street Circuits 1, 2 and 3, but yet again, a different route.

SSC4a
As SSC4 but added additional ramps (to make it harder to control car under braking for a left turn)
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Sinanju's Street Circuit 3
sinanju
S3 licensed
Similar AU1 AutoX basic layout to Street Circuits 1 and 2, but yet again, a different route.
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Sinanju's Street Circuit 2
sinanju
S3 licensed
Similar AU1 AutoX basic layout, but different route.
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sinanju
S3 licensed
Maybe try this link in the forum HERE to get you started in right direction?
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