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Changes to AU1 Autocross area
sinanju
S3 licensed
Online at :
Sin'rs Too
As existing tracks are in process of being updated, maybe also update the original AU1 Autocross area?

As has been asked for before, and maybe fairly simple to do, widen the existing AU1 car park area, so that it's at least twice as wide ...



I don't suppose its as easy as cut and paste like I did, but ...!

When trying to do scale model of a real track, the length is ok, but width is far too narrow.

Dim down the painted lines (white, yellow and red) on the light grey car park. Make them look much more worn out. This is because they're so bright they can look like the lines you can place from the AutoX editor.

Also. The track is off the cardinal points by half a degree or so - can this be fixed? It's annoyed me for years when I've been putting walls and lines down at zero or 90 deg, and they don't exactly follow the track.

And. Can track be raised to at least Z = 0.5 or 1. This is to allow partial submerging of objects, which can't be done at moment as Z zero is ground level.

Maybe join existing large car park to small car park (at bottom of image). This area is an invalid position if you want to build bridge over the fence and place pit boxes here.

Not in above image, but to right of blue tent and the 4 trucks is another small track area. It has bit of a go-kart track built. Could this be utilised too? Would be great place to site a disused, slightly crumbling, overgrown, highly banked oval. Like the Autodrom Sitges Terramar oval?
sinanju
S3 licensed
Online at :
Sin'rs Too
Replace your "Sub GoRCMglobal( $Admin Message,$text )" with mine - basically your GlobalRCM with my OpenGlobalButton.

That way you can change the timing.

And yes, you can change the timing (5 seconds) in the private button you've highlighted.

You can change any timing of any Private or Global button.
sinanju
S3 licensed
Online at :
Sin'rs Too
Hi. Had to go look back as haven't used this add-on for a lot of years!

The code is;

<?php 
Sub GoRCMglobal
$Admin Message,$text )
    
closePrivButton ("rcm_priv&rcm_closeprivbrcm&rcm_global&rcm_closeglobrcm");
    
openGlobalButton"rcm_globalrcmmessage",35,35,130,17,6,5,0,"^1Admin: ^6" $text );
EndSub
?>


If you want shorter than 5 seconds, then change the timing part of the "rcm_globalrcmmessage" button (the number before the zero).

<?php 
    openGlobalButton
"rcm_globalrcmmessage",35,35,130,17,6,2,0,"^1Admin: ^6" $text ); # 2 seconds
    
openGlobalButton"rcm_globalrcmmessage",35,35,130,17,6,3,0,"^1Admin: ^6" $text ); # 3 seconds
    
openGlobalButton"rcm_globalrcmmessage",35,35,130,17,6,4,0,"^1Admin: ^6" $text ); # 4 seconds
?>

Hope that helps Smile
AU1 University Carpark V5 Layout
sinanju
S3 licensed
Online at :
Sin'rs Too
Over last few weeks, have been making some more layouts, especially for AU1.

A lot of them have been iterations of one of my layouts, and the one I like best, V5, I've put on my Sin'rs server.



I've set some times, all of which are at least half second off my theoretical best, if only I could get all my best sectors on same lap.

Made a quick video, which I've loaded onto YouTube



Be aware that speeding in pits will be caught by speed camera, and a fine will be given! Proof at end of video.
sinanju
S3 licensed
Online at :
Sin'rs Too
I'm translating your post to 'which gaming pc will run LFS?'.

https://www.lfs.net/faq/52
---------------------------
--------------------------------------------------------------
System Requirements:
Minimum computer requirements:
2 GHz CPU, 256 MB memory, DirectX 9 capable 3D graphics card.

Recommended computer requirements:
3 GHz CPU, 1024 MB memory,
3D graphics card with at least 512MB memory.
LFS is mostly CPU dependent due to its physics calculations.
A full multiplayer grid requires a fast CPU more than a fast GPU.

LFS will run on Microsoft Windows XP or newer.
-------------------------------------------------------------------------------------------
As you can tell, LFS doesn't need much to run, so you're better getting best pc you can afford.
sinanju
S3 licensed
Online at :
Sin'rs Too
The easiest way to find out which version you are using, is when in-game on your server, type
!ver
sinanju
S3 licensed
Online at :
Sin'rs Too
I use Rackservice too Smile

Just checked, and the version of lapper I'm using on Rackservice is V6.0.1.3.

Don't know if anyone else on Rackservice is using a newer version, or if we're all using same one.

I use Filezilla to transfer files back and forth between Rackservice and my pc when I want to update and backup. I used Filezilla to download copy of the lfslapper.exe file, then checked properties.
sinanju
S3 licensed
Online at :
Sin'rs Too
There are 2 sections of the LFSLapper.lpr file you could check -

'Auto restart'

'Race Control' - especially $VoteRestart

I never use these, and have no experience of them, as I don't do races on my server anymore. Only single lap layouts. So I have both these sections deactivated.
sinanju
S3 licensed
Online at :
Sin'rs Too
When in game, type "!ver".

I'm still on V6.013. Maybe I'll need to reboot lapper to get it to update.
sinanju
S3 licensed
Online at :
Sin'rs Too
Right click lfslapper.exe file, properties tab, and look at Product Version.

onPlayerflags was added in V7.0.4.10.

If you want to find updated versions, look HERE.
sinanju
S3 licensed
Online at :
Sin'rs Too
This is something done over 10 years ago by Tim NL.

https://www.lfs.net/forum/post/1262533#post1262533

Don't know if it needs updated, but probably would be better if re-written as a lapper add-on.
sinanju
S3 licensed
Online at :
Sin'rs Too
I've updated the street "furniture" a bit, and some new times have been set, but only the one so far that has been bettered.

Unfortunately, it's still over a second off my theoretical best time - if only I could get all my best sectors on the same lap!

Although the furniture changed, the route, corners and hazards are still the same.

sinanju
S3 licensed
Online at :
Sin'rs Too
I seem to have lots of Visual C++ libraries covering a great deal of years ...



Thing is, Win10 hasn't deleted any because they're older, but has just left them in place. And I don't know any better than Windows, so I've just left them.

Maybe you need to update ... https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads
sinanju
S3 licensed
Online at :
Sin'rs Too
There's an option within LFS to see or hide split (checkpoint) times.

SHIFT O / Display / Checkpoint text (choose 'none' or 'split times').

I've got mine set to none, as I use Yisc's lapper "pitboard", which can be downloaded from this section of the forum, then will need to be enabled.
"Could not open visible objects file" message
sinanju
S3 licensed
Online at :
Sin'rs Too
Getting this "Could not open visible objects file" message. Happens when I enter both in single or multi-player modes.



Anyone else seen this message and/or know what it means?

Doesn't seem to be affecting anything, as all tracks and objects, including Autox objects, seem to load ok.

Has been happening for a while, but can't remember when it 1st started appearing - haven't been on LFS for a while, since I broke a toe mid January.

Haven't re-installed LFS, nor do I want to, as message only appears when I enter LFS, and clears within few seconds.
sinanju
S3 licensed
Online at :
Sin'rs Too
Thought I'd resurrect an old layout of mine and put it back up on my server (Sin'rs).

Some extra times added since last used ...



YouTube video ...

As you'll see, its a bit like short rally stage, with really tight bits at start and finish, and a couple of bits where you don't want to be on wrong side of road.

Good luck to anyone that wants to try beat the posted best times!
sinanju
S3 licensed
Online at :
Sin'rs Too
There's a few posts giving examples - try HERE to start.
LFS Rank Info
sinanju
S3 licensed
Online at :
Sin'rs Too
On LFSWorld, under Hotlaps / Ranks / Nutter, then click on "Rank Info" (under F08 car), it states there are 1026 hotlap combinations available.



Yet 3 drivers have already done more than this.

I assume the information hasn't been updated with the Rockingham layouts.
sinanju
S3 licensed
Online at :
Sin'rs Too
Quote from BerdyGaming :...or add a brand new one for S2/S3 licensed drivers and push down one track from there to Demo.

Any new tracks, cars or other content will likely only be for S3 licensed users.
sinanju
S3 licensed
Online at :
Sin'rs Too
Sorry to hear about your issues.

I've had a few stutters myself. Can last from 10ths of seconds, up to few seconds. But at worst, only a couple of stutters per game session.

A stutter for me is when game freezes, then restarts. Problem of course, is you're driving during that freeze, so you could have driven into a wall instead of round a corner during that freeze.

However, most of my sessions I haven't had single stutter.

Maybe it's not a Rift issue.

Maybe the fact that you need 3 x USB3.0 connections just to run the Rift. That, and like me, you've probably got other USB connections for peripherals.

Me, I've got separate USB connections for a mouse, keyboard, wireless dongle, external speakers and G25 wheel. Unfortunately, my mouse and keyboard aren't a set so I need different usb receiver for both.

And I've got both my Rift and my tv connected via HDMI to my single graphix card.

A fairly expensive way to test if possible usb issue would be to buy a powered USB3.0 hub, and plug the Rift and sensors into that, and plug the hub into a USB3.0 port on your pc.

Longshot - if you knew someone else who had a Rift, and tried theirs, just to see if you have bad headset.

I've just looked at the video I made "Armco Canyon" that I put on Youtube, but not a single thing wrong that I can see anywhere, although to be fair, it's a very short video.

Can you record what you're seeing on the Rift? If so, does the recording look better that you're seeing on Rift? I use Plays.tv to record LFS. Can be set to record every session automatically. Or maybe look at spr replay?
sinanju
S3 licensed
Online at :
Sin'rs Too
Top times and drift scores after 40+ recorded times.

sinanju
S3 licensed
Online at :
Sin'rs Too
Pity Frown

But thanks for the response.
[Cannot be solved] Use button to Pit
sinanju
S3 licensed
Online at :
Sin'rs Too
I'm using an Oculus Rift now when racing, but I'm having problems going into the Garage if I use a button instead of SHIFT P.

<?php 
Event OnLeaveRace
$userName )  # Player event
    
$NickName GetCurrentPlayerVar("NickName");
    
# Needed for when in VR mode    
    
openPrivButton"vr_pit",95,185,10,6,4,-1,16,"^7PIT",OnClick_Pit);    
EndEvent

Sub OnClick_Pit
($KeyFlags,$userName)
    
$NickName GetCurrentPlayerVar("NickName");
    
cmdLFS"/pitlane " $NickName);
EndSub
?>


On my server, which is used for hot lapping, once you finish the single lap, you get spectated. This is to stop people just sitting around getting in other peoples way. This works fine.

If I then SHIFT P from the main screen, then this takes me into the garage. Problem is with headset on, very hard to tell where the keys on my keyboard are. Spacebar is fine, so I can aim with headset, rummage for spacebar, and click.

I was hoping if I had a button, then I could aim at that, then use spacebar to go to proper screen, but when I click my button, I get "Parameter is not valid".

I'm using AutoX layout on BL1X, and I even placed a pitbox and pit arrow. Doesn't help.

Is there a way to go to garage via a button?
BL1X 'Armco Canyon' AutoX
sinanju
S3 licensed
Online at :
Sin'rs Too
Made new AutoX layout in preparation of getting Occulus Rift. Layout now on my (Sin'rs) server.

First video I made was pre VR


Made some slight changes (mainly ramp at finish line, and barriers, but not track layout) to the layout before doing another video using the Rift


Feel free to keep your opinions on my driving to yourself!
(I have to wear glasses as I'm astigmatic - and old. Been wearing glasses for over 55 years, but can't wear them in the Rift headset, so I'm having to drive with everything a bit of a blur, and difficult for me to work out where to brake, turn, etc., so tend to stay away too much from barriers, especially in corners).

Already set lap times for each car


It maybe that this layout is good for drifting - normally on my layouts, a high drift score for me would be just over 3,000 points. On this layout, I have a few in the 4,000's. Never had such a good point score before. Also, when I get 3,000 points, not unusual to see others with 10,000+
Last edited by sinanju, .
sinanju
S3 licensed
Online at :
Sin'rs Too
Just got myself an Oculus Rift, and wow - what an experience in LFS!

As an aside, what is next amazing after feeling like you're inside a car, on an actual track, is that I'm more able to control slides. Before, a slide was that bit between going where I was aiming, and reaching the scene of the accident. Won't say I'm good, but a slide isn't the bit before spectating anymore!

One thing I do find annoying though (!) is everytime I get in a different car, I have to go into SHIFT O, and reset the Y offset from 0.000 to 0.200, else I'm sitting behind the (headless) driver, looking through them - in the non-single seaters, it's like I'm sitting in the back seat.


Headless driver with Y Offset at 0.000 / Control O settings / View after Y Offset changed to max

It might be the way I've set up my Rift - I don't have much space, and I set it up in a hurry, and on monitor the yaw is quite bad, as you can see from attached, but it's the proper view with Rift on.

Assuming this just isn't the way my Rift is setup, would it be worth making default view for 3D devices like the Rift to be full Y offset, rather than zero?
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