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AU1X Highland Hills Layout
sinanju
S3 licensed
Video I made, and uploaded on YouTube, of me driving on a new layout I made, called AU1X_Highland Hills.



Wasn't meant to be quite another Touge type layout, as I've done in the recent past, but it turned into something a bit Trackmania like.

I'm driving an XFG (quite badly) using keyboard.

But good practice for learning to brake up and down steep slopes.
AU1X_Denver Downhill Touge
sinanju
S3 licensed
Another Touge layout - actually 2. One is for normal autocross lap, although not much to hit to get time penalty, and other for a race with a few players.



One circuit is 2.19 miles / 3,515 meters, with 60 meters of elevation drop.

Was going to be shorter, but had to extend when you reach normal tarmac, as if you have the finish line under a slab (regardless of height), then one you drive over that line, the race is shown as finished.

So when you eventually reach the tarmac, you will have to drive little further to reach finish line.

I managed to do sub 3 mins in various runs in XFG with keyboard.

Also managed to drive on a number of walls when I was going round corner, and in the one section that doesn't have walls, I braked little bit late, and fell off.

If you fall off, its likely you'll be unable to complete the circuit.

Where there are distance markers, heed. And use brakes.
sinanju
S3 licensed
Or maybe the speed lane limiter (L) is on?
Downhill Touge 2
sinanju
S3 licensed
Amended my original Aston Touge layout.

This one bit longer (@ 3.30 miles / 5,310 meters) as when I made original layout, there were fewer autocross items to place.

Amended layout has last section changed (from corkscrew), and because of where I landed, incorporated a part of the Aston track.



My best of 4 timed laps was a 3:53.20 in XFG with keyboard, although still managed to scrape a few walls on the way down.
BL4 Khartoom Khart Layout
sinanju
S3 licensed
Another AutoX Layout on the BL4 car park area ...



Took some time for me to get some decent lap times due to me over-steering and over-correcting the MRT5 using keyboard.



You'll notice some "debris" on the track; that was me trying to make it a little bumpy. Barely noticeable when driving over it. But it can make you take your eyes off where you're going.
Sinanju's Layouts (links all in one place)
sinanju
S3 licensed
Bit of a vanity project this, but here are links to my layouts, going back to my 1st public layout in 2009!

July 2021 - AU1 Sleeping Swan - Finished layout
but I want to do a video, and maybe even reconfigure to a reverse layout.

July 2021 - BL4 Fyre Locker Reverse - YouTube video [url=https://youtu.be/Lc4IGFlc5Y8[/url]
July 2021 - BL4 Fyre Locker - YouTube video [url=https://youtu.be/rdiqbH53www[/url]
July 2021 - BL4 Khartoom Khart - YouTube video [url=https://www.youtube.com/watch?v=DEaBVquFCcM]HERE[/url]
July 2021 - AU1X Lepotuoli
(I've made a clockwise and anti-clockwise. Finished but not yet published. Can be seen on YouTube [url=https://www.youtube.com/watch?v=Zam8E57gmVY]HERE[/url]
Be aware if watching this - YouTube seems to have it set to Auto Quality Mode - which is terrible. Can be changed up to HD mode.)
July 2021 - BL4 Dunat Speed Carpark - [url=https://www.lfs.net/forum/thread/95419-BL4-Dunat-Speed-Carpark-Layout]HERE[/url]
(My 1st layout just on the BL4 carpark)
July 2021 - BL2Y_XFG_2.42 - [url=https://www.lfs.net/forum/thread/95411-BL2Y-XFG-2-42]HERE[/url]
(Also extended this track, and the 1st person to post time got track named after themselves - "Bass-Driver")
May 2021 - AU1 ArmcoRoute - [url=https://www.lfs.net/forum/thread/95291-AU1-ArmcoRoute]HERE[/url]
(A lot of sweeping turns)
Apr 2021 - AU1_AutoXover Sprint (Hotlap & Race layouts) - [url=https://www.lfs.net/forum/thread/95270-AU1-AutoXover-Sprint-%28Hotlap-%26-Race-layouts%29]HERE[/url]
(Because I made a crossover section, this is a long lap for the Autocross carpark)
July 2020 - BL1Y Lost in Blackwood Estate (LiBE) -[url=https:/www.lfs.net/forum/thread/94510-BL1Y-Lost-in-Blackwood-Estate-%28LiBE%29]HERE[/url]
(Online server layout only - my best lap times were trounced by people from 'VM_' team)
June 2020 - Sinanju's Lockdown Layouts 1, 2, 3 + 5 (keeping #4 for myself!) - [url=https://www.lfs.net/forum/thread/94409-Sinanju%27s-Lockdown-Layouts--1%2C-2%2C-3-%2B-5-%28keeping-%234-for-myself%21%29]HERE[/url]
(From bit twisty to fairly fast layouts on AU1)
May 2020 - AU1 University Carpark V5 Layout - [url=https://www.lfs.net/forum/thread/94356-AU1-University-Carpark-V5-Layout]HERE[/url]
(Online server layout only)
July 2019 - BL1X 'Armco Canyon' AutoX - [url=https://www.lfs.net/forum/thread/93548-BL1X-%27Armco-Canyon%27-AutoX]HERE[/url]
(Server track only - First track made for use with my Oculus Rift VR headset)
May 2019 - Mexican Race of Champions Layout (Unfinished) - [url=https://www.lfs.net/forum/thread/93436-Mexican-Race-of-Champions-Layout-%28Unfinished%29]HERE[/url]
(Unfinished RoC track - with cones to show outlines of track)
Apr 2019 - AU1 Dunedin AutoX - [url=https://www.lfs.net/forum/thread/93417-AU1-Dunedin-AutoX]HERE[/url]
(I done a lot of laps round this track, which is why I've got times in the Top 50)
Mar 2017 - BL1X The Long and Winding Road - [url=https://www.lfs.net/forum/thread/90755-BL1X-The-Long-and-Winding-Road]HERE[/url]
(Track meant to be like mountain route - about 7km / 4 miles long)
Mar 2017 - BL1Y Twin Peaks - [url=https://www.lfs.net/forum/thread/90745-BL1Y-Twin-Peaks]HERE[/url]
(Touge type track)
Mar 2017 - BL1X Woodland Sprint (offroad layout) - [url=https://www.lfs.net/forum/thread/90689-BL1X-Woodland-Sprint-%28offroad-layout%29]HERE[/url]
(Layout that goes through the trees round outside of the Container Park)
Mar 2017 - [url=BL1Y Sandell - https://www.lfs.net/forum/thread/90686-BL1Y-Sandell]HERE[/url]
(Another track in Blackwood container park using Ramps as walls - due to the colour of the concrete, and the lighting, this made everything look sand coloured)
Feb 2017 - BL1X Drift Park - [url=https://www.lfs.net/forum/thread/90634-BL1X-Drift-Park]HERE[/url]
(Very long drifting / racing layout round the Container Park)
Feb 2017 - BL1Y Sans Sol Azure - [url=https://www.lfs.net/forum/thread/90647-BL1Y-Sans-Sol-Azure]HERE[/url]
(Like the Perimeter layout, but this time I added more turns)
Feb 2017 -BL1X The Perimeter - [url=https://www.lfs.net/forum/thread/90622-BL1X-The-Perimeter]HERE[/url]
(Layout following the perimeter of the Blackwood container park, with addition of small jump)
Feb 2017 - BL1X Indy 3660 - [url=https://www.lfs.net/forum/thread/90502-BL1X-Indy-3660]HERE[/url]
Jan 2017 - BL1X Short Rallye Sprint (and Reverse) - [url=https://www.lfs.net/forum/thread/90433-BL1X-Short-Rallye-Sprint-%28and-Reverse%29]HERE[/url]
(Very short rally stage - made after Blackwood updated with new industrial and container park areas)
Jan 2017 - AU1 Kris Kros 2 and 3 - [url=https://www.lfs.net/forum/thread/90384-AU1-Kris-Kros-2-and-3]HERE[/url]
(Updated version of old track)
Dec 2016 - [BL1Y] A Drift in Space / High Plains Drifter - [url=https://www.lfs.net/forum/thread/90203-%5BBL1Y%5D-A-Drift-in-Space---HIgh-Plains-Drifter]HERE[/url]
(Another skytrack)
Dec 2016 - BL1X EbolaDrome GT layout - [url=https://www.lfs.net/forum/thread/90175-BL1X-EbolaDrome-GT-layout]HERE[/url]
(Recreation of the 'EbolaDrome' track used on the 'Grand Tour' series - the new series made when the presenters left Top Gear)
Sept 2016 - South City SO6Y Ellhell - [url=https://www.lfs.net/forum/thread/89943-South-City-SO6y-Ellhell]HERE[/url]
(Another skytrack - with bumps)
Feb 2016 - BL1X Skytrack - [url=https://www.lfs.net/forum/thread/89046-BL1X-Skytrack]HERE[/url]
Jan 2016 - AS7X Aston Touge - [url=https://www.lfs.net/forum/thread/88853-AS7X-Aston-Touge]HERE[/url]
(A sky to ground Touge track - you can tell what lot of LFS racers want - over a thousand downloads!)
Jan 2016 - Long Beach GP - Realistic Sky Track by Sinanju and Bmxtwins - [url=https://www.lfs.net/forum/thread/88898]HERE[/url]
(My 1st, and only, collaboration with making layout - Bmxtwins made original, and I tarted it up a bit)
Jan 2016 - A request for an autocross layout - [url=https://www.lfs.net/forum/thread/88919-A-request-for-an-autocross-layout]HERE[/url]
(Someone requested a layout, so I built small one with 2 lanes - outside longer, inside tighter corners)
Jan 2016 - AU1 YARoC - [url=https://www.lfs.net/forum/thread/88951-AU1-YARoC]HERE[/url]
(Yet Another Race of Champions - crossover track)
Jan 2016 - SO4X Tabletop RoC - [url=https://www.lfs.net/forum/thread/88945-SO4X-Tabletop-RoC]HERE[/url]
Jan 2016 - AU1 2 Lane Drift / RoC Time Trial (2.85 Km / 1.77 miles) - [url=https://www.lfs.net/forum/thread/88930-AU1-2-Lane-Drift---RoC-Time-Trial-%282-85-Km---1-77-miles%29]HERE[/url]
Jan 2016 - [AS3X] Aston Skytrack 4200 & 5000 layouts - [url=https://www.lfs.net/forum/thread/88897-%5BAS3X%5D-Aston-Skytrack-4200-%26-5000-layouts]HERE[/url]
(More sky layouts. RoC type, with longest being 5km / 3.1 miles)
Dec 2015 - Ruiseart Skytrack (Multi Config Layouts) - [url=https://www.lfs.net/forum/thread/88822-Ruiseart-Skytrack-%28Multi-Config-Layouts%29]HERE[/url]
(14 different configurations of a layout - think Aston, but in the sky - from small 'Club' layout to long 'Grand Tourer' layout)
July 2015 - Westhill WE2Y Grass Ovaloid - [url=https://www.lfs.net/forum/thread/88068-Westhill-WE2Y-Grass-Ovaloid]HERE[/url]
(A grass oval with a big kink in it. I really liked the look of this track, but I was quite slow driving round)
June 2015 - Westhill WE2Y: A Route Round & A Quicker Route Round - [url=https://www.lfs.net/forum/thread/87956-Westhill-WE2Y%3A-A-Route-Round-%26-A-Quicker-Route-Round]HERE[/url]
(Over 6 1/2 miles / 10.7k - drivers can expect to come upon a horse and cart, and a crashed car)
May 2015 - Westhill WE2X Alpha 1, 2 & 3 Layouts - [url=https://www.lfs.net/forum/thread/87815-Westhill-WE2X-Alpha-1%2C-2-%26-3-Layouts]HERE[/url]
(3 separate layouts, one of which if you'd done on my online server, included pace notes that appeared on screen)
Apr 2015 - Westhill WE2X Drive it like you stole it - [url=https://www.lfs.net/forum/thread/87688-Westhill-WE2X-Drive-it-like-you-stole-it]HERE[/url]
(Server track only)
Apr 2015 - Westhill Rally Short (for beginners / intermediate drivers) - [url=https://www.lfs.net/forum/thread/87658-Westhill-Rally-Short-%28for-beginners---intermediate-drivers%29]HERE[/url]
(When I say short, someone did a lap in just over 3 minutes in a BF1! This was fastest lap set on my server)
Apr 2015 - Westhill WE2Y Simple Grass Oval - [url=https://www.lfs.net/forum/thread/87757-Westhill-WE2Y-Simple-Grass-Oval]HERE[/url]
(My 1st oval - on grass at that. I managed to incorporate a very small anti-gravity section - the power requirements were too high to make section longer)
Apr 2015 - Westhill WE2X A hoop and 3 jumps - [url=https://www.lfs.net/forum/thread/87733-Westhill-WE2X-A-hoop-and-3-jumps]HERE[/url]
(Hoops and jumps were all the rage at this time!)
Apr 2015 - Westhill WE2X YARL (approx 10m / 16km) - [url=https://www.lfs.net/forum/thread/87724-Westhill-WE2X-YARL-%28approx-10m---16km%29]HERE[/url]
(Yet Another Rally Layout - this was my longest layout ever at this point, and 1st off the beaten track, all thanks to Westhill being extended)
Apr 2015 - AU1 Tunnel - [url=https://www.lfs.net/forum/thread/87577-AU1-Tunnel]HERE[/url]
(Another trial for making use of a tunnel - but longer this time)
Mar 2015 - Autocross Objects (NO layout) - [url=https://www.lfs.net/forum/thread/87561-Autocross-Objects-%28NO-layout%29]HERE[/url]
(This was just showing the sort of stuff (what I call street furniture) that could be made to make layouts look bit more interesting)
Mar 2015 - AU1 RoC Bridges, Underpasses and Tunnels - [url=https://www.lfs.net/forum/thread/87574-AU1-RoC-Bridges%2C-Underpasses-and-Tunnels]HERE[/url]
Mar 2015 - AU1 Drift Park2 - [url=https://www.lfs.net/forum/thread/87572-AU1-Drift-Park2]HERE[/url]
(As per original Drift Park layout, but much better looking)
Mar 2015 - AU1 Lego Land - [url=https://www.lfs.net/forum/thread/87554-AU1-Lego-Land]HERE[/url]
(1st layout I made that really started to use the new concrete additions to the Autocross maker)
Jan 2015 -AU1 Drift Park - [url=https://www.lfs.net/forum/thread/87121-AU1-Drift-Park]HERE[/url]
(1st attempt at making purely drifting layout)
Jan 2015 - AU1 DIY - [url=https://www.lfs.net/forum/thread/87131-AU1-DIY]HERE[/url]
(Another chalk outline layout - but with choice of over 16 different routes)
Jan 2015 - AU1 Lap-Land - [url=https://www.lfs.net/forum/thread/87126-AU1-Lap-Land]HERE[/url]
(2 alternative layouts - one was just chalk outline so you could place stuff as you wanted, other had barriers, etc)
Dec 2014 - AU1 Tilke (1 to 3) - [url=https://www.lfs.net/forum/thread/87090-AU1-Tilke-%281-to-3%29]HERE[/url]
(Couple of layouts - one with 8 long straights - full length of AU1 - and 8 hairpin turns)
Dec 2014 - AU1 Steeplechase - [url=https://www.lfs.net/forum/thread/87078-AU1-Steeplechase]HERE[/url]
(A layout with jumps)
Dec 2014 - AU1 A-Maze - [url=https://www.lfs.net/forum/thread/87035-AU1-A-Maze]HERE[/url]
(These layouts gave you choice of how you got from start to finish. You could take different routes. Good with corners, go with short routes. Miss a turn, just keep going)
Nov 2014 - AU1 Scaletrix - [url=https://www.lfs.net/forum/thread/86759-AU1-Scaletrix]HERE[/url]
(Over 10 different layouts)
Nov 2014 - AU1 Livingston (A and B layouts) - [url=https://www.lfs.net/forum/thread/86874-AU1-Livingston-%28A-and-B-layouts%29]HERE[/url]
Nov 2014 - [BL1R] Blackwood Cruise (Short Commute) - [url=https://www.lfs.net/forum/thread/86925-%5BBL1R%5D-Blackwood-Cruise-%28Short-Commute%29]HERE[/url]
(my 1st cruise layout - tongue in cheek response to a demo user who wanted a cruise layout for Blackwood - 246 downloads - wondered what people thought they were getting?)
Aug 2014 - BL1 2 Lane Drag Layout - [url=https://www.lfs.net/forum/thread/86230-BL1-2-Lane-Drag-Layout]HERE[/url]
June 2014 - [AU1] Groovy - [url=https://www.lfs.net/forum/thread/85839-%5BAU1%5D-Groovy]HERE[/url]
June 2014 - [AU1] Sinanju's Street Circuits (1 to 7) - [url=https://www.lfs.net/forum/thread/85892-%5BAU1%5D-Sinanju%27s-Street-Circuits-%281-to-7%29]HERE[/url]
June 2011 - Top Gear Layout - [url=https://www.lfs.net/forum/thread/75048-Top-Gear-Layout]HERE[/url]
(This was probably my most visited online layout - over 2,300 recorded lap times)
Feb 2012 - AU1_City Centre (for driving on correct [left] side of road) - [url=https://www.lfs.net/forum/thread/78407-AU1-City-Centre-%28for-driving-on-correct-%5Bleft%5D-side-of-road%29]HERE[/url]
Jan 2012 - Pocono Raceway (Tri-Oval) & AU_Recliner - [url=https://www.lfs.net/forum/thread/78003-Pocono-Raceway-%28Tri-Oval%29-%26-AU-Recliner]HERE[/url]
Dec 2011 - Erectyle Dysfunction - [url=https://www.lfs.net/forum/thread/77469-Erectyle-Dysfunction]HERE[/url]
June 2011 - BL3 - All right but 2 left - [url=https://www.lfs.net/forum/thread/74814-BL3---All-right-but-2-left]HERE[/url]
June 2009 - AU1_Sinrs_AU1 - [url=https://www.lfs.net/forum/thread/58943-Sinanju%27s-Layouts]HERE[/url]
June 2009 - Sinrs AU1 Sin-ergy Layout - [url=https://www.lfs.net/forum/thread/58822-Sinrs-AU1-Sin-ergy-Layout]HERE[/url]
June 2009 - BL3 Loops, etc - [url=https://www.lfs.net/forum/thread/58794-Sinrs-BL3-Layouts]HERE[/url]
June 2009 - Sinrs AU1 Special Rally Stage - [url=https://www.lfs.net/forum/thread/58820-Sinrs-AU1-Special-Rally-Stage-%28RoC%3F%29]HERE[/url]
Last edited by sinanju, .
sinanju
S3 licensed
Muhtemelen, silahlı olup olmadığınızı görmek için sunucu sahibiyle iletişime geçmeniz gerekecektir.
sinanju
S3 licensed
Earlier, I did 3 timed laps while using lapper.

Recorded outcome and loaded video onto Youtube ...

.

When I completed the 3rd lap, I thought that was better than the time I posted earlier today, but I can now see that I was actually slower. Shrug
sinanju
S3 licensed
Some nice controlled drifting of a BF1!
And a full lap using only 3 gears.
Your time would have counted; if only you'd been quicker. At loading a lap anyway!
Actually, was thinking yesterday that it would have been funny if someone had done a lap, and it had been slower than mine.
Glad you liked it.
BL4 Dunat Speed Carpark Layout
sinanju
S3 licensed
A layout for the Blackwood car park ...



Few hazards to watch out for near start of lap, and a tricky bit about 2 thirds way round.

My time should be easily beaten, as, driving with keyboard, I struggled getting round the tight turns, then bottled it in the last few corners. The corner after the long barrier "accident" is visually very deceptive and caught me out the few times I drove round, even when going at slow steady speed to work out where to put the checkpoints.

Have fun with this layout Thumbs up

EDIT
-------
Done some runs round track using LFSLapper, and I can confirm that the track is 1.25 miles / 2,010 meters long.

This is the my racing line round.
Last edited by sinanju, . Reason : Lap Distance added
Blackwood Carpark
sinanju
S3 licensed
I searched but couldn't find anything for this car park.

Version 0.6V
There's an 'invalid position' in the car park where you can't place small objects such as tyres or cones, or place larger objects if they're on heading 0.0 degrees. See image. Cones are on outside of area that is affected.



It would be the place and heading I was trying to place a large length of armco.
sinanju
S3 licensed
2:27!!! Cool

I done a lap on extended circuit, and got ...



I recorded the lap I did (see attached) as I wanted to see where I'd placed the checkpoints, and change them, as I prefer dividing the track into close on 4 equal sectors in time, rather than distance.

Noticed during replay that some of the red posts I used in the offroad section were hovering in mid-air. Remedied that. Hopefully I got them all.

Anyway, much impressed with your time, and I've deleted the old layout and replaced with slightly amended (track exactly same) layout.
BL2Y XFG 2.42 and a bit more
sinanju
S3 licensed
Fiddled about with the layout a bit adding an extra section at the start - see image (inside circle).



Moved the checkpoints a bit due to the extra distance - by guesswork rather than by measurement of any type.

First one to manage a penalty free circuit of the layout, post a copy of your laptime, e.g.



and I'll change the layout name accordingly Nod

Good luck Thumbs up

EDIT
Bass-Driver has completed a lap, so gets layout named after him and his time Thumbs up
Last edited by sinanju, .
BL2Y_XFG_2.42
sinanju
S3 licensed
Have been busy on a AU1 track called Lepotuoli (YouTube). Finished the anticlockwise version, and was about to start on the clockwise version, when I thought I'd do something bit different.

Haven't properly named this track. Just gave it the name of the car I drove first full timed lap, along with the time I managed.

Full layout ...


Start and sector 1, along with confirmation of my time ...


Used same XFG set as I used for my AU1 ArmcoRoute layout.

For the pedantic amongst you, I could have called it BL2Y_XFG_2.41 and a half, or BL2Y_XFG_sub_2.42, but, as you can see, I didn't. Gives you something to aim for.
sinanju
S3 licensed
Never played the game, but looks like Need for Speed: Heat may have road expansion joints. At least, by the looks of a still frame I took from a YouTube video ....



However, I'm betting that's a graphical thing only. Not that it's not nice Smile

Although, it does looks more like a stihl saw cut. My experience of expansion joints are that the people that fill them in think their job is to roughly mark the area that was done, as most of the stuff is just spilt on the road rather than in the joint.

Regardless. If a programmer was thinking of adding realism to a track, I would think rain, oil, tyre 'marbles', racing line rubber and painted surfaces would be way more important than tarmac joints.

In case you're wondering; the yellow car lost control way before getting near any of the lines you see in the image.
sinanju
S3 licensed
Quote from Racer Y :... So I was wondering how far things like that was taken into account when designing a track? ...

On Motorways / Freeways / major highways, there's a lot of heavy goods vehicle (HGV) traffic. I think in USA you call them tractor/trailers?

Anyway, in UK, an HGV vehicle can be just north of 47 tonnes (51+ tons USA).

You can just imagine how much wear and tear that puts on a road surface with heavy vehicles doing 50mph or more.

You'll notice in areas where these trucks do heavy breaking, it's not unusual to see the tarmac rippling, where the surface gets dragged forward under the heavy load.

Or, when you have a small pot hole, not only does this get bigger and bigger, but because of the truck suspension bouncing, you get a line of holes after the pot hole, and these then get bigger, and this continues, till, eventually, the authorities repair the road.

For track design, they're not expecting 40+ ton trucks to be racing round the circuit, lap after lap, chewing up the track, although they may have to think about Formula 1 cars, as they have so much grip, they can lift welded drain covers off the track.

I'd imagine, track designers and operators are mainly thinking about having a smooth a surface as possible, laid in as close to one strip as possible, so they don't have to deal with expansion joints, which as a bike user, you'll know these can be as bad as ice when they get wet.

For Bahrain, they used very low tolerance asphalt, constructed with a modified polymer bitumen with very strong gravel, because of the intense heat. Gravel they used came from UK - see HERE.

If you want to see (somewhat) how the track is laid down, have a look at this video on the Zandvoort circuit upgrade.

Unfortunately, the video is a bit dark.
sinanju
S3 licensed
Quote from Racer Y :You know... Well what about the track surface? Is that designed to maximize the efficiency of the tires? Or is it just a standard surface...

Do you mean when designing track surface within LFS, or designing surfaces for real tracks?

In LFS, there seems to be only 3 type of surfaces, and therefore 3 different grip levels depending on what you are driving on.

Asphalt: Track, road and Autocross
Grass and mud: both Rallycross and offroad
Concrete: Concrete slabs used in Autocross design

In real life, although most tracks are asphalt, there can be huge difference in types used, from fine grain to very course grain. And these change, not only with use (eg wear and amount of tyre rubber being laid down), but how much bitumen / oil seeps out due to age, heat, etc.
And some tracks have used diamond cutters to mark up the track to get more friction / grip.

Also. In real life, if it rains, best to stay off painted track lines; especially track borders.

So, if LFS (eventually) simulates rain, will lines be given a lower grip co-efficient compared to the track surface?
sinanju
S3 licensed
If you have a Steam account, you could search for, and run the 'SteamVR Performance Test'.
sinanju
S3 licensed
According to your user profile, your are using a GeForce4 MX 4000, which was probably ok in 2003, when it was launched, but would be almost useless for anything with any half decent graphics in the last 10 years, especially as the card only supports DirectX 7.0.

There's no reason why the developers should support anything that old. It's like asking Microsoft to keep supporting Windows 3.1, considering they stopped supporting Win7 early last year.

Couple of years ago, LFS may have been able to run on a computer equivalent to a potato, but you're trying to run the game on a fossalized goat turd.

Found this on eBay, which explains what others think of MX4000.
AU1 ArmcoRoute
sinanju
S3 licensed
Fairly basic layout for Autocross on AU1.

Basic because little in the way of street furniture, but there is arrow and countdown markers where required, and track is divided into 4 sectors using 3 checkpoints to split the sectors.

The route is between armco barriers.


I tried few laps, and one of my best (no penalties!) was a 1:20.63 in an XFG, using keys.


I've included the set I used if anyone wants to try.

If anyone interested, (and who would be?), the way I made this layout (don't always use this method), was to create a route by laying down 16x16 slabs in straight lines and curves, then driving round, changing route as I did laps (especially if I fell off the slab going round a bend). Once I'd done a few laps, went into overhead view to look at slabs and my skid marks, which gave me good idea of where track should be, then placed tyres to show where I should place barriers. Once tyres placed to give me inside and outside track limits, done more laps seeing if I could keep between tyre barriers, and moved tyres where I thought applicable. Once I had track potentially as I wanted it, I replaced tyres and slabs with armco fencing until I'd done full circuit. Then I added couple small ramps, signage and tyres in barriers.

Tyres in barriers to stop people using armco as bumper rails to help get round the turns. You can still use them, but because layout is Autocross rather than race, lap time will increase everytime you hit a tyre.

So driving imprecision will count as time penalties!
Last edited by sinanju, . Reason : Duplicate Image
sinanju
S3 licensed
Not the most super accurate way of measuring, but you could go into SHIFT U mode, and use the D function to measure.

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Image is of an XFG.
AU1_AutoXover Sprint (Hotlap & Race layouts)
sinanju
S3 licensed
Another Autocross track at AU1 carpark.

Track View


The track is (very) approx 1.79 miles / 2,878 m long. Measured by me trying to stay in middle of track; NOT taking the racing line.

Overhead View


My best time in XFG using keyboard, was a 2:08 dead.



There are 2 layouts. One for hotlapping, and the other with 8 start positions for a race. Lap number will have to be changed for race, and if you need more start positions, then they're easy enough to add.

If hotlapping, watch out for the tyres, as if you hit them, they will add to your time. Driving precision may be better than speed.

There are a couple of very very tight turns, plus the section just before the finish line that you should watch out for.
sinanju
S3 licensed
Seems like I was going at 100mph on this non driving game ...

sinanju
S3 licensed
According to the LFS Manual, which can be found at https://en.lfsmanual.net/wiki/Cars
XF GTi (XFG) - Front-wheel drive hatchback, similar to sporty hatchbacks such as the Peugeot 106 Rallye/Citroen AX GTi
FGED GREDG RDFGDR GSFDG